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-rw-r--r--src/peds/CopPed.cpp1
-rw-r--r--src/peds/CopPed.h1
-rw-r--r--src/peds/Ped.cpp482
-rw-r--r--src/peds/Ped.h6
4 files changed, 476 insertions, 14 deletions
diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp
index 5bc67e15..40481ad9 100644
--- a/src/peds/CopPed.cpp
+++ b/src/peds/CopPed.cpp
@@ -4,6 +4,7 @@
#include "ModelIndices.h"
WRAPPER void CCopPed::ProcessControl() { EAXJMP(0x4C1400); }
+WRAPPER void CCopPed::SetArrestPlayer(CPed*) { EAXJMP(0x4C2B00); }
CCopPed::CCopPed(eCopType copType) : CPed(PEDTYPE_COP)
{
diff --git a/src/peds/CopPed.h b/src/peds/CopPed.h
index 162f14a6..e0f00b7e 100644
--- a/src/peds/CopPed.h
+++ b/src/peds/CopPed.h
@@ -36,6 +36,7 @@ public:
void ClearPursuit(void);
void ProcessControl(void);
+ void SetArrestPlayer(CPed*);
};
static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error");
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp
index 7eb761f3..3c157237 100644
--- a/src/peds/Ped.cpp
+++ b/src/peds/Ped.cpp
@@ -49,15 +49,12 @@ WRAPPER void CPed::SetFollowRoute(int16, int16) { EAXJMP(0x4DD690); }
WRAPPER void CPed::SetDuck(uint32) { EAXJMP(0x4E4920); }
WRAPPER void CPed::RegisterThreatWithGangPeds(CEntity*) { EAXJMP(0x4E3870); }
WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); }
-WRAPPER void CPed::RemoveInCarAnims(void) { EAXJMP(0x4E4E20); }
WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
WRAPPER void CPed::SetDirectionToWalkAroundObject(CEntity*) { EAXJMP(0x4CCEB0); }
WRAPPER void CPed::SetRadioStation(void) { EAXJMP(0x4D7BC0); }
WRAPPER void CPed::ProcessObjective(void) { EAXJMP(0x4D94E0); }
WRAPPER void CPed::ProcessBuoyancy(void) { EAXJMP(0x4C7FF0); }
-WRAPPER bool CPed::ServiceTalkingWhenDead(void) { EAXJMP(0x4E5850); }
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
-WRAPPER void CPed::SetJump(void) { EAXJMP(0x4D73D0); }
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
WRAPPER void CPed::WanderRange(void) { EAXJMP(0x4D26C0); }
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
@@ -7314,7 +7311,7 @@ CPed::GetNearestDoor(CVehicle *veh, CVector &posToOpen)
CPed *rfPassenger = veh->pPassengers[0];
if (!rfPassenger
- || rfPassenger->m_leader != this && !m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ || rfPassenger->m_leader != this && !rfPassenger->m_ped_flagF4 && (veh->VehicleCreatedBy != MISSION_VEHICLE || m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER)
|| veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, enterOffset) == 0) {
if ((veh->m_nGettingInFlags & CAR_DOOR_FLAG_RF) == 0
@@ -9545,8 +9542,12 @@ CPed::ProcessControl(void)
if (vehAnim == ANIM_CAR_OPEN_LHS || vehAnim == ANIM_CAR_OPEN_RHS || vehAnim == ANIM_COACH_OPEN_L || vehAnim == ANIM_COACH_OPEN_R ||
vehAnim == ANIM_VAN_OPEN_L || vehAnim == ANIM_VAN_OPEN) {
bCancelEnteringCar = true;
- } else if (vehAnim == ANIM_CAR_ALIGN_LHS || vehAnim == ANIM_CAR_ALIGN_RHS || vehAnim == ANIM_CAR_ALIGNHI_LHS || vehAnim == ANIM_CAR_ALIGNHI_RHS)
- SetIdle();
+ } else if (vehAnim == ANIM_CAR_QJACK) {
+ if (m_pVehicleAnim->GetTimeLeft() > 0.69f && m_pVehicleAnim->GetTimeLeft() < 0.72f) {
+ QuitEnteringCar();
+ RestorePreviousObjective();
+ }
+ }
}
#endif
break;
@@ -9818,21 +9819,474 @@ CPed::PointGunAt(void)
}
}
+void
+CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*)arg;
+
+ CAutomobile *veh = (CAutomobile*)(ped->m_pMyVehicle);
+
+ if (!veh || veh->m_status == STATUS_WRECKED || ped->m_nPedState == PED_DIE || ped->m_nPedState == PED_DEAD)
+ return;
+
+ if (ped->m_nPedState == PED_CARJACK || ped->m_nPedState == PED_ENTER_CAR) {
+ bool isLow = veh->bLowVehicle;
+
+ if (!veh->bIsBus)
+ veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_CLOSEDOOR_LHS, 1.0f);
+
+ eDoors door;
+ switch (ped->m_vehEnterType) {
+ case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
+ case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
+ case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
+ case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
+ default: assert(0);
+ }
+
+ if (veh->Damage.GetDoorStatus(door) == DOOR_STATUS_SMASHED)
+ veh->Damage.SetDoorStatus(door, DOOR_STATUS_OK);
+
+ if (door == DOOR_FRONT_LEFT || ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER || veh->bIsBus) {
+ PedSetInCarCB(nil, ped);
+ } else if (ped->m_vehEnterType == CAR_DOOR_RF
+ && (veh->m_nGettingInFlags & CAR_DOOR_FLAG_LF ||
+ (veh->pDriver != nil &&
+ (veh->pDriver->m_objective != OBJECTIVE_LEAVE_VEHICLE || !veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil))))) {
+
+ if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
+ veh->m_veh_flagC10 = false;
+
+ ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
+ PedSetInCarCB(nil, ped);
+
+ ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ if (!ped->IsPlayer())
+ ped->m_ped_flagE80 = true;
+
+ ped->bUsePedNodeSeek = true;
+ ped->m_pNextPathNode = nil;
+
+ } else {
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+
+ if (isLow)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_LSHUFFLE_RHS);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_SHUFFLE_RHS);
+
+ ped->m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, ped);
+ }
+ } else {
+ ped->QuitEnteringCar();
+ }
+}
+
+void
+CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ CAutomobile* veh = (CAutomobile*)(ped->m_pMyVehicle);
+
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+
+ if (veh->bLowVehicle) {
+ veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR_LOW, 1.0f);
+ } else {
+ veh->ProcessOpenDoor(CAR_DOOR_LF, ANIM_CAR_ROLLDOOR, 1.0f);
+ }
+
+ veh->m_nGettingOutFlags &= ~CAR_DOOR_FLAG_LF;
+
+ if (veh->Damage.GetDoorStatus(DOOR_FRONT_LEFT) == DOOR_STATUS_SWINGING)
+ veh->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_OK);
+}
+
+void
+CPed::PedAnimDoorOpenCB(CAnimBlendAssociation* animAssoc, void* arg)
+{
+ CPed* ped = (CPed*)arg;
+
+ CVehicle* veh = ped->m_pMyVehicle;
+
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+
+ if (!veh || veh->m_status == STATUS_WRECKED)
+ return;
+
+ if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
+ ped->QuitEnteringCar();
+ return;
+ }
+
+ eDoors door;
+ CPed *pedInSeat = nil;
+ switch (ped->m_vehEnterType) {
+ case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; pedInSeat = veh->pPassengers[0]; break;
+ case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; pedInSeat = veh->pPassengers[2]; break;
+ case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; pedInSeat = veh->pDriver; break;
+ case CAR_DOOR_LR: door = DOOR_REAR_LEFT; pedInSeat = veh->pPassengers[1]; break;
+ default: assert(0);
+ }
+
+ if (ped->m_fHealth == 0.0f || CPad::GetPad(0)->ArePlayerControlsDisabled() && pedInSeat && pedInSeat->IsPlayer()) {
+ ped->QuitEnteringCar();
+ return;
+ }
+
+ bool isVan = veh->bIsVan;
+ bool isBus = veh->bIsBus;
+ bool isLow = veh->bLowVehicle;
+ bool vehUpsideDown = veh->IsUpsideDown();
+ if (ped->bCancelEnteringCar) {
+ if (ped->IsPlayer()) {
+ if (veh->pDriver) {
+ if (veh->pDriver->m_nPedType == PEDTYPE_COP) {
+ FindPlayerPed()->SetWantedLevelNoDrop(1);
+ }
+ }
+ }
+ ped->QuitEnteringCar();
+ ped->RestorePreviousObjective();
+ ped->bCancelEnteringCar = false;
+ return;
+ }
+ if (!veh->IsDoorMissing(door) && veh->IsCar()) {
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(door, DOOR_STATUS_SWINGING);
+ }
+
+ if (veh->m_vecMoveSpeed.Magnitude() > 0.2f) {
+ ped->QuitEnteringCar();
+ if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR)
+ ped->SetFall(1000, ANIM_KO_SPIN_R, false);
+ else
+ ped->SetFall(1000, ANIM_KO_SPIN_L, false);
+
+ return;
+ }
+ veh->ProcessOpenDoor(ped->m_vehEnterType, ANIM_CAR_OPEN_LHS, 1.0f);
+
+ if (ped->m_vehEnterType == CAR_DOOR_LF || ped->m_vehEnterType == CAR_DOOR_LR)
+ isVan = false;
+
+ if (ped->m_nPedState != PED_CARJACK || isBus) {
+ AnimationId animToPlay;
+ if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+
+ if (isVan) {
+ animToPlay = ANIM_VAN_GETIN;
+ } else if (isBus) {
+ animToPlay = ANIM_COACH_IN_R;
+ } else if (isLow) {
+ animToPlay = ANIM_CAR_GETIN_LOW_RHS;
+ } else {
+ animToPlay = ANIM_CAR_GETIN_RHS;
+ }
+ } else if (isVan) {
+ animToPlay = ANIM_VAN_GETIN_L;
+ } else if (isBus) {
+ animToPlay = ANIM_COACH_IN_L;
+ } else if (isLow) {
+ animToPlay = ANIM_CAR_GETIN_LOW_LHS;
+ } else {
+ animToPlay = ANIM_CAR_GETIN_LHS;
+ }
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ } else {
+ CPed *pedToDragOut = nil;
+ switch (ped->m_vehEnterType) {
+ case CAR_DOOR_RF: pedToDragOut = veh->pPassengers[0]; break;
+ case CAR_DOOR_RR: pedToDragOut = veh->pPassengers[2]; break;
+ case CAR_DOOR_LF: pedToDragOut = veh->pDriver; break;
+ case CAR_DOOR_LR: pedToDragOut = veh->pPassengers[1]; break;
+ default: assert(0);
+ }
+
+ if (vehUpsideDown) {
+ ped->QuitEnteringCar();
+ if (ped->m_nPedType == PEDTYPE_COP)
+ ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
+ }
+
+ if (ped->m_vehEnterType != CAR_DOOR_LF && ped->m_vehEnterType != CAR_DOOR_LR) {
+ if (pedToDragOut && !pedToDragOut->m_ped_flagF4) {
+ if (pedToDragOut->m_nPedState != PED_DRIVING) {
+ ped->QuitEnteringCar();
+ pedToDragOut = nil;
+ } else {
+ if (isLow)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_RHS);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_RHS);
+
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
+ }
+ } else if (ped->m_nPedType == PEDTYPE_COP) {
+ ped->QuitEnteringCar();
+ if (ped->m_pedInObjective && ped->m_pedInObjective->m_nPedState == PED_DRIVING) {
+ veh->m_status = STATUS_PLAYER_DISABLED;
+ ((CCopPed*)ped)->SetArrestPlayer(ped->m_pedInObjective);
+ } else if (!veh->IsDoorMissing(DOOR_FRONT_RIGHT)) {
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_SWINGING);
+ }
+ } else {
+ // BUG: Probably we will sit on top of the passenger if his m_ped_flagF4 is true.
+ if (isLow)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
+
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ }
+ } else {
+ if (pedToDragOut) {
+ if (pedToDragOut->m_nPedState != PED_DRIVING || pedToDragOut->m_ped_flagF4) {
+
+ // BUG: Player freezes in that condition due to it's objective isn't restored. It's an unfinished feature, used in VC.
+ ped->QuitEnteringCar();
+ pedToDragOut = nil;
+ } else {
+ if (isLow)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LOW_LHS);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_PULLOUT_LHS);
+
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimPullPedOutCB, ped);
+ }
+ } else {
+ if (isLow)
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LOW_LHS);
+ else
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, ANIM_CAR_GETIN_LHS);
+
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimGetInCB, ped);
+ }
+ }
+
+ if (pedToDragOut) {
+ pedToDragOut->SetBeingDraggedFromCar(veh, ped->m_vehEnterType, false);
+ if (pedToDragOut->IsGangMember())
+ pedToDragOut->RegisterThreatWithGangPeds(ped);
+ }
+ }
+
+ if (veh->pDriver && ped) {
+ veh->pDriver->SetLookFlag(ped, true);
+ veh->pDriver->SetLookTimer(1000);
+ }
+ return;
+}
+
+void
+CPed::SetJump(void)
+{
+ if (!bInVehicle && (m_nSurfaceTouched != SURFACE_STONE || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
+ SetStoredState();
+ m_nPedState = PED_JUMP;
+ CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
+ jumpAssoc->SetFinishCallback(FinishLaunchCB, this);
+ m_fRotationDest = m_fRotationCur;
+ }
+}
+
+bool
+CPed::ServiceTalkingWhenDead(void)
+{
+ return m_queuedSound == SOUND_PED_DEATH;
+}
+
+void
+CPed::RemoveInCarAnims(void)
+{
+ if (!IsPlayer())
+ return;
+
+ CAnimBlendAssociation *animAssoc;
+
+ if (m_pMyVehicle && m_pMyVehicle->bLowVehicle) {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_L);
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_LOW_R);
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+ } else {
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_L);
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVE_R);
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_L);
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DRIVEBY_R);
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+ }
+
+ animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_CAR_LB);
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+}
+
+void
+CPed::PedAnimGetInCB(CAnimBlendAssociation *animAssoc, void *arg)
+{
+ CPed *ped = (CPed*) arg;
+
+ CVehicle *veh = ped->m_pMyVehicle;
+ if (animAssoc)
+ animAssoc->blendDelta = -1000.0f;
+
+ if (!veh || veh->m_status == STATUS_WRECKED)
+ return;
+
+ if (ped->m_nPedState != PED_DIE && ped->m_nPedState != PED_DEAD) {
+ if (ped->m_nPedState != PED_CARJACK && ped->m_nPedState != PED_ENTER_CAR) {
+ ped->QuitEnteringCar();
+ return;
+ }
+ if (ped->IsPlayer() && ped->m_ped_flagG40 && ((CPlayerPed*)ped)->m_pArrestingCop) {
+ PedSetInCarCB(nil, ped);
+ ped->m_nLastPedState = ped->m_nPedState;
+ ped->m_nPedState = PED_ARRESTED;
+ ped->m_ped_flagG40 = false;
+ if (veh) {
+ veh->m_nNumGettingIn = 0;
+ veh->m_nGettingInFlags = 0;
+ veh->bIsHandbrakeOn = true;
+ veh->m_status = STATUS_PLAYER_DISABLED;
+ }
+ return;
+ }
+ if (ped->IsPlayer() && ped->m_vehEnterType == CAR_DOOR_LF
+ && (Pads[0].GetAccelerate() >= 255.0f || Pads[0].GetBrake() >= 255.0f)
+ && veh->IsCar()) {
+ if (((CAutomobile*)veh)->Damage.GetDoorStatus(DOOR_FRONT_LEFT) != DOOR_STATUS_MISSING)
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_SWINGING);
+
+ PedSetInCarCB(nil, ped);
+ return;
+ }
+ bool isVan = veh->bIsVan;
+ bool isBus = veh->bIsBus;
+ bool isLow = veh->bLowVehicle;
+ eDoors enterDoor;
+ switch (ped->m_vehEnterType) {
+ case CAR_DOOR_RF:
+ isVan = false;
+ enterDoor = DOOR_FRONT_RIGHT;
+ break;
+ case CAR_DOOR_RR:
+ enterDoor = DOOR_REAR_RIGHT;
+ break;
+ case CAR_DOOR_LF:
+ isVan = false;
+ enterDoor = DOOR_FRONT_LEFT;
+ break;
+ case CAR_DOOR_LR:
+ enterDoor = DOOR_REAR_LEFT;
+ break;
+ default:
+ break;
+ }
+ if (!veh->IsDoorMissing(enterDoor)) {
+ if (veh->IsCar())
+ ((CAutomobile*)veh)->Damage.SetDoorStatus(enterDoor, DOOR_STATUS_SWINGING);
+ }
+ CPed *driver = veh->pDriver;
+ if (driver && (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || ped->m_nPedState == PED_CARJACK)) {
+ if (veh->bIsBus) {
+ driver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ if (driver->IsPlayer()) {
+ veh->bIsHandbrakeOn = true;
+ veh->m_status = STATUS_PLAYER_DISABLED;
+ }
+ driver->m_ped_flagG20 = true;
+ veh->m_veh_flagC10 = false;
+ PedSetInCarCB(nil, ped);
+ if (ped->m_nPedType == PEDTYPE_COP
+ || ped->m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT
+ || ped->m_objective == OBJECTIVE_KILL_CHAR_ANY_MEANS) {
+ ped->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ }
+ ped->m_leaveCarTimer = CTimer::GetTimeInMilliseconds() + 400;
+ return;
+ }
+ if (driver != ped && ped->m_vehEnterType != CAR_DOOR_LF) {
+ if (!driver->IsPlayer()) {
+ driver->bUsePedNodeSeek = true;
+ driver->m_pLastPathNode = nil;
+ if (driver->m_pedStats->m_temper <= driver->m_pedStats->m_fear
+ || driver->CharCreatedBy == MISSION_CHAR
+ || veh->VehicleCreatedBy == MISSION_VEHICLE) {
+ driver->m_ped_flagE80 = true;
+ } else {
+ driver->m_ped_flagG40 = true;
+ veh->pDriver->SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, ped);
+
+ if (veh->pDriver->m_nPedType == PEDTYPE_COP && ped->IsPlayer()) {
+ FindPlayerPed()->SetWantedLevelNoDrop(1);
+ }
+ }
+ }
+ if ((ped->m_nPedType != PEDTYPE_EMERGENCY || veh->pDriver->m_nPedType != PEDTYPE_EMERGENCY)
+ && (ped->m_nPedType != PEDTYPE_COP || veh->pDriver->m_nPedType != PEDTYPE_COP)) {
+ veh->pDriver->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
+ veh->pDriver->Say(SOUND_PICKUP_WEAPON_BOUGHT);
+ } else {
+ ped->m_objective = OBJECTIVE_ENTER_CAR_AS_PASSENGER;
+ }
+ }
+ }
+ if (veh->IsDoorMissing(enterDoor) || isBus) {
+ PedAnimDoorCloseCB(nil, ped);
+ } else {
+ AnimationId animToPlay;
+ if (enterDoor != DOOR_FRONT_LEFT && enterDoor != DOOR_REAR_LEFT) {
+ if (isVan) {
+ animToPlay = ANIM_VAN_CLOSE;
+ } else if (isLow) {
+ animToPlay = ANIM_CAR_CLOSEDOOR_LOW_RHS;
+ } else {
+ animToPlay = ANIM_CAR_CLOSEDOOR_RHS;
+ }
+ } else if (isVan) {
+ animToPlay = ANIM_VAN_CLOSE_L;
+ } else if (isLow) {
+ animToPlay = ANIM_CAR_CLOSEDOOR_LOW_LHS;
+ } else {
+ animToPlay = ANIM_CAR_CLOSEDOOR_LHS;
+ }
+ ped->m_pVehicleAnim = CAnimManager::AddAnimation(ped->GetClump(), ASSOCGRP_STD, animToPlay);
+ ped->m_pVehicleAnim->SetFinishCallback(PedAnimDoorCloseCB, ped);
+ }
+ }
+}
+
WRAPPER void CPed::PedGetupCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE810); }
WRAPPER void CPed::PedStaggerCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8D0); }
WRAPPER void CPed::PedEvadeCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4D36E0); }
-WRAPPER void CPed::PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEC80); }
-WRAPPER void CPed::PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DE500); }
WRAPPER void CPed::PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DEAF0); }
-WRAPPER void CPed::PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF1B0); }
-WRAPPER void CPed::SetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
+WRAPPER void CPed::PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CF220); }
WRAPPER void CPed::PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8F0); }
WRAPPER void CPed::PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4DF5C0); }
WRAPPER void CPed::PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2480); }
WRAPPER void CPed::PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *dragAssoc, void *arg) { EAXJMP(0x4E2920); }
WRAPPER void CPed::PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E3290); }
WRAPPER void CPed::PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E36E0); }
-WRAPPER void CPed::PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4E4B90); }
WRAPPER void CPed::PedLandCB(CAnimBlendAssociation *assoc, void *arg) { EAXJMP(0x4CE8A0); }
class CPed_ : public CPed
@@ -10010,4 +10464,10 @@ STARTPATCHES
InjectHook(0x4DE130, &CPed::PedAnimAlignCB, PATCH_JUMP);
InjectHook(0x4D0980, &CPed::Pause, PATCH_JUMP);
InjectHook(0x4C65B0, &CPed::MoveHeadToLook, PATCH_JUMP);
+ InjectHook(0x4DF1B0, &CPed::PedAnimDoorCloseCB, PATCH_JUMP);
+ InjectHook(0x4E4B90, &CPed::PedAnimDoorCloseRollingCB, PATCH_JUMP);
+ InjectHook(0x4DE500, &CPed::PedAnimDoorOpenCB, PATCH_JUMP);
+ InjectHook(0x4D73D0, &CPed::SetJump, PATCH_JUMP);
+ InjectHook(0x4E4E20, &CPed::RemoveInCarAnims, PATCH_JUMP);
+ InjectHook(0x4DEC80, &CPed::PedAnimGetInCB, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/peds/Ped.h b/src/peds/Ped.h
index 0fb46160..3003cd2d 100644
--- a/src/peds/Ped.h
+++ b/src/peds/Ped.h
@@ -308,7 +308,7 @@ public:
uint8 bWanderPathAfterExitingCar : 1;
uint8 m_ped_flagF2 : 1;
- uint8 m_ped_flagF4 : 1;
+ uint8 m_ped_flagF4 : 1; // Unfinished feature from VC
uint8 m_ped_flagF8 : 1;
uint8 bWillBeQuickJacked : 1;
uint8 bCancelEnteringCar : 1; // after door is opened or couldn't be opened due to it's locked
@@ -637,7 +637,6 @@ public:
void MoveHeadToLook(void);
void Pause(void);
void ProcessBuoyancy(void);
- bool ServiceTalkingWhenDead(void);
void ServiceTalking(void);
void SetJump(void);
void UpdatePosition(void);
@@ -669,7 +668,7 @@ public:
static void PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg);
- static void SetInCarCB(CAnimBlendAssociation *assoc, void *arg);
+ static void PedSetInCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
@@ -714,6 +713,7 @@ public:
void SetInTheAir(void);
void RestoreHeadPosition(void);
void PointGunAt(void);
+ bool ServiceTalkingWhenDead(void);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }