diff options
Diffstat (limited to 'src/peds')
-rw-r--r-- | src/peds/CivilianPed.cpp | 5 | ||||
-rw-r--r-- | src/peds/CopPed.cpp | 14 | ||||
-rw-r--r-- | src/peds/EmergencyPed.cpp | 5 | ||||
-rw-r--r-- | src/peds/Ped.cpp | 5 | ||||
-rw-r--r-- | src/peds/Population.cpp | 84 |
5 files changed, 2 insertions, 111 deletions
diff --git a/src/peds/CivilianPed.cpp b/src/peds/CivilianPed.cpp index 3c25d827..1d6782fc 100644 --- a/src/peds/CivilianPed.cpp +++ b/src/peds/CivilianPed.cpp @@ -187,11 +187,6 @@ CCivilianPed::CivilianAI(void) void CCivilianPed::ProcessControl(void) { -#ifndef MIAMI - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; -#endif - CPed::ProcessControl(); if (bWasPostponed) diff --git a/src/peds/CopPed.cpp b/src/peds/CopPed.cpp index 7140af76..0c78279e 100644 --- a/src/peds/CopPed.cpp +++ b/src/peds/CopPed.cpp @@ -425,14 +425,9 @@ CCopPed::CopAI(void) #ifdef VC_PED_PORTS float dotProd; if (m_nRoadblockNode != -1) { -#ifndef MIAMI - CTreadable *roadBlockRoad = ThePaths.m_mapObjects[CRoadBlocks::RoadBlockObjects[m_nRoadblockNode]]; - dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockRoad->GetPosition(), GetPosition() - roadBlockRoad->GetPosition()); -#else - // TODO: check this, i'm only getting this compile here.... + // TODO(MIAMI): check this, i'm only getting this compile here.... CPathNode *roadBlockNode = &ThePaths.m_pathNodes[CRoadBlocks::RoadBlockNodes[m_nRoadblockNode]]; dotProd = DotProduct2D(playerOrHisVeh->GetPosition() - roadBlockNode->GetPosition(), GetPosition() - roadBlockNode->GetPosition()); -#endif } else dotProd = -1.0f; @@ -565,11 +560,6 @@ CCopPed::CopAI(void) void CCopPed::ProcessControl(void) { -#ifndef MIAMI - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; -#endif - CPed::ProcessControl(); if (bWasPostponed) return; @@ -717,7 +707,7 @@ CCopPed::ProcessControl(void) return; bool dontShoot = false; - if (GetIsOnScreenAndNotCulled()) { + if (GetIsOnScreen()) { if (((CTimer::GetFrameCounter() + m_randomSeed) & 0x1F) == 17) { CEntity *foundBuilding = nil; CColPoint foundCol; diff --git a/src/peds/EmergencyPed.cpp b/src/peds/EmergencyPed.cpp index e85cfc8b..38ea4bef 100644 --- a/src/peds/EmergencyPed.cpp +++ b/src/peds/EmergencyPed.cpp @@ -44,11 +44,6 @@ CEmergencyPed::InRange(CPed *victim) void CEmergencyPed::ProcessControl(void) { -#ifndef MIAMI - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; -#endif - CPed::ProcessControl(); if (bWasPostponed) return; diff --git a/src/peds/Ped.cpp b/src/peds/Ped.cpp index 04b62e46..2048d805 100644 --- a/src/peds/Ped.cpp +++ b/src/peds/Ped.cpp @@ -9397,11 +9397,6 @@ CPed::ProcessControl(void) CColPoint foundCol; CEntity *foundEnt = nil; -#ifndef MIAMI - if (m_nZoneLevel > LEVEL_NONE && m_nZoneLevel != CCollision::ms_collisionInMemory) - return; -#endif - int alpha = CVisibilityPlugins::GetClumpAlpha(GetClump()); if (!bFadeOut) { if (alpha < 255) { diff --git a/src/peds/Population.cpp b/src/peds/Population.cpp index fed607ed..f794e1b6 100644 --- a/src/peds/Population.cpp +++ b/src/peds/Population.cpp @@ -858,90 +858,6 @@ CPopulation::AddPedInCar(CVehicle* car) void CPopulation::MoveCarsAndPedsOutOfAbandonedZones() { -#ifndef MIAMI - eLevelName level; - int zone; - int frame = CTimer::GetFrameCounter() & 7; - if (frame == 1) { - int movedVehicleCount = 0; - int poolSize = CPools::GetVehiclePool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - - CVehicle* veh = CPools::GetVehiclePool()->GetSlot(poolIndex); - if (veh && veh->m_nZoneLevel == LEVEL_NONE && veh->IsCar()) { - - if(veh->GetStatus() != STATUS_ABANDONED && veh->GetStatus() != STATUS_WRECKED && veh->GetStatus() != STATUS_PLAYER && - veh->GetStatus() != STATUS_PLAYER_REMOTE) { - - CVector vehPos(veh->GetPosition()); - CPopulation::FindCollisionZoneForCoors(&vehPos, &zone, &level); - - // Level 0 is transition zones, and we don't wanna touch cars on transition zones. - if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && vehPos.z > -4.0f) { - if (veh->bIsLocked || !veh->CanBeDeleted()) { - switch (movedVehicleCount & 3) { - case 0: - veh->SetPosition(RegenerationPoint_a); - break; - case 1: - veh->SetPosition(RegenerationPoint_b); - break; - case 2: - veh->SetPosition(RegenerationPoint_a.x, RegenerationPoint_b.y, RegenerationPoint_a.z); - break; - case 3: - veh->SetPosition(RegenerationPoint_b.x, RegenerationPoint_a.y, RegenerationPoint_a.z); - break; - default: - break; - } - veh->GetMatrix().GetPosition().z += (movedVehicleCount / 4) * 7.0f; - veh->GetMatrix().GetForward() = RegenerationForward; - ((CAutomobile*)veh)->PlaceOnRoadProperly(); - CCarCtrl::JoinCarWithRoadSystem(veh); - CTheScripts::ClearSpaceForMissionEntity(veh->GetPosition(), veh); - ++movedVehicleCount; - } else { - CWorld::Remove(veh); - delete veh; - } - } - } - } - } - } else if (frame == 5) { - int poolSize = CPools::GetPedPool()->GetSize(); - for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { - - CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); - if (ped && ped->m_nZoneLevel == LEVEL_NONE && !ped->bInVehicle) { - - CVector pedPos(ped->GetPosition()); - CPopulation::FindCollisionZoneForCoors(&pedPos, &zone, &level); - - // Level 0 is transition zones, and we don't wanna touch peds on transition zones. - if (level != LEVEL_NONE && level != CCollision::ms_collisionInMemory && pedPos.z > -4.0f) { - if (ped->CanBeDeleted()) { - CWorld::Remove(ped); - delete ped; - } else if (ped->m_nPedType != PEDTYPE_PLAYER1 && ped->m_nPedType != PEDTYPE_PLAYER2) { - ped->SetPosition(RegenerationPoint_a); - - bool foundGround; - float groundZ = CWorld::FindGroundZFor3DCoord(ped->GetPosition().x, ped->GetPosition().y, - ped->GetPosition().z + 2.0f, &foundGround); - - if (foundGround) { - ped->GetMatrix().GetPosition().z = 1.0f + groundZ; - //ped->GetPosition().z += 0.0f; - CTheScripts::ClearSpaceForMissionEntity(ped->GetPosition(), ped); - } - } - } - } - } - } -#endif } void |