diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/EmergencyPed.cpp | 2 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 28 | ||||
-rw-r--r-- | src/peds/PlayerPed.cpp | 2 |
3 files changed, 19 insertions, 13 deletions
diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index 38ea4bef..2cb36843 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -163,6 +163,7 @@ CEmergencyPed::FiremanAI(void) m_nEmergencyPedState = EMERGENCY_PED_READY; SetMoveState(PEDMOVE_WALK); break; + default: break; } } @@ -407,6 +408,7 @@ CEmergencyPed::MedicAI(void) m_nEmergencyPedState = EMERGENCY_PED_READY; SetMoveState(PEDMOVE_WALK); break; + default: break; } } } diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index a73c4bba..ec8a1bb9 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -2864,7 +2864,7 @@ CPed::SetObjective(eObjective newObj, void *entity) case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT: // In this special case, entity parameter isn't CEntity, but int. - SetObjectiveTimer((int)entity); + SetObjectiveTimer((uintptr)entity); break; case OBJECTIVE_KILL_CHAR_ON_FOOT: case OBJECTIVE_KILL_CHAR_ANY_MEANS: @@ -3357,7 +3357,7 @@ CPed::MakePhonecall(void) if (!IsPlayer() && CTimer::GetTimeInMilliseconds() > m_phoneTalkTimer - 7000 && bRunningToPhone) { FindPlayerPed()->m_pWanted->RegisterCrime_Immediately(m_crimeToReportOnPhone, GetPosition(), - (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (int)m_threatEntity : (int)((CPed*)m_pEventEntity)->m_threatEntity), false); + (m_crimeToReportOnPhone == CRIME_POSSESSION_GUN ? (uintptr)m_threatEntity : (uintptr)((CPed*)m_pEventEntity)->m_threatEntity), false); bRunningToPhone = false; } #endif @@ -4565,7 +4565,7 @@ CPed::SetPointGunAt(CEntity *to) SetLookFlag(to, true); SetAimFlag(to); #ifdef VC_PED_PORTS - SetLookTimer(INT_MAX); + SetLookTimer(INT32_MAX); #endif } @@ -4804,8 +4804,8 @@ CPed::SetEvasiveDive(CPhysical *reason, uint8 onlyRandomJump) if (reason->IsVehicle() && m_nPedType == PEDTYPE_COP) { if (veh->pDriver && veh->pDriver->IsPlayer()) { CWanted *wanted = FindPlayerPed()->m_pWanted; - wanted->RegisterCrime_Immediately(CRIME_RECKLESS_DRIVING, GetPosition(), (int)this, false); - wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (int)this, false); + wanted->RegisterCrime_Immediately(CRIME_RECKLESS_DRIVING, GetPosition(), (uintptr)this, false); + wanted->RegisterCrime_Immediately(CRIME_SPEEDING, GetPosition(), (uintptr)this, false); } } } @@ -5058,13 +5058,13 @@ CPed::LoadFightData(void) sscanf( &line[lp], "%s %f %f %f %f %c %s %d %d", - &moveName, + moveName, &startFireTime, &endFireTime, &comboFollowOnTime, &strikeRadius, &hitLevel, - &animName, + animName, &damage, &flags); @@ -10619,6 +10619,7 @@ CPed::ProcessControl(void) Say(SOUND_PED_HANDS_UP); } break; + default: break; } SetMoveAnim(); if (bPedIsBleeding) { @@ -11743,8 +11744,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) } } else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) { - switch (ped->m_vehEnterType) { - if (!veh->bIsBus) { + if (veh->bIsBus) { + veh->AddPassenger(ped); + } else { + switch (ped->m_vehEnterType) { case CAR_DOOR_RF: veh->AddPassenger(ped, 0); break; @@ -11754,10 +11757,10 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg) case CAR_DOOR_LR: veh->AddPassenger(ped, 1); break; - } - default: - veh->AddPassenger(ped); + default: + veh->AddPassenger(ped); break; + } } ped->m_nPedState = PED_DRIVING; if (ped->m_prevObjective == OBJECTIVE_RUN_TO_AREA || ped->m_prevObjective == OBJECTIVE_GOTO_CHAR_ON_FOOT || ped->m_prevObjective == OBJECTIVE_KILL_CHAR_ON_FOOT) @@ -17004,6 +17007,7 @@ CPed::SetObjective(eObjective newObj, CVector dest) if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D()) return; break; + default: break; } if (IsTemporaryObjective(m_objective)) { diff --git a/src/peds/PlayerPed.cpp b/src/peds/PlayerPed.cpp index c6c4824b..92e3d358 100644 --- a/src/peds/PlayerPed.cpp +++ b/src/peds/PlayerPed.cpp @@ -1077,7 +1077,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed) SetLookFlag(limitedCam, true); SetAimFlag(limitedCam); #ifdef VC_PED_PORTS - SetLookTimer(INT_MAX); // removing this makes head move for real, but I experinced some bugs. + SetLookTimer(INT32_MAX); // removing this makes head move for real, but I experinced some bugs. #endif } else { m_fRotationDest = limitedCam; |