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-rw-r--r--src/vehicles/Automobile.cpp2
-rw-r--r--src/vehicles/Automobile.h2
-rw-r--r--src/vehicles/Bike.cpp11
3 files changed, 6 insertions, 9 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index e06ce03b..44e0b044 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -154,7 +154,7 @@ CAutomobile::CAutomobile(int32 id, uint8 CreatedBy)
m_fElasticity = 0.05f;
m_fBuoyancy = pHandling->fBuoyancy;
- m_fOrientation = m_auto_unk4 = 0.0f;
+ m_fOrientation = m_fPlaneSteer = 0.0f;
m_nBusDoorTimerEnd = 0;
m_nBusDoorTimerStart = 0;
diff --git a/src/vehicles/Automobile.h b/src/vehicles/Automobile.h
index eaceef7b..3dee998d 100644
--- a/src/vehicles/Automobile.h
+++ b/src/vehicles/Automobile.h
@@ -54,7 +54,7 @@ public:
float m_fTraction;
float m_fTireTemperature;
float m_fOrientation; // for heli and plane go-to
- float m_auto_unk4; // related to the above
+ float m_fPlaneSteer; // related to the above
float m_fVelocityChangeForAudio;
float m_randomValues[6]; // used for what?
float m_fFireBlowUpTimer;
diff --git a/src/vehicles/Bike.cpp b/src/vehicles/Bike.cpp
index c32e72bc..760a8ec6 100644
--- a/src/vehicles/Bike.cpp
+++ b/src/vehicles/Bike.cpp
@@ -1448,16 +1448,13 @@ CBike::PreRender(void)
fwd.Normalise();
float f = headLightPos.y + 6.0f;
pos += CVector(f*fwd.x, f*fwd.y, 2.0f);
-
-// TODO(MIAMI):
-// CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
-// 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 22, gpShadowExplosionTex, &pos,
+ 7.0f*fwd.x, 7.0f*fwd.y, 3.5f*fwd.y, -3.5f*fwd.x, 45, 45, 45, 7.0f);
f = (tailLightPos.y - 2.5f) - (headLightPos.y + 6.0f);
pos += CVector(f*fwd.x, f*fwd.y, 0.0f);
-// TODO(MIAMI):
-// CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
-// 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
+ CShadows::StoreCarLightShadow(this, (uintptr)this + 25, gpShadowExplosionTex, &pos,
+ 3.0f, 0.0f, 0.0f, -3.0f, 35, 0, 0, 4.0f);
}
if(this == FindPlayerVehicle() && !alarmOff){