diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/Occlusion.cpp | 6 | ||||
-rw-r--r-- | src/render/Occlusion.h | 4 | ||||
-rw-r--r-- | src/render/PlayerSkin.cpp | 2 |
3 files changed, 11 insertions, 1 deletions
diff --git a/src/render/Occlusion.cpp b/src/render/Occlusion.cpp index c2f220e9..1ea9da50 100644 --- a/src/render/Occlusion.cpp +++ b/src/render/Occlusion.cpp @@ -29,7 +29,9 @@ bool gOccluderCoorsValid[8]; CVector gOccluderCoorsOnScreen[8]; CVector gOccluderCoors[8]; +#ifndef MASTER bool bDisplayOccDebugStuff; +#endif void COcclusion::Init(void) @@ -39,7 +41,9 @@ COcclusion::Init(void) NearbyList = -1; ListWalkThroughFA = -1; PreviousListWalkThroughFA = -1; +#ifndef MASTER bDisplayOccDebugStuff = false; +#endif } void @@ -436,6 +440,7 @@ bool COcclusion::IsPositionOccluded(CVector pos, float side) { return false; } +#ifndef MASTER #include "Lines.h" RwIm2DVertex vertexbufferT[2]; @@ -476,3 +481,4 @@ void COcclusion::Render() { DefinedState(); } +#endif
\ No newline at end of file diff --git a/src/render/Occlusion.h b/src/render/Occlusion.h index 9a415f88..8a444525 100644 --- a/src/render/Occlusion.h +++ b/src/render/Occlusion.h @@ -49,10 +49,14 @@ public: static bool OccluderHidesBehind(CActiveOccluder *occl1, CActiveOccluder *occl2); static bool IsAABoxOccluded(CVector pos, float width, float length, float height); static bool IsPositionOccluded(CVector pos, float side); +#ifndef MASTER static void Render(); +#endif }; bool CalcScreenCoors(CVector const &in, CVector *out, float *outw, float *outh); bool CalcScreenCoors(CVector const &in, CVector *out); +#ifndef MASTER extern bool bDisplayOccDebugStuff; +#endif
\ No newline at end of file diff --git a/src/render/PlayerSkin.cpp b/src/render/PlayerSkin.cpp index b3e82cd9..261bbec0 100644 --- a/src/render/PlayerSkin.cpp +++ b/src/render/PlayerSkin.cpp @@ -99,7 +99,7 @@ CPlayerSkin::GetSkinTexture(const char *texName) CTxdStore::PopCurrentTxd(); if (tex != nil) return tex; - if (strcmp(DEFAULT_SKIN_NAME, texName) == 0) + if (strcmp(DEFAULT_SKIN_NAME, texName) == 0 || texName[0] == '\0') sprintf(gString, "models\\generic\\player.bmp"); else sprintf(gString, "skins\\%s.bmp", texName); |