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-rw-r--r--src/vehicles/Automobile.cpp4
-rw-r--r--src/vehicles/Vehicle.cpp3
2 files changed, 4 insertions, 3 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index db99c0de..a946bacb 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -260,6 +260,7 @@ CAutomobile::ProcessControl(void)
int i;
float wheelRot;
CColModel *colModel;
+ float brake = 0.0f;
if(bUsingSpecialColModel)
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
@@ -450,7 +451,7 @@ CAutomobile::ProcessControl(void)
m_fBrakePedal = 1.0f;
m_fGasPedal = 0.0f;
}
- if(CPad::GetPad(0)->WeaponJustDown())
+ if(CPad::GetPad(0)->CarGunJustDown())
ActivateBomb();
break;
@@ -682,7 +683,6 @@ CAutomobile::ProcessControl(void)
AutoPilot.m_nCarMission == MISSION_PLANE_FLYTOCOORS)
skipPhysics = true;
- float brake;
if(skipPhysics){
bHasContacted = false;
bIsInSafePosition = false;
diff --git a/src/vehicles/Vehicle.cpp b/src/vehicles/Vehicle.cpp
index 06a545ef..1849fd7f 100644
--- a/src/vehicles/Vehicle.cpp
+++ b/src/vehicles/Vehicle.cpp
@@ -149,6 +149,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
m_nAlarmState = 0;
m_nDoorLock = CARLOCK_UNLOCKED;
m_nLastWeaponDamage = -1;
+ m_pLastDamageEntity = nil;
m_fMapObjectHeightAhead = m_fMapObjectHeightBehind = 0.0f;
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
if(m_audioEntityId >= 0)
@@ -839,7 +840,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
if(IsBike())
brake = 0.6f * mod_HandlingManager.fWheelFriction / (pHandling->fMass + 200.0f);
else if(pHandling->fMass < 500.0f)
- brake = mod_HandlingManager.fWheelFriction / pHandling->fMass;
+ brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
else if(GetModelIndex() == MI_RCBANDIT)
brake = 0.2f * mod_HandlingManager.fWheelFriction / pHandling->fMass;
else