diff options
Diffstat (limited to 'src/render/Draw.cpp')
-rw-r--r-- | src/render/Draw.cpp | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/src/render/Draw.cpp b/src/render/Draw.cpp deleted file mode 100644 index 9c5921c3..00000000 --- a/src/render/Draw.cpp +++ /dev/null @@ -1,113 +0,0 @@ -#include "common.h" - -#include "Draw.h" -#include "Frontend.h" -#include "Camera.h" -#include "CutsceneMgr.h" - -float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO; -#ifdef ASPECT_RATIO_SCALE -float CDraw::ms_fScaledFOV = 45.0f; -#endif - -float CDraw::ms_fNearClipZ; -float CDraw::ms_fFarClipZ; -float CDraw::ms_fFOV = 45.0f; -float CDraw::ms_fLODDistance; - -uint8 CDraw::FadeValue; -uint8 CDraw::FadeRed; -uint8 CDraw::FadeGreen; -uint8 CDraw::FadeBlue; - -#ifdef PROPER_SCALING -bool CDraw::ms_bProperScaling = true; -#endif -#ifdef FIX_RADAR -bool CDraw::ms_bFixRadar = true; -#endif -#ifdef FIX_SPRITES -bool CDraw::ms_bFixSprites = true; -#endif - -#ifdef ASPECT_RATIO_SCALE -float -FindAspectRatio(void) -{ - switch (FrontEndMenuManager.m_PrefsUseWideScreen) { - case AR_AUTO: - return SCREEN_WIDTH / SCREEN_HEIGHT; - default: - case AR_4_3: - return 4.0f / 3.0f; - case AR_5_4: - return 5.0f / 4.0f; - case AR_16_10: - return 16.0f / 10.0f; - case AR_16_9: - return 16.0f / 9.0f; - case AR_21_9: - return 21.0f / 9.0f; - }; -} -#endif - -float -CDraw::CalculateAspectRatio(void) -{ -#ifdef ASPECT_RATIO_SCALE - if (TheCamera.m_WideScreenOn) - CDraw::ms_fAspectRatio = (5.f / 3.f) * FindAspectRatio() / (16.f / 9.f); // It's used on theatrical showings according to Wiki - else - CDraw::ms_fAspectRatio = FindAspectRatio(); -#else - if(FrontEndMenuManager.m_PrefsUseWideScreen) { - if (TheCamera.m_WideScreenOn) - CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki - else - CDraw::ms_fAspectRatio = 16.f / 9.f; - } else if (TheCamera.m_WideScreenOn) { - CDraw::ms_fAspectRatio = 5.f/4.f; - } else { - CDraw::ms_fAspectRatio = 4.f/3.f; - } -#endif - return CDraw::ms_fAspectRatio; -} - -#ifdef ASPECT_RATIO_SCALE -// convert a 4:3 hFOV to vFOV, -// then convert that vFOV to hFOV for our aspect ratio, -// i.e. HOR+ -float -CDraw::ConvertFOV(float hfov) -{ - // => tan(hFOV/2) = tan(vFOV/2)*aspectRatio - // => tan(vFOV/2) = tan(hFOV/2)/aspectRatio - float ar1 = DEFAULT_ASPECT_RATIO; - float ar2 = GetAspectRatio(); - hfov = DEGTORAD(hfov); - float vfov = Atan(tan(hfov/2) / ar1) *2; - hfov = Atan(tan(vfov/2) * ar2) *2; - return RADTODEG(hfov); -} -#endif - -void -CDraw::SetFOV(float fov) -{ -#ifdef ASPECT_RATIO_SCALE - if (!CCutsceneMgr::IsRunning()) - ms_fScaledFOV = ConvertFOV(fov); - else - ms_fScaledFOV = fov; -#endif - ms_fFOV = fov; -} - -#ifdef PROPER_SCALING -float CDraw::ScaleY(float y) -{ - return ms_bProperScaling ? y : y * ((float)DEFAULT_SCREEN_HEIGHT/SCREEN_HEIGHT_NTSC); -} -#endif
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