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-rw-r--r--src/render/Draw.cpp113
1 files changed, 0 insertions, 113 deletions
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp
deleted file mode 100644
index 9c5921c3..00000000
--- a/src/render/Draw.cpp
+++ /dev/null
@@ -1,113 +0,0 @@
-#include "common.h"
-
-#include "Draw.h"
-#include "Frontend.h"
-#include "Camera.h"
-#include "CutsceneMgr.h"
-
-float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
-#ifdef ASPECT_RATIO_SCALE
-float CDraw::ms_fScaledFOV = 45.0f;
-#endif
-
-float CDraw::ms_fNearClipZ;
-float CDraw::ms_fFarClipZ;
-float CDraw::ms_fFOV = 45.0f;
-float CDraw::ms_fLODDistance;
-
-uint8 CDraw::FadeValue;
-uint8 CDraw::FadeRed;
-uint8 CDraw::FadeGreen;
-uint8 CDraw::FadeBlue;
-
-#ifdef PROPER_SCALING
-bool CDraw::ms_bProperScaling = true;
-#endif
-#ifdef FIX_RADAR
-bool CDraw::ms_bFixRadar = true;
-#endif
-#ifdef FIX_SPRITES
-bool CDraw::ms_bFixSprites = true;
-#endif
-
-#ifdef ASPECT_RATIO_SCALE
-float
-FindAspectRatio(void)
-{
- switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
- case AR_AUTO:
- return SCREEN_WIDTH / SCREEN_HEIGHT;
- default:
- case AR_4_3:
- return 4.0f / 3.0f;
- case AR_5_4:
- return 5.0f / 4.0f;
- case AR_16_10:
- return 16.0f / 10.0f;
- case AR_16_9:
- return 16.0f / 9.0f;
- case AR_21_9:
- return 21.0f / 9.0f;
- };
-}
-#endif
-
-float
-CDraw::CalculateAspectRatio(void)
-{
-#ifdef ASPECT_RATIO_SCALE
- if (TheCamera.m_WideScreenOn)
- CDraw::ms_fAspectRatio = (5.f / 3.f) * FindAspectRatio() / (16.f / 9.f); // It's used on theatrical showings according to Wiki
- else
- CDraw::ms_fAspectRatio = FindAspectRatio();
-#else
- if(FrontEndMenuManager.m_PrefsUseWideScreen) {
- if (TheCamera.m_WideScreenOn)
- CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
- else
- CDraw::ms_fAspectRatio = 16.f / 9.f;
- } else if (TheCamera.m_WideScreenOn) {
- CDraw::ms_fAspectRatio = 5.f/4.f;
- } else {
- CDraw::ms_fAspectRatio = 4.f/3.f;
- }
-#endif
- return CDraw::ms_fAspectRatio;
-}
-
-#ifdef ASPECT_RATIO_SCALE
-// convert a 4:3 hFOV to vFOV,
-// then convert that vFOV to hFOV for our aspect ratio,
-// i.e. HOR+
-float
-CDraw::ConvertFOV(float hfov)
-{
- // => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
- // => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
- float ar1 = DEFAULT_ASPECT_RATIO;
- float ar2 = GetAspectRatio();
- hfov = DEGTORAD(hfov);
- float vfov = Atan(tan(hfov/2) / ar1) *2;
- hfov = Atan(tan(vfov/2) * ar2) *2;
- return RADTODEG(hfov);
-}
-#endif
-
-void
-CDraw::SetFOV(float fov)
-{
-#ifdef ASPECT_RATIO_SCALE
- if (!CCutsceneMgr::IsRunning())
- ms_fScaledFOV = ConvertFOV(fov);
- else
- ms_fScaledFOV = fov;
-#endif
- ms_fFOV = fov;
-}
-
-#ifdef PROPER_SCALING
-float CDraw::ScaleY(float y)
-{
- return ms_bProperScaling ? y : y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC);
-}
-#endif \ No newline at end of file