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-rw-r--r--src/objects/Object.cpp207
1 files changed, 102 insertions, 105 deletions
diff --git a/src/objects/Object.cpp b/src/objects/Object.cpp
index 5fe3b4b1..aec9eba1 100644
--- a/src/objects/Object.cpp
+++ b/src/objects/Object.cpp
@@ -169,136 +169,133 @@ CObject::ObjectDamage(float amount)
amount = 0.0f;
}
if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
- if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
+ const CVector& vecPos = m_matrix.GetPosition();
+ const float fDirectionZ = 0.0002f * amount;
+ switch (m_nCollisionDamageEffect)
+ {
+ case COLDAMAGE_EFFECT_CHANGE_MODEL:
bRenderDamaged = true;
- return;
- }
- if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SPLIT_MODEL)
- return;
- if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
+ break;
+ case COLDAMAGE_EFFECT_SPLIT_MODEL:
+ break;
+ case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- return;
- }
- if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
- const CVector& vecPos = m_matrix.GetPosition();
- const float fDirectionZ = 0.0002f * amount;
- switch (m_nCollisionDamageEffect)
- {
- case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color = {96, 48, 0, 255};
- for (int32 i = 0; i < 25; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
- RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
- }
- PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
- break;
+ case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
+ if (!bRenderDamaged) {
+ bRenderDamaged = true;
}
- case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
+ else {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color = {128, 128, 128, 255};
- for (int32 i = 0; i < 45; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
- RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
- }
- PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
- break;
}
- case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color1 = {200, 0, 0, 255};
- const RwRGBA color2 = {200, 200, 200, 255};
- for (int32 i = 0; i < 10; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- RwRGBA color = color2;
- if (nFrameGen & 1)
- color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
- }
- PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
- break;
+ break;
+ case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = { 96, 48, 0, 255 };
+ for (int32 i = 0; i < 25; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
+ RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue, color.alpha };
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
- case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
- bIsVisible = false;
- bUsesCollision = false;
- bIsStatic = true;
- bExplosionProof = true;
- m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
- m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
- const RwRGBA color1 = {200, 0, 0, 255};
- const RwRGBA color2 = {200, 200, 200, 255};
- for (int32 i = 0; i < 32; i++) {
- CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
- CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
- ++nFrameGen;
- int32 currentFrame = nFrameGen & 3;
- RwRGBA color = color2;
- if (nFrameGen & 1)
- color = color1;
- float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
- int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
- CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
- }
- PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
- break;
+ PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color = { 128, 128, 128, 255 };
+ for (int32 i = 0; i < 45; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
+ RwRGBA randomColor = { color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha };
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
}
- default:
- return;
+ PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
+ break;
+ }
+ case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
+ bIsVisible = false;
+ bUsesCollision = false;
+ bIsStatic = true;
+ bExplosionProof = true;
+ m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
+ m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ for (int32 i = 0; i < 10; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
}
- return;
+ PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
+ break;
}
- if (!bRenderDamaged) {
- bRenderDamaged = true;
- } else {
+ case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
bIsVisible = false;
bUsesCollision = false;
bIsStatic = true;
bExplosionProof = true;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
+ const RwRGBA color1 = { 200, 0, 0, 255 };
+ const RwRGBA color2 = { 200, 200, 200, 255 };
+ for (int32 i = 0; i < 32; i++) {
+ CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
+ CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
+ ++nFrameGen;
+ int32 currentFrame = nFrameGen & 3;
+ RwRGBA color = color2;
+ if (nFrameGen & 1)
+ color = color1;
+ float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
+ int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
+ CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
+ }
+ PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
+ break;
+ }
+ default:
+ return;
}
}
}