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-rw-r--r--src/vehicles/Automobile.cpp4
-rw-r--r--src/vehicles/Boat.cpp2
-rw-r--r--src/vehicles/Floater.cpp2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index 13558920..d94428e5 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -2814,7 +2814,7 @@ CAutomobile::ProcessBuoyancy(void)
CVector impulse, point;
if(mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)){
- m_flagD8 = true;
+ bTouchingWater = true;
ApplyMoveForce(impulse);
ApplyTurnForce(impulse, point);
@@ -2899,7 +2899,7 @@ CAutomobile::ProcessBuoyancy(void)
}
}else{
bIsInWater = false;
- m_flagD8 = false;
+ bTouchingWater = false;
static RwRGBA splashCol = {155, 155, 185, 196};
static RwRGBA smokeCol = {255, 255, 255, 255};
diff --git a/src/vehicles/Boat.cpp b/src/vehicles/Boat.cpp
index 9c7cbb4f..0b3dab3d 100644
--- a/src/vehicles/Boat.cpp
+++ b/src/vehicles/Boat.cpp
@@ -70,7 +70,7 @@ CBoat::CBoat(int mi, uint8 owner) : CVehicle(owner)
unk1 = 0.0f;
m_bIsAnchored = true;
field_2C4 = -9999.99f;
- m_flagD8 = true;
+ bTouchingWater = true;
field_2CC = 0.0f;
field_2D0 = 0;
m_nNumWakePoints = 0;
diff --git a/src/vehicles/Floater.cpp b/src/vehicles/Floater.cpp
index 6b8bf755..62d55925 100644
--- a/src/vehicles/Floater.cpp
+++ b/src/vehicles/Floater.cpp
@@ -26,7 +26,7 @@ cBuoyancy::ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVec
{
m_numSteps = 2.0f;
- if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->m_flagD8))
+ if(!CWaterLevel::GetWaterLevel(phys->GetPosition(), &m_waterlevel, phys->bTouchingWater))
return false;
m_matrix = phys->GetMatrix();