diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/Ped.cpp | 33 | ||||
-rw-r--r-- | src/peds/Ped.h | 2 |
2 files changed, 33 insertions, 2 deletions
diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index d9ddffc8..5a2472e0 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -53,7 +53,6 @@ WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } WRAPPER void CPed::SetPedPositionInCar(void) { EAXJMP(0x4D4970); } WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); } -WRAPPER void CPed::SetFollowPath(CVector) { EAXJMP(0x4D2EA0); } WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); } WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); } WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); } @@ -14879,6 +14878,37 @@ CPed::SetSolicit(uint32 time) } } +bool +CPed::SetFollowPath(CVector dest) +{ + if (m_nPedState == PED_FOLLOW_PATH) + return false; + + if (FindPlayerPed() != this) + return false; + + if ((dest - GetPosition()).Magnitude() <= 2.0f) + return false; + + CVector pointPoses[7]; + int16 pointsFound; + CPedPath::CalcPedRoute(0, GetPosition(), dest, pointPoses, &pointsFound, 7); + for(int i = 0; i < pointsFound; i++) { + m_stPathNodeStates[i].x = pointPoses[i].x; + m_stPathNodeStates[i].y = pointPoses[i].y; + } + + m_nCurPathNode = 0; + m_nPathNodes = pointsFound; + if (m_nPathNodes < 1) + return false; + + SetStoredState(); + m_nPedState = PED_FOLLOW_PATH; + SetMoveState(PEDMOVE_WALK); + return true; +} + class CPed_ : public CPed { public: @@ -15092,4 +15122,5 @@ STARTPATCHES InjectHook(0x4D7BC0, &CPed::SetRadioStation, PATCH_JUMP); InjectHook(0x4C7FF0, &CPed::ProcessBuoyancy, PATCH_JUMP); InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP); + InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP); ENDPATCHES
\ No newline at end of file diff --git a/src/peds/Ped.h b/src/peds/Ped.h index 90b3ca0f..c1ac7cfd 100644 --- a/src/peds/Ped.h +++ b/src/peds/Ped.h @@ -574,7 +574,7 @@ public: void SetPointGunAt(CEntity*); bool Seek(void); bool SetWanderPath(int8); - void SetFollowPath(CVector); + bool SetFollowPath(CVector); void ClearAttackByRemovingAnim(void); void SetStoredState(void); void StopNonPartialAnims(void); |