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-rw-r--r--src/peds/PlayerPed.cpp9
-rw-r--r--src/peds/PlayerPed.h3
2 files changed, 12 insertions, 0 deletions
diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp
index 8220b370..dc602e13 100644
--- a/src/peds/PlayerPed.cpp
+++ b/src/peds/PlayerPed.cpp
@@ -22,10 +22,14 @@
#include "Script.h"
#include "Replay.h"
#include "PedPlacement.h"
+#include "VarConsole.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
bool CPlayerPed::bDontAllowWeaponChange;
+#ifndef MASTER
+bool CPlayerPed::bDebugPlayerInfo;
+#endif
const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
@@ -182,6 +186,11 @@ CPlayerPed::SetupPlayerPed(int32 index)
CWorld::Add(player);
player->m_wepAccuracy = 100;
+
+#ifndef MASTER
+ VarConsole.Add("Debug PlayerPed", &CPlayerPed::bDebugPlayerInfo, true);
+ VarConsole.Add("Tweak Vehicle Handling", &CVehicle::m_bDisplayHandlingInfo, true);
+#endif
}
// --MIAMI: Done
diff --git a/src/peds/PlayerPed.h b/src/peds/PlayerPed.h
index 3c58f7f5..aec993a5 100644
--- a/src/peds/PlayerPed.h
+++ b/src/peds/PlayerPed.h
@@ -46,6 +46,9 @@ public:
unsigned int m_nLastBusFareCollected;
static bool bDontAllowWeaponChange;
+#ifndef MASTER
+ static bool bDebugPlayerInfo;
+#endif
CPlayerPed();
~CPlayerPed();