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* render -> renderer (original name)Sergeanur2021-07-171-113/+0
* Sync aspect ratio setting with masterSergeanur2021-02-121-8/+28
* make building with Codewarrior 7 possiblewithmorten2021-01-241-1/+1
* sync with re3Fire-Head2021-01-081-8/+14
* Cutscene aspect ratio fixeray orçunus2020-10-121-2/+7
* Population and many small classes done, mouse AUX buttons, Frontend, Hud, fixeseray orçunus2020-09-301-0/+11
* Merge branch 'master' into miamiSergeanur2020-07-131-1/+5
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| * Add cutscene borders switch to the menuSergeanur2020-07-111-1/+5
| * FOV fixaap2020-06-211-3/+3
* | FOV fixaap2020-06-211-3/+3
* | Menu borders and weapon fixeseray orçunus2020-05-241-15/+14
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* Remove patchesSergeanur2020-04-171-8/+1
* rem refsFire-Head2020-04-171-8/+8
* AnimViewer!eray orçunus2019-08-151-0/+1
* and of course the last commit didnt fix everythingaap2019-07-101-2/+2
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-081-0/+1
* Update Frontend._AG2019-07-031-0/+13
* cleaned up to be closer to original gameaap2019-07-031-16/+18
* Revert "Implemented frontend inputs."aap2019-07-021-46/+19
* Implemented frontend inputs._AG2019-07-021-19/+46
* CHud cleanup: fixes and cosmetic treatmentaap2019-06-281-2/+0
* Update CRadar.cpp, CHud.cpp, CDraw.cpp fixed bug in templates.h._AG2019-06-201-0/+3
* some cleanupaap2019-06-161-9/+8
* Updates Draw.cpp, MusicManager.cpp._AG2019-06-161-0/+16
* New updates for Hud.cpp and more._AG2019-06-151-0/+3
* implemented some higher level functions; added lots of stubs; switched top and bottom in CRectaap2019-05-301-0/+5
* added CMBluraap2019-05-301-0/+28
* first commitaap2019-05-151-0/+6