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-rw-r--r--src/skel/glfw/glfw.cpp105
1 files changed, 61 insertions, 44 deletions
diff --git a/src/skel/glfw/glfw.cpp b/src/skel/glfw/glfw.cpp
index 7354c90a..93bfde5a 100644
--- a/src/skel/glfw/glfw.cpp
+++ b/src/skel/glfw/glfw.cpp
@@ -70,9 +70,6 @@ static psGlobalType PsGlobal;
#define PSGLOBAL(var) (((psGlobalType *)(RsGlobal.ps))->var)
-#undef MAKEPOINTS
-#define MAKEPOINTS(l) (*((POINTS /*FAR*/ *)&(l)))
-
size_t _dwMemAvailPhys;
RwUInt32 gGameState;
@@ -870,6 +867,36 @@ void _InputInitialiseJoys()
PSGLOBAL(joy1id) = -1;
PSGLOBAL(joy2id) = -1;
+ // Load our gamepad mappings.
+#define SDL_GAMEPAD_DB_PATH "gamecontrollerdb.txt"
+ FILE *f = fopen(SDL_GAMEPAD_DB_PATH, "rb");
+ if (f) {
+ fseek(f, 0, SEEK_END);
+ size_t fsize = ftell(f);
+ fseek(f, 0, SEEK_SET);
+
+ char *db = (char*)malloc(fsize + 1);
+ if (fread(db, 1, fsize, f) == fsize) {
+ db[fsize] = '\0';
+
+ if (glfwUpdateGamepadMappings(db) == GLFW_FALSE)
+ Error("glfwUpdateGamepadMappings didn't succeed, check " SDL_GAMEPAD_DB_PATH ".\n");
+ } else
+ Error("fread on " SDL_GAMEPAD_DB_PATH " wasn't successful.\n");
+
+ free(db);
+ fclose(f);
+ } else
+ printf("You don't seem to have copied " SDL_GAMEPAD_DB_PATH " file from re3/gamefiles to GTA3 directory. Some gamepads may not be recognized.\n");
+
+#undef SDL_GAMEPAD_DB_PATH
+
+ // But always overwrite it with the one in SDL_GAMECONTROLLERCONFIG.
+ char const* EnvControlConfig = getenv("SDL_GAMECONTROLLERCONFIG");
+ if (EnvControlConfig != nil) {
+ glfwUpdateGamepadMappings(EnvControlConfig);
+ }
+
for (int i = 0; i <= GLFW_JOYSTICK_LAST; i++) {
if (glfwJoystickPresent(i) && !IsThisJoystickBlacklisted(i)) {
if (PSGLOBAL(joy1id) == -1)
@@ -1175,15 +1202,15 @@ void InitialiseLanguage()
}
}
- TheText.Unload();
- TheText.Load();
-
#ifndef _WIN32
// TODO this is needed for strcasecmp to work correctly across all languages, but can these cause other problems??
setlocale(LC_CTYPE, "C");
setlocale(LC_COLLATE, "C");
setlocale(LC_NUMERIC, "C");
#endif
+
+ TheText.Unload();
+ TheText.Load();
}
/*
@@ -1230,17 +1257,11 @@ void resizeCB(GLFWwindow* window, int width, int height) {
* memory things don't work.
*/
/* redraw window */
-#ifndef MASTER
- if (RwInitialised && (gGameState == GS_PLAYING_GAME || gGameState == GS_ANIMVIEWER))
- {
- RsEventHandler((gGameState == GS_PLAYING_GAME ? rsIDLE : rsANIMVIEWER), (void *)TRUE);
- }
-#else
+
if (RwInitialised && gGameState == GS_PLAYING_GAME)
{
RsEventHandler(rsIDLE, (void *)TRUE);
}
-#endif
if (RwInitialised && height > 0 && width > 0) {
RwRect r;
@@ -1619,18 +1640,6 @@ main(int argc, char *argv[])
FrontEndMenuManager.DrawMemoryCardStartUpMenus();
}
#endif
-
- if (TurnOnAnimViewer)
- {
-#ifndef MASTER
- CAnimViewer::Initialise();
-#ifndef PS2_MENU
- FrontEndMenuManager.m_bGameNotLoaded = false;
-#endif
- gGameState = GS_ANIMVIEWER;
- TurnOnAnimViewer = false;
-#endif
- }
initkeymap();
@@ -1650,6 +1659,18 @@ main(int argc, char *argv[])
* Enter the message processing loop...
*/
+#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewer in LCS, but not compiled on III Mobile.
+ LoadingScreen("Loading the ModelViewer", NULL, GetRandomSplashScreen());
+ CAnimViewer::Initialise();
+ CTimer::Update();
+#ifndef PS2_MENU
+ FrontEndMenuManager.m_bGameNotLoaded = false;
+#endif
+ }
+#endif
+
#ifdef PS2_MENU
if (TheMemoryCard.m_bWantToLoad)
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
@@ -1664,7 +1685,13 @@ main(int argc, char *argv[])
#endif
{
glfwPollEvents();
- if( ForegroundApp )
+#ifndef MASTER
+ if (gbModelViewer) {
+ // This is TheModelViewerCore in LCS, but TheModelViewer on other state-machine III-VCs.
+ TheModelViewer();
+ } else
+#endif
+ if ( ForegroundApp )
{
switch ( gGameState )
{
@@ -1867,18 +1894,6 @@ main(int argc, char *argv[])
}
break;
}
-#ifndef MASTER
- case GS_ANIMVIEWER:
- {
- float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
- if (RwInitialised)
- {
- if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
- RsEventHandler(rsANIMVIEWER, (void*)TRUE);
- }
- break;
- }
-#endif
}
}
else
@@ -1950,12 +1965,13 @@ main(int argc, char *argv[])
}
else
{
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
CTimer::Stop();
@@ -1977,12 +1993,13 @@ main(int argc, char *argv[])
}
- if ( gGameState == GS_PLAYING_GAME )
- CGame::ShutDown();
#ifndef MASTER
- else if ( gGameState == GS_ANIMVIEWER )
+ if ( gbModelViewer )
CAnimViewer::Shutdown();
+ else
#endif
+ if ( gGameState == GS_PLAYING_GAME )
+ CGame::ShutDown();
DMAudio.Terminate();