diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 271 | ||||
-rw-r--r-- | src/peds/Ped.h | 8 |
2 files changed, 171 insertions, 108 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index b8f9f35b..7fcd6525 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -34,6 +34,10 @@ #include "Train.h" #include "TrafficLights.h" #include "PedRoutes.h" +#include "Sprite.h" +#include "RwHelper.h" +#include "Font.h" +#include "Text.h" WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } @@ -81,64 +85,11 @@ CVector &vecPedTrainDoorAnimOffset = *(CVector*)0x62E054; CVector2D &CPed::ms_vec2DFleePosition = *(CVector2D*)0x6EDF70; -#ifndef FINAL -bool CPed::bUnusedFightThingOnPlayer = false; -#endif - void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); } void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->New(handle); } void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); } void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); } -CPed::~CPed(void) -{ - CWorld::Remove(this); - CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); - if (bInVehicle && m_pMyVehicle){ - uint8 door_flag = GetCarDoorFlag(m_vehEnterType); - if (m_pMyVehicle->pDriver == this) - m_pMyVehicle->pDriver = nil; - else { - for (int i = 0; i < m_pMyVehicle->m_nNumMaxPassengers; i++) { - if (m_pMyVehicle->pPassengers[i] == this) - m_pMyVehicle->pPassengers[i] = nil; - } - } - if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR) - m_pMyVehicle->m_nGettingOutFlags &= ~door_flag; - bInVehicle = false; - m_pMyVehicle = nil; - }else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){ - QuitEnteringCar(); - } - if (m_pFire) - m_pFire->Extinguish(); - CPopulation::UpdatePedCount(m_nPedType, true); - DMAudio.DestroyEntity(m_audioEntityId); -} - -void -CPed::FlagToDestroyWhenNextProcessed(void) -{ - bRemoveFromWorld = true; - if (!bInVehicle || !m_pMyVehicle) - return; - if (m_pMyVehicle->pDriver == this){ - m_pMyVehicle->pDriver = nil; - if (IsPlayer() && m_pMyVehicle->m_status != STATUS_WRECKED) - m_pMyVehicle->m_status = STATUS_ABANDONED; - }else{ - m_pMyVehicle->RemovePassenger(this); - } - bInVehicle = false; - m_pMyVehicle = nil; - if (CharCreatedBy == MISSION_CHAR) - m_nPedState = PED_DEAD; - else - m_nPedState = PED_NONE; - m_pVehicleAnim = nil; -} - static char ObjectiveText[34][28] = { "No Obj", "Wait on Foot", @@ -294,6 +245,107 @@ static char WaitStateText[21][16] = { "Finish Flee", }; + +#ifndef MASTER +int nDisplayDebugInfo = 0; +bool CPed::bUnusedFightThingOnPlayer = false; + +void +CPed::SwitchDebugDisplay(void) +{ + nDisplayDebugInfo = !nDisplayDebugInfo; +} + +void +CPed::DebugRenderOnePedText(void) +{ + if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < 900.0f) { + float width, height; + RwV3d screenCoords; + CVector bitAbove = GetPosition(); + bitAbove.z += 2.0f; + if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) { + + float lineHeight = SCREEN_SCALE_Y(min(height/100.0f, 0.7f) * 22.0f); + + DefinedState(); + CFont::SetPropOn(); + CFont::SetBackgroundOn(); + + // Originally both of them were being divided by 60.0f. + float xScale = min(width / 190.0f, 0.7f); + float yScale = min(height / 80.0f, 0.7f); + + CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale)); + CFont::SetCentreOn(); + CFont::SetCentreSize(SCREEN_WIDTH); + CFont::SetJustifyOff(); + CFont::SetColor(CRGBA(255, 255, 0, 255)); + CFont::SetBackGroundOnlyTextOn(); + CFont::SetFontStyle(0); + AsciiToUnicode(StateText[m_nPedState], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y, gUString); + AsciiToUnicode(ObjectiveText[m_objective], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString); + AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString); + AsciiToUnicode(WaitStateText[m_nWaitState], gUString); + CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString); + DefinedState(); + } + } +} +#endif + +CPed::~CPed(void) +{ + CWorld::Remove(this); + CRadar::ClearBlipForEntity(BLIP_CHAR, CPools::GetPedPool()->GetIndex(this)); + if (bInVehicle && m_pMyVehicle){ + uint8 door_flag = GetCarDoorFlag(m_vehEnterType); + if (m_pMyVehicle->pDriver == this) + m_pMyVehicle->pDriver = nil; + else { + for (int i = 0; i < m_pMyVehicle->m_nNumMaxPassengers; i++) { + if (m_pMyVehicle->pPassengers[i] == this) + m_pMyVehicle->pPassengers[i] = nil; + } + } + if (m_nPedState == PED_EXIT_CAR || m_nPedState == PED_DRAG_FROM_CAR) + m_pMyVehicle->m_nGettingOutFlags &= ~door_flag; + bInVehicle = false; + m_pMyVehicle = nil; + }else if (m_nPedState == PED_ENTER_CAR || m_nPedState == PED_CARJACK){ + QuitEnteringCar(); + } + if (m_pFire) + m_pFire->Extinguish(); + CPopulation::UpdatePedCount(m_nPedType, true); + DMAudio.DestroyEntity(m_audioEntityId); +} + +void +CPed::FlagToDestroyWhenNextProcessed(void) +{ + bRemoveFromWorld = true; + if (!bInVehicle || !m_pMyVehicle) + return; + if (m_pMyVehicle->pDriver == this){ + m_pMyVehicle->pDriver = nil; + if (IsPlayer() && m_pMyVehicle->m_status != STATUS_WRECKED) + m_pMyVehicle->m_status = STATUS_ABANDONED; + }else{ + m_pMyVehicle->RemovePassenger(this); + } + bInVehicle = false; + m_pMyVehicle = nil; + if (CharCreatedBy == MISSION_CHAR) + m_nPedState = PED_DEAD; + else + m_nPedState = PED_NONE; + m_pVehicleAnim = nil; +} + CPed::CPed(uint32 pedType) : m_pedIK(this) { m_type = ENTITY_TYPE_PED; @@ -471,7 +523,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this) if ((CGeneral::GetRandomNumber() & 3) == 0) m_ped_flagD1 = true; - m_audioEntityId = DMAudio.CreateEntity(0, this); + m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this); DMAudio.SetEntityStatus(m_audioEntityId, 1); m_fearFlags = CPedType::GetThreats(m_nPedType); m_threatEntity = nil; @@ -2095,6 +2147,12 @@ CPed::SetupLighting(void) ActivateDirectional(); SetAmbientColoursForPedsCarsAndObjects(); +#ifndef MASTER + // Originally this was being called through iteration of Sectors, but putting it here is better. + if (nDisplayDebugInfo && !IsPlayer()) + DebugRenderOnePedText(); +#endif + if (bRenderScorched) { WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); } else { @@ -4472,7 +4530,7 @@ CPed::StartFightAttack(uint8 buttonPressure) animAssoc->SetFinishCallback(FinishFightMoveCB, this); m_fightUnk2 = 0; m_takeAStepAfterAttack = false; -#ifndef FINAL +#ifndef MASTER m_takeAStepAfterAttack = IsPlayer() && bUnusedFightThingOnPlayer; #endif @@ -4567,7 +4625,7 @@ CPed::LoadFightData(void) // Actually GetLocalDirectionTo(Turn/Look) int -CPed::GetLocalDirection(CVector2D &posOffset) +CPed::GetLocalDirection(CVector2D const &posOffset) { float direction; @@ -4804,7 +4862,7 @@ CPed::SetFlee(CEntity* fleeFrom, int time) } void -CPed::SetFlee(CVector2D &from, int time) +CPed::SetFlee(CVector2D const &from, int time) { if (CTimer::GetTimeInMilliseconds() < m_nPedStateTimer || !IsPedInControl() || bKindaStayInSamePlace) return; @@ -5186,7 +5244,8 @@ CPed::CollideWithPed(CPed *collideWith) animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_FIGHT_PPUNCH, 8.0f); animAssoc->flags |= ASSOC_FADEOUTWHENDONE; if (!heIsMissionChar) { - int direction = collideWith->GetLocalDirection(CVector2D(posDiff.x, posDiff.y)); + CVector2D posDiff2D(posDiff); + int direction = collideWith->GetLocalDirection(posDiff2D); collideWith->StartFightDefend(direction, 4, 5); } } @@ -7273,61 +7332,63 @@ CPed::GetNearestPassengerDoor(CVehicle *veh, CVector &posToOpen) CVehicleModelInfo *vehModel = (CVehicleModelInfo*)CModelInfo::GetModelInfo(veh->m_modelIndex); - if (veh->m_modelIndex > MI_RHINO || veh->m_modelIndex != MI_BUS) { + switch (veh->m_modelIndex) { + case MI_BUS: + m_vehEnterType = CAR_DOOR_RF; + posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); + return true; + case MI_RHINO: + default: + break; + } - CVector2D rfPosDist(999.0f, 999.0f); - CVector2D lrPosDist(999.0f, 999.0f); - CVector2D rrPosDist(999.0f, 999.0f); + CVector2D rfPosDist(999.0f, 999.0f); + CVector2D lrPosDist(999.0f, 999.0f); + CVector2D rrPosDist(999.0f, 999.0f); - if (!veh->pPassengers[0] - && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) - && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) { + if (!veh->pPassengers[0] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RF, nil)) { - rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); + rfPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); + canEnter = true; + rfPosDist = rfPos - GetPosition(); + } + if (vehModel->m_numDoors == 4) { + if (!veh->pPassengers[1] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) { + lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR); canEnter = true; - rfPosDist = rfPos - GetPosition(); - } - if (vehModel->m_numDoors == 4) { - if (!veh->pPassengers[1] - && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_LR) - && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LR, nil)) { - lrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_LR); - canEnter = true; - lrPosDist = lrPos - GetPosition(); - } - if (!veh->pPassengers[2] - && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) - && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) { - rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR); - canEnter = true; - rrPosDist = rrPos - GetPosition(); - } - - // When the door we should enter is blocked by some object. - if (!canEnter) - veh->ShufflePassengersToMakeSpace(); + lrPosDist = lrPos - GetPosition(); } - - CVector2D nextToCompare = rfPosDist; - posToOpen = rfPos; - m_vehEnterType = CAR_DOOR_RF; - if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { - m_vehEnterType = CAR_DOOR_LR; - posToOpen = lrPos; - nextToCompare = lrPosDist; + if (!veh->pPassengers[2] + && !(veh->m_nGettingInFlags & CAR_DOOR_FLAG_RR) + && veh->IsRoomForPedToLeaveCar(CAR_DOOR_RR, nil)) { + rrPos = GetPositionToOpenCarDoor(veh, CAR_DOOR_RR); + canEnter = true; + rrPosDist = rrPos - GetPosition(); } - if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { - m_vehEnterType = CAR_DOOR_RR; - posToOpen = rrPos; - } - return canEnter; + // When the door we should enter is blocked by some object. + if (!canEnter) + veh->ShufflePassengersToMakeSpace(); + } - } else { - m_vehEnterType = CAR_DOOR_RF; - posToOpen = GetPositionToOpenCarDoor(veh, CAR_DOOR_RF); - return true; + CVector2D nextToCompare = rfPosDist; + posToOpen = rfPos; + m_vehEnterType = CAR_DOOR_RF; + if (lrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { + m_vehEnterType = CAR_DOOR_LR; + posToOpen = lrPos; + nextToCompare = lrPosDist; + } + + if (rrPosDist.MagnitudeSqr() < nextToCompare.MagnitudeSqr()) { + m_vehEnterType = CAR_DOOR_RR; + posToOpen = rrPos; } + return canEnter; } int @@ -7795,7 +7856,7 @@ STARTPATCHES InjectHook(0x4E5A10, &CPed::Say, PATCH_JUMP); InjectHook(0x4D58D0, &CPed::SetWaitState, PATCH_JUMP); InjectHook(0x4D1D70, (void (CPed::*)(CEntity*, int)) &CPed::SetFlee, PATCH_JUMP); - InjectHook(0x4D1C40, (void (CPed::*)(CVector2D&, int)) &CPed::SetFlee, PATCH_JUMP); + InjectHook(0x4D1C40, (void (CPed::*)(CVector2D const &, int)) &CPed::SetFlee, PATCH_JUMP); InjectHook(0x4EB9A0, &CPed::CollideWithPed, PATCH_JUMP); InjectHook(0x433490, &CPed::CreateDeadPedMoney, PATCH_JUMP); InjectHook(0x433660, &CPed::CreateDeadPedWeaponPickups, PATCH_JUMP); diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 82423529..3085f74d 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -574,12 +574,12 @@ public: void StartFightAttack(uint8); void SetWaitState(eWaitState, void*); bool FightStrike(CVector&); - int GetLocalDirection(CVector2D&); + int GetLocalDirection(CVector2D const &); void StartFightDefend(uint8, uint8, uint8); void PlayHitSound(CPed*); void SetFall(int, AnimationId, uint8); void SetFlee(CEntity*, int); - void SetFlee(CVector2D&, int); + void SetFlee(CVector2D const &, int); void RemoveInCarAnims(void); void CollideWithPed(CPed*); void SetDirectionToWalkAroundObject(CEntity*); @@ -698,7 +698,9 @@ public: static CVector2D &ms_vec2DFleePosition; static CPedAudioData (&CommentWaitTime)[38]; -#ifndef FINAL +#ifndef MASTER + static void SwitchDebugDisplay(void); + void DebugRenderOnePedText(void); static bool bUnusedFightThingOnPlayer; #endif }; |