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-rw-r--r--src/vehicles/Vehicle.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/vehicles/Vehicle.h b/src/vehicles/Vehicle.h
index 55805e9d..b37ea84d 100644
--- a/src/vehicles/Vehicle.h
+++ b/src/vehicles/Vehicle.h
@@ -20,7 +20,7 @@ enum eCarLock {
CARLOCK_LOCKED,
CARLOCK_LOCKOUT_PLAYER_ONLY,
CARLOCK_LOCKED_PLAYER_INSIDE,
- CARLOCK_COP_CAR,
+ CARLOCK_LOCKED_INITIALLY,
CARLOCK_FORCE_SHUT_DOORS,
CARLOCK_SKIP_SHUT_DOORS
};
@@ -125,8 +125,8 @@ class CVehicle : public CPhysical
{
public:
// 0x128
- tHandlingData *m_handling;
- CAutoPilot m_autoPilot;
+ tHandlingData *pHandling;
+ CAutoPilot AutoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
uint8 m_aExtras[2];
@@ -162,14 +162,14 @@ public:
uint8 bIsBig: 1; // Is this vehicle a bus
uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
uint8 bComedyControls : 1; // Will make the car hard to control (hopefully in a funny way)
- uint8 m_veh_flagB20 : 1;
+ uint8 bWarnedPeds : 1; // Has scan and warn peds of danger been processed?
uint8 m_veh_flagB40 : 1;
uint8 m_veh_flagB80 : 1;
uint8 m_veh_flagC1 : 1;
uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
- uint8 m_veh_flagC4 : 1;
- uint8 m_veh_flagC8 : 1;
+ uint8 bHasBeenOwnedByPlayer : 1;// To work out whether stealing it is a crime
+ uint8 bFadeOut : 1; // Fade vehicle out
uint8 m_veh_flagC10 : 1;
uint8 m_veh_flagC20 : 1;
uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
@@ -196,7 +196,7 @@ public:
uint32 m_nTimeOfDeath;
int16 field_214;
int16 m_nBombTimer; // goes down with each frame
- CPed *m_pWhoSetMeOnFire;
+ CEntity *m_pBlowUpEntity;
float field_21C;
float field_220;
eCarLock m_nDoorLock;