diff options
Diffstat (limited to 'src/render/Particle.cpp')
-rw-r--r-- | src/render/Particle.cpp | 986 |
1 files changed, 375 insertions, 611 deletions
diff --git a/src/render/Particle.cpp b/src/render/Particle.cpp index 0ad4681d..35812024 100644 --- a/src/render/Particle.cpp +++ b/src/render/Particle.cpp @@ -12,6 +12,7 @@ #include "Replay.h" #include "Stats.h" #include "Weather.h" +#include "WaterLevel.h" #include "MBlur.h" #include "main.h" #include "AudioScriptObject.h" @@ -212,7 +213,6 @@ RwRaster *gpLetterRaster; RwTexture *gpSparkTex; RwTexture *gpNewspaperTex; RwTexture *gpGunSmokeTex; -RwTexture *gpDotTex; RwTexture *gpHeatHazeTex; RwTexture *gpBeastieTex; RwTexture *gpRainDripTex[MAX_RAINDRIP_FILES]; @@ -221,34 +221,30 @@ RwTexture *gpRainDripDarkTex[MAX_RAINDRIP_FILES]; RwRaster *gpSparkRaster; RwRaster *gpNewspaperRaster; RwRaster *gpGunSmokeRaster; -RwRaster *gpDotRaster; RwRaster *gpHeatHazeRaster; RwRaster *gpBeastieRaster; RwRaster *gpRainDripRaster[MAX_RAINDRIP_FILES]; RwRaster *gpRainDripDarkRaster[MAX_RAINDRIP_FILES]; +RwTexture *gpFireHoseTex; +RwRaster *gpFireHoseRaster; + +RwTexture *gpMultiPlayerHitTex; +RwRaster *gpMultiPlayerHitRaster; + float CParticle::ms_afRandTable[CParticle::RAND_TABLE_SIZE]; CParticle *CParticle::m_pUnusedListHead; float CParticle::m_SinTable[CParticle::SIN_COS_TABLE_SIZE]; float CParticle::m_CosTable[CParticle::SIN_COS_TABLE_SIZE]; int32 Randomizer; -int32 nParticleCreationInterval = 1; float PARTICLE_WIND_TEST_SCALE = 0.002f; -float fParticleScaleLimit = 0.5f; - -bool clearWaterDrop; -int32 numWaterDropOnScreen; #ifdef DEBUGMENU SETTWEAKPATH("Particle"); -TWEAKINT32(nParticleCreationInterval, 0, 5, 1); -TWEAKFLOAT(fParticleScaleLimit, 0.0f, 1.0f, 0.1f); TWEAKFUNC(CParticle::ReloadConfig); #endif - - void CParticle::ReloadConfig() { debug("Initialising CParticleMgr..."); @@ -286,14 +282,6 @@ void CParticle::ReloadConfig() gParticleArray[i].m_nFadeAlphaTimer = 0; - gParticleArray[i].m_nCurrentZRotation = 0; - - gParticleArray[i].m_nZRotationTimer = 0; - - gParticleArray[i].m_fCurrentZRadius = 0.0f; - - gParticleArray[i].m_nZRadiusTimer = 0; - gParticleArray[i].m_nCurrentFrame = 0; gParticleArray[i].m_nAnimationSpeedTimer = 0; @@ -318,7 +306,7 @@ void CParticle::Initialise() } for ( int32 i = 0; i < SIN_COS_TABLE_SIZE; i++ ) - { + { float angle = DEGTORAD(float(i) * float(360.0f / SIN_COS_TABLE_SIZE)); m_SinTable[i] = ::Sin(angle); @@ -371,7 +359,6 @@ void CParticle::Initialise() gpRainDropTex = RwTextureRead("raindrop4", nil); gpRainDropRaster = RwTextureGetRaster(gpRainDropTex); - for ( int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ ) { @@ -411,8 +398,7 @@ void CParticle::Initialise() gpFlame5Tex = RwTextureRead("flame5", nil); -//#ifdef FIX_BUGS -#if 0 +#ifdef FIX_BUGS gpFlame5Raster = RwTextureGetRaster(gpFlame5Tex); #else // this seems to have become more of a design choice @@ -452,21 +438,18 @@ void CParticle::Initialise() gpGunShellTex = RwTextureRead("gunshell", nil); gpGunShellRaster = RwTextureGetRaster(gpGunShellTex); - gpPointlightTex = RwTextureRead("pointlight", nil); + gpPointlightTex = RwTextureRead("smoke5", nil); gpPointlightRaster = RwTextureGetRaster(gpPointlightTex); gpSparkTex = RwTextureRead("spark", nil); gpSparkRaster = RwTextureGetRaster(gpSparkTex); - gpNewspaperTex = RwTextureRead("newspaper02_64", nil); + gpNewspaperTex = RwTextureRead("ballot_paper", nil); gpNewspaperRaster = RwTextureGetRaster(gpNewspaperTex); gpGunSmokeTex = RwTextureRead("gunsmoke3", nil); gpGunSmokeRaster = RwTextureGetRaster(gpGunSmokeTex); - gpDotTex = RwTextureRead("dot", nil); - gpDotRaster = RwTextureGetRaster(gpDotTex); - gpHeatHazeTex = RwTextureRead("heathaze", nil); gpHeatHazeRaster = RwTextureGetRaster(gpHeatHazeTex); @@ -482,8 +465,10 @@ void CParticle::Initialise() gpRainDripDarkTex[0] = RwTextureRead("raindrip64_d", nil); gpRainDripDarkRaster[0] = RwTextureGetRaster(gpRainDripDarkTex[0]); - gpRainDripDarkTex[1] = RwTextureRead("raindripb64_d", nil); - gpRainDripDarkRaster[1] = RwTextureGetRaster(gpRainDripDarkTex[1]); + gpMultiPlayerHitTex = RwTextureRead("mphit", nil); + gpMultiPlayerHitRaster = RwTextureGetRaster(gpMultiPlayerHitTex); + gpFireHoseTex = RwTextureRead("firehose", nil); + gpFireHoseRaster = RwTextureGetRaster(gpFireHoseTex); CTxdStore::PopCurrentTxd(); @@ -491,119 +476,141 @@ void CParticle::Initialise() { tParticleSystemData *entry = &mod_ParticleSystemManager.m_aParticles[i]; - switch ( i ) + switch( i ) { case PARTICLE_SPARK: + entry->m_ppRaster = &gpRainDropSmallRaster; + break; + case PARTICLE_SPARK_SMALL: - case PARTICLE_RAINDROP_SMALL: - case PARTICLE_HELI_ATTACK: entry->m_ppRaster = &gpRainDropSmallRaster; break; - + case PARTICLE_WATER_SPARK: entry->m_ppRaster = &gpSparkRaster; break; - + case PARTICLE_WHEEL_DIRT: + entry->m_ppRaster = &gpRubberRaster[4]; + break; + case PARTICLE_SAND: - case PARTICLE_STEAM2: - case PARTICLE_STEAM_NY: - case PARTICLE_STEAM_NY_SLOWMOTION: - case PARTICLE_GROUND_STEAM: - case PARTICLE_ENGINE_STEAM: - case PARTICLE_PEDFOOT_DUST: - case PARTICLE_CAR_DUST: - case PARTICLE_EXHAUST_FUMES: entry->m_ppRaster = &gpSmoke2Raster; break; - + case PARTICLE_WHEEL_WATER: - case PARTICLE_WATER: - case PARTICLE_SMOKE: - case PARTICLE_SMOKE_SLOWMOTION: - case PARTICLE_DRY_ICE: - case PARTICLE_GARAGEPAINT_SPRAY: - case PARTICLE_STEAM: - case PARTICLE_WATER_CANNON: - case PARTICLE_EXTINGUISH_STEAM: - case PARTICLE_HELI_DUST: - case PARTICLE_PAINT_SMOKE: - case PARTICLE_BULLETHIT_SMOKE: entry->m_ppRaster = gpSmokeRaster; break; - + case PARTICLE_BLOOD: entry->m_ppRaster = &gpBloodRaster; break; - + case PARTICLE_BLOOD_SMALL: + entry->m_ppRaster = &gpBloodSmallRaster; + break; + case PARTICLE_BLOOD_SPURT: entry->m_ppRaster = &gpBloodSmallRaster; break; - + case PARTICLE_DEBRIS: - case PARTICLE_TREE_LEAVES: entry->m_ppRaster = &gpLeafRaster; break; - + case PARTICLE_DEBRIS2: entry->m_ppRaster = &gpGungeRaster; break; - + case PARTICLE_FLYERS: entry->m_ppRaster = &gpNewspaperRaster; break; - + + case PARTICLE_WATER: + entry->m_ppRaster = gpSmokeRaster; + break; + case PARTICLE_FLAME: - case PARTICLE_CARFLAME: entry->m_ppRaster = &gpFlame1Raster; break; - + case PARTICLE_FIREBALL: entry->m_ppRaster = &gpFlame5Raster; break; - + case PARTICLE_GUNFLASH: + entry->m_ppRaster = gpGunFlashRaster; + break; + case PARTICLE_GUNFLASH_NOANIM: entry->m_ppRaster = gpGunFlashRaster; break; - - + case PARTICLE_GUNSMOKE: - case PARTICLE_WATERDROP: - case PARTICLE_BLOODDROP: - case PARTICLE_HEATHAZE: - case PARTICLE_HEATHAZE_IN_DIST: entry->m_ppRaster = nil; break; - + case PARTICLE_GUNSMOKE2: - case PARTICLE_BOAT_THRUSTJET: - case PARTICLE_RUBBER_SMOKE: entry->m_ppRaster = gpRubberRaster; break; - + case PARTICLE_CIGARETTE_SMOKE: entry->m_ppRaster = &gpGunSmokeRaster; break; - + + case PARTICLE_SMOKE: + case PARTICLE_SMOKE_SLOWMOTION: + case PARTICLE_DRY_ICE: + entry->m_ppRaster = gpSmokeRaster; + break; + case PARTICLE_TEARGAS: entry->m_ppRaster = &gpHeatHazeRaster; break; + case PARTICLE_GARAGEPAINT_SPRAY: + entry->m_ppRaster = gpSmokeRaster; + break; + case PARTICLE_SHARD: - case PARTICLE_RAINDROP: - case PARTICLE_RAINDROP_2D: entry->m_ppRaster = &gpRainDropRaster; break; - + case PARTICLE_SPLASH: - case PARTICLE_PED_SPLASH: - case PARTICLE_CAR_SPLASH: - case PARTICLE_WATER_HYDRANT: entry->m_ppRaster = gpCarSplashRaster; break; + + case PARTICLE_CARFLAME: + entry->m_ppRaster = &gpFlame1Raster; + break; + + case PARTICLE_STEAM: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_STEAM2: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_STEAM_NY: + case PARTICLE_STEAM_NY_SLOWMOTION: + case PARTICLE_GROUND_STEAM: + case PARTICLE_HYDRANT_STEAM: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_ENGINE_STEAM: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_RAINDROP: + entry->m_ppRaster = &gpRainDropRaster; + break; + case PARTICLE_RAINDROP_SMALL: + entry->m_ppRaster = &gpRainDropSmallRaster; + break; + case PARTICLE_RAIN_SPLASH: case PARTICLE_RAIN_SPLASH_BIGGROW: entry->m_ppRaster = gpRainSplashRaster; @@ -616,57 +623,161 @@ void CParticle::Initialise() case PARTICLE_WATERSPRAY: entry->m_ppRaster = gpWatersprayRaster; break; - + case PARTICLE_EXPLOSION_MEDIUM: + entry->m_ppRaster = gpExplosionMediumRaster; + break; + case PARTICLE_EXPLOSION_LARGE: + entry->m_ppRaster = gpExplosionMediumRaster; + break; + case PARTICLE_EXPLOSION_MFAST: + entry->m_ppRaster = gpExplosionMediumRaster; + break; + case PARTICLE_EXPLOSION_LFAST: entry->m_ppRaster = gpExplosionMediumRaster; break; + case PARTICLE_CAR_SPLASH: + entry->m_ppRaster = gpCarSplashRaster; + break; + case PARTICLE_BOAT_SPLASH: entry->m_ppRaster = &gpBoatWakeRaster; break; + case PARTICLE_BOAT_THRUSTJET: + entry->m_ppRaster = gpRubberRaster; + break; + + case PARTICLE_WATER_HYDRANT: + entry->m_ppRaster = gpCarSplashRaster; + break; + + case PARTICLE_WATER_CANNON: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_EXTINGUISH_STEAM: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_PED_SPLASH: + entry->m_ppRaster = gpCarSplashRaster; + break; + + case PARTICLE_PEDFOOT_DUST: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_CAR_DUST: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_HELI_DUST: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_HELI_ATTACK: + entry->m_ppRaster = &gpRainDropSmallRaster; + break; + case PARTICLE_ENGINE_SMOKE: + entry->m_ppRaster = &gpSmokeRaster[4]; + break; + case PARTICLE_ENGINE_SMOKE2: + case PARTICLE_ROCKET_SMOKE: + entry->m_ppRaster = &gpCloudRaster4; + break; + case PARTICLE_CARFLAME_SMOKE: + entry->m_ppRaster= &gpCloudRaster4; + break; + case PARTICLE_FIREBALL_SMOKE: - case PARTICLE_ROCKET_SMOKE: - case PARTICLE_TEST: entry->m_ppRaster = &gpCloudRaster4; break; + case PARTICLE_PAINT_SMOKE: + entry->m_ppRaster = gpSmokeRaster; + break; + + case PARTICLE_TREE_LEAVES: + entry->m_ppRaster = &gpLeafRaster; + break; + case PARTICLE_CARCOLLISION_DUST: - case PARTICLE_BURNINGRUBBER_SMOKE: entry->m_ppRaster = &gpCollisionSmokeRaster; break; case PARTICLE_CAR_DEBRIS: - case PARTICLE_HELI_DEBRIS: case PARTICLE_BIRD_DEBRIS: + case PARTICLE_HELI_DEBRIS: entry->m_ppRaster = gpCarDebrisRaster; break; + case PARTICLE_EXHAUST_FUMES: + entry->m_ppRaster = &gpSmoke2Raster; + break; + + case PARTICLE_RUBBER_SMOKE: + entry->m_ppRaster = gpRubberRaster; + break; + + case PARTICLE_BURNINGRUBBER_SMOKE: + entry->m_ppRaster = &gpCollisionSmokeRaster; + break; + + case PARTICLE_BULLETHIT_SMOKE: + entry->m_ppRaster = gpSmokeRaster; + break; + case PARTICLE_GUNSHELL_FIRST: + entry->m_ppRaster = &gpGunShellRaster; + break; + case PARTICLE_GUNSHELL: + entry->m_ppRaster= &gpGunShellRaster; + break; + case PARTICLE_GUNSHELL_BUMP1: + entry->m_ppRaster = &gpGunShellRaster; + break; + case PARTICLE_GUNSHELL_BUMP2: entry->m_ppRaster = &gpGunShellRaster; break; + case PARTICLE_TEST: + entry->m_ppRaster = &gpSmokeRaster[4]; + break; case PARTICLE_BIRD_FRONT: entry->m_ppRaster = gpBirdfrontRaster; break; case PARTICLE_SHIP_SIDE: - entry->m_ppRaster = gpBoatRaster; + entry->m_ppRaster= gpBoatRaster; break; case PARTICLE_BEASTIE: entry->m_ppRaster = &gpBeastieRaster; break; + + case PARTICLE_RAINDROP_2D: + entry->m_ppRaster= &gpRainDropRaster; + break; + + case PARTICLE_FERRY_CHIM_SMOKE: + entry->m_ppRaster= gpSmokeRaster; + break; + + case PARTICLE_MULTIPLAYER_HIT: + entry->m_ppRaster= &gpMultiPlayerHitRaster; + break; } } @@ -753,8 +864,8 @@ void CParticle::Shutdown() { RwTextureDestroy(gpRainDripTex[i]); gpRainDripTex[i] = nil; - - RwTextureDestroy(gpRainDripDarkTex[i]); + + RwTextureDestroy(gpRainDripDarkTex[i]); // hmm, i think gpRainDripDarkTex[1(one)] can crash, let's wait for report hehe gpRainDripDarkTex[i] = nil; } @@ -811,14 +922,18 @@ void CParticle::Shutdown() RwTextureDestroy(gpGunSmokeTex); gpGunSmokeTex = nil; - - RwTextureDestroy(gpDotTex); - gpDotTex = nil; + RwTextureDestroy(gpHeatHazeTex); gpHeatHazeTex = nil; RwTextureDestroy(gpBeastieTex); gpBeastieTex = nil; + + RwTextureDestroy(gpMultiPlayerHitTex); + gpBeastieTex = nil; + + RwTextureDestroy(gpFireHoseTex); + gpFireHoseTex = nil; int32 slot; @@ -870,24 +985,12 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVector const &vecDir, CEntity *pEntity, float fSize, RwRGBA const &color, int32 nRotationSpeed, int32 nRotation, int32 nCurFrame, int32 nLifeSpan) { - if ( CTimer::GetIsPaused() ) - return nil; - - if ( ( type == PARTICLE_ENGINE_SMOKE - || type == PARTICLE_ENGINE_SMOKE2 - || type == PARTICLE_ENGINE_STEAM - || type == PARTICLE_CARFLAME_SMOKE - || type == PARTICLE_RUBBER_SMOKE - || type == PARTICLE_BURNINGRUBBER_SMOKE - || type == PARTICLE_EXHAUST_FUMES - || type == PARTICLE_CARCOLLISION_DUST ) - && nParticleCreationInterval & CTimer::GetFrameCounter() ) - { + if ( CTimer::GetIsPaused() /*TODO: || byte_355C47*/ ) return nil; - } - +/* if ( !CReplay::IsPlayingBack() ) CReplay::RecordParticle(type, vecPos, vecDir, fSize, color); +*/ CParticle *pParticle = m_pUnusedListHead; @@ -922,38 +1025,15 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe if ( psystem->m_nFadeAlphaTime ) pParticle->m_nFadeAlphaTimer /= psystem->m_nFadeAlphaTime; - pParticle->m_nCurrentZRotation = psystem->m_nZRotationInitialAngle; - pParticle->m_fCurrentZRadius = psystem->m_fInitialZRadius; - if ( nCurFrame != 0 ) pParticle->m_nCurrentFrame = nCurFrame; else pParticle->m_nCurrentFrame = psystem->m_nStartAnimationFrame; - - pParticle->m_nZRotationTimer = 0; - pParticle->m_nZRadiusTimer = 0; pParticle->m_nAnimationSpeedTimer = 0; pParticle->m_fZGround = 0.0f; - - if ( type != PARTICLE_HEATHAZE ) - pParticle->m_vecPosition = vecPos; - else - { - CVector screen; - float w, h; - - if ( !CSprite::CalcScreenCoors(vecPos, &screen, &w, &h, true) ) - return nil; - - pParticle->m_vecPosition = screen; - psystem->m_vecTextureStretch.x = w; - psystem->m_vecTextureStretch.y = h; - } - + pParticle->m_vecPosition = vecPos; pParticle->m_vecVelocity = vecDir; - - pParticle->m_vecParticleMovementOffset = CVector(0.0f, 0.0f, 0.0f); pParticle->m_nTimeWhenColorWillBeChanged = 0; if ( color.alpha != 0 ) @@ -1090,14 +1170,14 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe break; case PARTICLE_EXPLOSION_MEDIUM: - pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? + pParticle->m_nColorIntensity -= 2 * 15 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7; pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.3f, 0.8f); pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.1f, 0.1f); break; case PARTICLE_EXPLOSION_LARGE: - pParticle->m_nColorIntensity -= 30 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? + pParticle->m_nColorIntensity -= 2 * 15 * (CGeneral::GetRandomNumber() & 1); // mb "+= -30 * rand" here ? pParticle->m_nAnimationSpeedTimer = CGeneral::GetRandomNumber() & 7; pParticle->m_fSize = CGeneral::GetRandomNumberInRange(0.8f, 1.4f); pParticle->m_vecPosition.z -= CGeneral::GetRandomNumberInRange(-0.3f, 0.3f); @@ -1123,7 +1203,7 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe void CParticle::Update() { - if ( CTimer::GetIsPaused() ) + if ( CTimer::GetIsPaused() /*TODO: || byte_355C47*/ ) return; CRGBA color(0, 0, 0, 0); @@ -1136,7 +1216,9 @@ void CParticle::Update() float fFricDeccel99 = pow(0.99f, CTimer::GetTimeStep()); CParticleObject::UpdateAll(); - + + // no more erectedcocks +#ifndef FIX_BUGS // ejaculation at 23:00, 23:15, 23:30, 23:45 if ( CClock::ms_nGameClockHours == 23 && ( CClock::ms_nGameClockMinutes == 0 @@ -1155,6 +1237,7 @@ void CParticle::Update() 1, 1000); } +#endif for ( int32 i = 0; i < MAX_PARTICLES; i++ ) { @@ -1174,68 +1257,7 @@ void CParticle::Update() CVector vecMoveStep = particle->m_vecVelocity * CTimer::GetTimeStep(); CVector vecPos = particle->m_vecPosition; - - if ( numWaterDropOnScreen == 0 ) - clearWaterDrop = false; - - if ( psystem->m_Type == PARTICLE_WATERDROP ) - { - if ( CGame::IsInInterior() || clearWaterDrop == true ) - { - bRemoveParticle = true; - continue; - } - - static uint8 nWaterDropCount; - - if ( nWaterDropCount == 5 ) - { - vecMoveStep = CVector(0.0f, 0.0f, 0.0f); - particle->m_nTimeWhenWillBeDestroyed += 1250; - nWaterDropCount = 0; - } - else - { - if ( TheCamera.m_CameraAverageSpeed > 0.35f ) - { - if ( vecMoveStep.Magnitude() > 0.5f ) - { - if ( vecMoveStep.Magnitude() > 0.4f && vecMoveStep.Magnitude() < 0.8f ) - { - vecMoveStep.x += TheCamera.m_CameraAverageSpeed * 1.5f; - vecMoveStep.y += TheCamera.m_CameraAverageSpeed * 1.5f; - } - else if ( vecMoveStep.Magnitude() != 0.0f ) - { - vecMoveStep.x += CGeneral::GetRandomNumberInRange(0.01f, 0.05f); - vecMoveStep.y += CGeneral::GetRandomNumberInRange(0.01f, 0.05f); - } - } - } - - nWaterDropCount++; - } - - if ( vecPos.z <= 1.5f ) - vecMoveStep.z = 0.0f; - } - - if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST ) - { -#ifdef FIX_BUGS - int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE; -#else - int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE; -#endif - vecMoveStep.x = Sin(nSinCosIndex); - vecMoveStep.y = Sin(nSinCosIndex); - - if ( psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST ) - particle->m_nRotation = int16((float)particle->m_nRotation + 0.75f); - else - particle->m_nRotation = int16((float)particle->m_nRotation + 1.0f); - } - + if ( psystem->m_Type == PARTICLE_BEASTIE ) { #ifdef FIX_BUGS @@ -1258,28 +1280,7 @@ void CParticle::Update() } vecPos += vecMoveStep; - - if ( psystem->m_Type == PARTICLE_FIREBALL ) - { - AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f), - nil, particle->m_fSize * 5.0f); - } - - if ( psystem->m_Type == PARTICLE_GUNSMOKE2 ) - { - if ( CTimer::GetFrameCounter() & 10 ) - { -#ifdef FIX_BUGS - if ( FindPlayerPed() && FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN ) -#else - if ( FindPlayerPed()->GetWeapon()->m_eWeaponType == WEAPONTYPE_MINIGUN ) -#endif - { - AddParticle(PARTICLE_HEATHAZE, particle->m_vecPosition, CVector(0.0f, 0.0f, 0.0f)); - } - } - } - + if ( CWeather::Wind > 0.0f ) { if ( vecMoveStep.Magnitude() != 0.0f ) @@ -1299,12 +1300,15 @@ void CParticle::Update() || psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_RAINDROP_2D ) { - int32 nMaxDrops = int32(6.0f * TheCamera.m_CameraAverageSpeed + 1.0f); + //int32 nMaxDrops = int32(6.0f * TheCamera.m_CameraAverageSpeed + 1.0f); float fDistToCam = 0.0f; if ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH ) { - if ( vecPos.z + particle->m_fSize < 5.0f ) + float fWaterLevel = 0.0f; + CWaterLevel::GetWaterLevelNoWaves(vecPos.x, vecPos.y, vecPos.z, &fWaterLevel); + + if ( vecPos.z + particle->m_fSize < fWaterLevel ) { bRemoveParticle = true; continue; @@ -1315,61 +1319,16 @@ void CParticle::Update() case LOOKING_LEFT: case LOOKING_RIGHT: case LOOKING_FORWARD: - nMaxDrops /= 2; + //nMaxDrops /= 2; break; default: - nMaxDrops = 0; + //nMaxDrops = 0; break; } fDistToCam = (TheCamera.GetPosition() - vecPos).Magnitude(); } - - if ( numWaterDropOnScreen < nMaxDrops && numWaterDropOnScreen < 63 - && fDistToCam < 10.0f - && clearWaterDrop == false - && !CGame::IsInInterior() ) - { - CVector vecWaterdropTarget - ( - CGeneral::GetRandomNumberInRange(-0.25f, 0.25f), - CGeneral::GetRandomNumberInRange(0.1f, 0.75f), - -0.01f - ); - - CVector vecWaterdropPos; - - if ( TheCamera.m_CameraAverageSpeed < 0.35f ) - vecWaterdropPos.x = (float)CGeneral::GetRandomNumberInRange(50, int32(SCREEN_WIDTH) - 50); - else - vecWaterdropPos.x = (float)CGeneral::GetRandomNumberInRange(200, int32(SCREEN_WIDTH) - 200); - - if ( psystem->m_Type == PARTICLE_BOAT_SPLASH || psystem->m_Type == PARTICLE_CAR_SPLASH ) - vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(SCREEN_HEIGHT / 2, SCREEN_HEIGHT); - else - { - if ( TheCamera.m_CameraAverageSpeed < 0.35f ) - vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(0, int32(SCREEN_HEIGHT)); - else - vecWaterdropPos.y = (float)CGeneral::GetRandomNumberInRange(150, int32(SCREEN_HEIGHT) - 200); - } - - vecWaterdropPos.z = 2.0f; - - if ( AddParticle(PARTICLE_WATERDROP, - vecWaterdropPos, - vecWaterdropTarget, - nil, - CGeneral::GetRandomNumberInRange(0.1f, 0.15f), - 0, - 0, - CGeneral::GetRandomNumber() & 1, - 0) != nil ) - { - numWaterDropOnScreen++; - } - } } if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed || particle->m_nAlpha == 0 ) @@ -1432,10 +1391,7 @@ void CParticle::Update() } else size = particle->m_fSize + particle->m_fExpansionRate; - - if ( psystem->m_Type == PARTICLE_WATERDROP ) - size = (size - Abs(vecMoveStep.x) * 0.000150000007f) + (Abs(vecMoveStep.z) * 0.0500000007f); //TODO: - + if ( size < 0.0f ) { bRemoveParticle = true; @@ -1716,28 +1672,6 @@ void CParticle::Update() continue; } } - - if ( psystem->m_nZRotationAngleChangeAmount != 0 ) - { - if ( particle->m_nZRotationTimer >= psystem->m_nZRotationChangeTime ) - { - particle->m_nZRotationTimer = 0; - particle->m_nCurrentZRotation += psystem->m_nZRotationAngleChangeAmount; - } - else - ++particle->m_nZRotationTimer; - } - - if ( psystem->m_fZRadiusChangeAmount != 0.0f ) - { - if ( particle->m_nZRadiusTimer >= psystem->m_nZRadiusChangeTime ) - { - particle->m_nZRadiusTimer = 0; - particle->m_fCurrentZRadius += psystem->m_fZRadiusChangeAmount; - } - else - ++particle->m_nZRadiusTimer; - } if ( psystem->m_nAnimationSpeed != 0 ) { @@ -1764,21 +1698,6 @@ void CParticle::Update() particle->m_nRotation += particle->m_nRotationStep; #endif - if ( particle->m_fCurrentZRadius != 0.0f ) - { - int32 nSinCosIndex = particle->m_nCurrentZRotation % SIN_COS_TABLE_SIZE; - - float fX = (Cos(nSinCosIndex) - Sin(nSinCosIndex)) * particle->m_fCurrentZRadius; - - float fY = (Sin(nSinCosIndex) + Cos(nSinCosIndex)) * particle->m_fCurrentZRadius; - - vecPos -= particle->m_vecParticleMovementOffset; - - vecPos += CVector(fX, fY, 0.0f); - - particle->m_vecParticleMovementOffset = CVector(fX, fY, 0.0f); - } - particle->m_vecPosition = vecPos; } } @@ -1809,6 +1728,8 @@ void CParticle::Render() RwRaster **frames = psystem->m_ppRaster; tParticleType type = psystem->m_Type; + /* + something on ps2 if ( type == PARTICLE_ENGINE_SMOKE || type == PARTICLE_ENGINE_SMOKE2 || type == PARTICLE_ENGINE_STEAM @@ -1820,7 +1741,7 @@ void CParticle::Render() { particleBanned = true; } - + */ if ( particle ) { if ( (flags & DRAW_OPAQUE) != (psystem->Flags & DRAW_OPAQUE) @@ -1865,6 +1786,8 @@ void CParticle::Render() if ( particle->m_nAlpha == 0 ) canDraw = false; + // TODO: psp vert buffer check + if ( canDraw && psystem->m_nFinalAnimationFrame != 0 && frames != nil ) { RwRaster *curFrame = frames[particle->m_nCurrentFrame]; @@ -1878,11 +1801,7 @@ void CParticle::Render() if ( canDraw && psystem->Flags & DRAWTOP2D ) { - float screenZ = (particle->m_vecPosition.z - CDraw::GetNearClipZ()) - * (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) - * CDraw::GetFarClipZ() - / ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * particle->m_vecPosition.z ) - + CSprite::GetNearScreenZ(); + float screenZ = CalcScreenZ(particle->m_vecPosition.z); float stretchTexW; float stretchTexH; @@ -1897,108 +1816,6 @@ void CParticle::Render() stretchTexW = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.x + 63.0f; stretchTexH = CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y + 63.0f; } - - - if ( i == PARTICLE_WATERDROP ) - { - int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed; - - stretchTexH += (1.0f - (float)timeLeft ) * psystem->m_vecTextureStretch.y; - - RwRect rect; - - rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); - rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); - - FxType fxtype; - - if ( particle->m_nCurrentFrame != 0 ) - fxtype = FXTYPE_WATER2; - else - fxtype = FXTYPE_WATER1; - - CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype); - - canDraw = false; - } - - if ( i == PARTICLE_BLOODDROP ) - { - int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed; - - stretchTexH += (1.0f + (float)timeLeft) * psystem->m_vecTextureStretch.y; - stretchTexW += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.x; - - RwRect rect; - - rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); - rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH)); - - FxType fxtype; - - if ( particle->m_nCurrentFrame ) - fxtype = FXTYPE_BLOOD2; - else - fxtype = FXTYPE_BLOOD1; - - CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, fxtype); - - canDraw = false; - } - - if ( i == PARTICLE_HEATHAZE_IN_DIST ) - { - RwRect rect; - - rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH * 0.15f)); - rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * stretchTexW)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * stretchTexH * 0.15f)); - - CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE); - - canDraw = false; - } - - if ( i == PARTICLE_HEATHAZE ) - { - RwRect rect; - - switch ( TheCamera.GetLookDirection() ) - { - case LOOKING_LEFT: - rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x * 2.0f)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - rect.w = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - - break; - - case LOOKING_RIGHT: - rect.x = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x * 4.0f)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - - break; - - default: - rect.x = int32(particle->m_vecPosition.x - SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); - rect.y = int32(particle->m_vecPosition.y - SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - rect.w = int32(particle->m_vecPosition.x + SCREEN_STRETCH_X(particle->m_fSize * psystem->m_vecTextureStretch.x)); - rect.h = int32(particle->m_vecPosition.y + SCREEN_STRETCH_Y(particle->m_fSize * psystem->m_vecTextureStretch.y)); - - break; - } - - CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_HEATHAZE); - - canDraw = false; - } if ( canDraw ) { @@ -2064,6 +1881,8 @@ void CParticle::Render() } else if ( i == PARTICLE_WATER_HYDRANT ) { + float screenZ = CalcScreenZ(particle->m_vecPosition.z); + int32 timeLeft = (particle->m_nTimeWhenWillBeDestroyed - CTimer::GetTimeInMilliseconds()) / particle->m_nTimeWhenWillBeDestroyed; w += (1.0f - (float)timeLeft) * psystem->m_vecTextureStretch.x; @@ -2083,190 +1902,149 @@ void CParticle::Render() h += CGeneral::GetRandomNumberInRange(0.1f, 1.0f) * psystem->m_vecTextureStretch.y; } - if ( i == PARTICLE_WATER_HYDRANT - || (!particleBanned || SCREEN_WIDTH * fParticleScaleLimit >= w) - && SCREEN_HEIGHT * fParticleScaleLimit >= h ) + if ( particle->m_nRotation != 0 && i != PARTICLE_BEASTIE ) + { + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + DEGTORAD((float)particle->m_nRotation), + particle->m_nAlpha); + } + else if ( psystem->Flags & SCREEN_TRAIL ) { - if ( i == PARTICLE_WATER_HYDRANT ) + float fRotation; + float fTrailLength; + + if ( particle->m_fZGround == 0.0f ) { - RwRect rect; - - if ( w > 0.0f ) - { - rect.x = int32(coors.x - SCREEN_STRETCH_X(particle->m_fSize * w)); - rect.w = int32(coors.x + SCREEN_STRETCH_X(particle->m_fSize * w)); - } - else - { - rect.w = int32(coors.x - SCREEN_STRETCH_X(particle->m_fSize * w)); - rect.x = int32(coors.x + SCREEN_STRETCH_X(particle->m_fSize * w)); - } - - if ( h > 0.0f ) - { - rect.y = int32(coors.y - SCREEN_STRETCH_Y(particle->m_fSize * h)); - rect.h = int32(coors.y + SCREEN_STRETCH_Y(particle->m_fSize * h)); - } - else - { - rect.h = int32(coors.y - SCREEN_STRETCH_Y(particle->m_fSize * h)); - rect.y = int32(coors.y + SCREEN_STRETCH_Y(particle->m_fSize * h)); - } - - float screenZ = (coors.z - CDraw::GetNearClipZ()) - * (CSprite::GetFarScreenZ() - CSprite::GetNearScreenZ()) * CDraw::GetFarClipZ() - / ( (CDraw::GetFarClipZ() - CDraw::GetNearClipZ()) * coors.z ) + CSprite::GetNearScreenZ(); - - CMBlur::AddRenderFx(Scene.camera, &rect, screenZ, FXTYPE_SPLASH1); + fTrailLength = 0.0f; + fRotation = 0.0f; } else { - if ( particle->m_nRotation != 0 && i != PARTICLE_BEASTIE ) - { - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - DEGTORAD((float)particle->m_nRotation), - particle->m_nAlpha); - } - else if ( psystem->Flags & SCREEN_TRAIL ) - { - float fRotation; - float fTrailLength; - - if ( particle->m_fZGround == 0.0f ) - { - fTrailLength = 0.0f; - fRotation = 0.0f; - } - else - { - CVector2D vecDist - ( - coors.x - particle->m_fZGround, - coors.y - particle->m_fExpansionRate - ); + CVector2D vecDist + ( + coors.x - particle->m_fZGround, + coors.y - particle->m_fExpansionRate + ); - float fDist = vecDist.Magnitude(); + float fDist = vecDist.Magnitude(); - fTrailLength = fDist; - - float fRot = Asin(vecDist.x / fDist); + fTrailLength = fDist; + + float fRot = Asin(vecDist.x / fDist); - fRotation = fRot; + fRotation = fRot; - if ( vecDist.y < 0.0f ) - fRotation = -1.0f * fRot + DEGTORAD(180.0f); - - float fSpeed = particle->m_vecVelocity.Magnitude(); - - float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; - - if ( fDist > fNewTrailLength ) - fTrailLength = fNewTrailLength; - } - - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - fRotation, - particle->m_nAlpha); + if ( vecDist.y < 0.0f ) + fRotation = -1.0f * fRot + DEGTORAD(180.0f); + + float fSpeed = particle->m_vecVelocity.Magnitude(); + + float fNewTrailLength = fSpeed * CTimer::GetTimeStep() * w * 2.0f; + + if ( fDist > fNewTrailLength ) + fTrailLength = fNewTrailLength; + } + + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + fRotation, + particle->m_nAlpha); - particle->m_fZGround = coors.x; // WTF ? - particle->m_fExpansionRate = coors.y; // WTF ? - } - else if ( psystem->Flags & SPEED_TRAIL ) - { - CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; - float fRotation; - float fTrailLength; - CVector vecScreenPosition; - - if ( CSprite::CalcScreenCoors(vecPrevPos, &vecScreenPosition, &fTrailLength, &fRotation, true) ) - { - CVector2D vecDist - ( - coors.x - vecScreenPosition.x, - coors.y - vecScreenPosition.y - ); - - float fDist = vecDist.Magnitude(); - - fTrailLength = fDist; - - float fRot = Asin(vecDist.x / fDist); - - fRotation = fRot; - - if ( vecDist.y < 0.0f ) - fRotation = -1.0f * fRot + DEGTORAD(180.0f); - } - else - { - fRotation = 0.0f; - fTrailLength = 0.0f; - } - - CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - fRotation, - particle->m_nAlpha); - } - else if ( psystem->Flags & VERT_TRAIL ) - { - float fTrailLength = fabsf(particle->m_vecVelocity.z * 10.0f); - - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w, - (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - else if ( i == PARTICLE_RAINDROP_SMALL ) - { - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w * 0.05f, - particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } - /*else if ( i == PARTICLE_BOAT_WAKE )*/ - else - { - CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, - particle->m_fSize * w, - particle->m_fSize * h, - particle->m_Color.red, - particle->m_Color.green, - particle->m_Color.blue, - particle->m_nColorIntensity, - 1.0f / coors.z, - particle->m_nAlpha); - } + particle->m_fZGround = coors.x; // WTF ? + particle->m_fExpansionRate = coors.y; // WTF ? + } + else if ( psystem->Flags & SPEED_TRAIL ) + { + CVector vecPrevPos = particle->m_vecPosition - particle->m_vecVelocity; + float fRotation; + float fTrailLength; + CVector vecScreenPosition; + + if ( CSprite::CalcScreenCoors(vecPrevPos, &vecScreenPosition, &fTrailLength, &fRotation, true) ) + { + CVector2D vecDist + ( + coors.x - vecScreenPosition.x, + coors.y - vecScreenPosition.y + ); + + float fDist = vecDist.Magnitude(); + + fTrailLength = fDist; + + float fRot = Asin(vecDist.x / fDist); + + fRotation = fRot; + + if ( vecDist.y < 0.0f ) + fRotation = -1.0f * fRot + DEGTORAD(180.0f); } + else + { + fRotation = 0.0f; + fTrailLength = 0.0f; + } + + CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h + fTrailLength * psystem->m_fTrailLengthMultiplier, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + fRotation, + particle->m_nAlpha); + } + else if ( psystem->Flags & VERT_TRAIL ) + { + float fTrailLength = Abs(particle->m_vecVelocity.z * 10.0f); + + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + (particle->m_fSize + fTrailLength * psystem->m_fTrailLengthMultiplier) * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else if ( i == PARTICLE_RAINDROP_SMALL ) + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w * 0.05f, + particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); + } + else + { + CSprite::RenderBufferedOneXLUSprite(coors.x, coors.y, coors.z, + particle->m_fSize * w, + particle->m_fSize * h, + particle->m_Color.red, + particle->m_Color.green, + particle->m_Color.blue, + particle->m_nColorIntensity, + 1.0f / coors.z, + particle->m_nAlpha); } } } @@ -2295,9 +2073,6 @@ void CParticle::RemovePSystem(tParticleType type) void CParticle::RemoveParticle(CParticle *pParticle, CParticle *pPrevParticle, tParticleSystemData *pPSystemData) { - if ( pPSystemData->m_Type == PARTICLE_WATERDROP ) - --numWaterDropOnScreen; - if ( pPrevParticle ) pPrevParticle->m_pNext = pParticle->m_pNext; else @@ -2331,9 +2106,9 @@ void CParticle::AddJetExplosion(CVector const &vecPos, float fPower, float fSize vecStepPos, CVector ( - CGeneral::GetRandomNumberInRange(-0.2f, 0.2f), - CGeneral::GetRandomNumberInRange(-0.2f, 0.2f), - CGeneral::GetRandomNumberInRange(-0.2f, 0.0f) + CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), + CGeneral::GetRandomNumberInRange(-0.02f, 0.02f), + CGeneral::GetRandomNumberInRange(-0.02f, 0.0f) ), nil, fSize, color, 0, 0, 0, 0); @@ -2397,18 +2172,7 @@ void CParticle::CalWindDir(CVector *vecDirIn, CVector *vecDirOut) void CParticle::HandleShipsAtHorizonStuff() { - tParticleSystemData *psystemdata = &mod_ParticleSystemManager.m_aParticles[PARTICLE_SHIP_SIDE]; - - for ( CParticle *particle = psystemdata->m_pParticles; particle; particle = particle->m_pNext ) - { - if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed - 32000 - && CTimer::GetTimeInMilliseconds() < particle->m_nTimeWhenWillBeDestroyed - 22000 ) - { - particle->m_nAlpha = Min(particle->m_nAlpha + 1, 96); - } - if ( CTimer::GetTimeInMilliseconds() > particle->m_nTimeWhenWillBeDestroyed - 10000 ) - particle->m_nFadeAlphaTimer = 1; - } + ; } void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos) @@ -2448,7 +2212,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos) bRemoveParticle = true; for ( int32 i = 0; i < 8; i++ ) - { + { CParticle *pBirdDerbis = AddParticle(PARTICLE_BIRD_DEBRIS, particle->m_vecPosition, CVector @@ -2474,7 +2238,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos) } void -CEntity::AddSteamsFromGround(CVector *unused) +CEntity::AddSteamsFromGround(CVector *unused) //todo { int i, n; C2dEffect *effect; |