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-rw-r--r--src/vehicles/Boat.cpp11
1 files changed, 5 insertions, 6 deletions
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 53a912b3..c18bad25 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -37,8 +37,8 @@ bool CBoat::IsSectorAffectedByWake(CVector2D sector, float fSize, CBoat **apBoat
{
float fDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[j]) * fShapeTime + float(j) * fShapeLength + fSize;
- if ( fabs(pBoat->m_avec2dWakePoints[j].x - sector.x) < fDist
- && fabs(pBoat->m_avec2dWakePoints[i].y - sector.y) < fDist )
+ if ( Abs(pBoat->m_avec2dWakePoints[j].x - sector.x) < fDist
+ && Abs(pBoat->m_avec2dWakePoints[i].y - sector.y) < fDist )
{
apBoats[numVerts] = pBoat;
numVerts = 1; // += ?
@@ -56,13 +56,12 @@ float CBoat::IsVertexAffectedByWake(CVector vecVertex, CBoat *pBoat)
{
float fMaxDist = (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fShapeTime + float(i) * fShapeLength;
- float fX = pBoat->m_avec2dWakePoints[i].x - vecVertex.x;
- float fY = pBoat->m_avec2dWakePoints[i].y - vecVertex.y;
+ CVector2D vecDist = pBoat->m_avec2dWakePoints[i] - CVector2D(vecVertex);
- float fDist = fY * fY + fX * fX;
+ float fDist = vecDist.MagnitudeSqr();
if ( fDist < SQR(fMaxDist) )
- return 1.0f - min(fRangeMult * sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f);
+ return 1.0f - min(fRangeMult * Sqrt(fDist / SQR(fMaxDist)) + (WAKE_LIFETIME - pBoat->m_afWakePointLifeTime[i]) * fTimeMult, 1.0f);
}
return 0.0f;