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-rw-r--r--src/peds/Ped.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 9e2f0e9f..f4647831 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -243,7 +243,7 @@ enum PedState
PED_STEP_AWAY,
PED_ON_FIRE,
- PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
+ PED_UNKNOWN, // Same with IDLE, but also infects up to 5 peds with same pedType and WANDER_PATH, so they become stone too. HANG_OUT in Fire_Head's idb
PED_STATES_NO_AI,
@@ -787,6 +787,7 @@ public:
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state) { m_nPedState = state; }
bool DyingOrDead(void) { return m_nPedState == PED_DIE || m_nPedState == PED_DEAD; }
+ bool InVehicle(void) { return bInVehicle && m_pMyVehicle; } // True when ped is sitting/standing in vehicle, not in enter/exit state.
void ReplaceWeaponWhenExitingVehicle(void);
void RemoveWeaponWhenEnteringVehicle(void);
bool IsNotInWreckedVehicle();