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-rw-r--r--src/core/main.cpp2
-rw-r--r--src/core/re3.cpp132
-rw-r--r--src/render/Shadows.cpp4
3 files changed, 57 insertions, 81 deletions
diff --git a/src/core/main.cpp b/src/core/main.cpp
index 37a87859..b47f5d37 100644
--- a/src/core/main.cpp
+++ b/src/core/main.cpp
@@ -1094,7 +1094,7 @@ DisplayGameDebugText()
static bool bDisplayRate = false;
#ifndef FINAL
{
- SETTWEAKPATH("GameDebugText");
+ SETTWEAKPATH("Debug");
TWEAKBOOL(bDisplayPosn);
TWEAKBOOL(bDisplayRate);
}
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index 6de079e8..98024219 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -733,18 +733,6 @@ SwitchCarCollision(void)
FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
}
-static int engineStatus;
-static void
-SetEngineStatus(void)
-{
- CVehicle *veh = FindPlayerVehicle();
- if(veh == nil)
- return;
- if(!veh->IsCar())
- return;
- ((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
-}
-
static void
ToggleComedy(void)
{
@@ -765,11 +753,6 @@ PlaceOnRoad(void)
((CAutomobile*)veh)->PlaceOnRoadProperly();
}
-static void
-ResetCamStatics(void)
-{
- TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
-}
#ifdef MISSION_SWITCHER
int8 nextMissionToSwitch = 0;
@@ -927,12 +910,22 @@ DebugMenuPopulate(void)
DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });
DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
+
+#ifdef PROPER_SCALING
+ DebugMenuAddVarBool8("Render", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
+#endif
+#ifdef FIX_RADAR
+ DebugMenuAddVarBool8("Render", "Fix Radar", &CDraw::ms_bFixRadar, nil);
+#endif
+#ifdef FIX_SPRITES
+ DebugMenuAddVarBool8("Render", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
+#endif
DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
#ifdef NEW_RENDERER
- DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil);
+ DebugMenuAddVarBool8("Render", "New Renderer", &gbNewRenderer, nil);
extern bool gbRenderRoads;
extern bool gbRenderEverythingBarRoads;
//extern bool gbRenderFadingInUnderwaterEntities;
@@ -943,16 +936,16 @@ extern bool gbRenderVehicles;
extern bool gbRenderWorld0;
extern bool gbRenderWorld1;
extern bool gbRenderWorld2;
- DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil);
- DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
-// DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
- DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
- DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil);
- DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil);
- DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil);
- DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil);
- DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil);
- DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil);
+ DebugMenuAddVarBool8("Debug Render", "gbRenderRoads", &gbRenderRoads, nil);
+ DebugMenuAddVarBool8("Debug Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
+// DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
+ DebugMenuAddVarBool8("Debug Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
+ DebugMenuAddVarBool8("Debug Render", "gbRenderWater", &gbRenderWater, nil);
+ DebugMenuAddVarBool8("Debug Render", "gbRenderBoats", &gbRenderBoats, nil);
+ DebugMenuAddVarBool8("Debug Render", "gbRenderVehicles", &gbRenderVehicles, nil);
+ DebugMenuAddVarBool8("Debug Render", "gbRenderWorld0", &gbRenderWorld0, nil);
+ DebugMenuAddVarBool8("Debug Render", "gbRenderWorld1", &gbRenderWorld1, nil);
+ DebugMenuAddVarBool8("Debug Render", "gbRenderWorld2", &gbRenderWorld2, nil);
#endif
#ifdef EXTENDED_COLOURFILTER
@@ -976,35 +969,29 @@ extern bool gbRenderWorld2;
DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
#endif
- DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
- DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
- DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
- DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
- DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
- DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
- DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
- DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
- DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
- DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
- DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
- DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
- DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
-
-#ifdef PROPER_SCALING
- DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
-#endif
-#ifdef FIX_RADAR
- DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil);
-#endif
-#ifdef FIX_SPRITES
- DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
-#endif
+ DebugMenuAddVarBool8("Debug Render", "Show Ped Paths", &gbShowPedPaths, nil);
+ DebugMenuAddVarBool8("Debug Render", "Show Car Paths", &gbShowCarPaths, nil);
+ DebugMenuAddVarBool8("Debug Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
+ DebugMenuAddVarBool8("Debug Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
+ DebugMenuAddVarBool8("Debug Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
+ DebugMenuAddVarBool8("Debug Render", "Show Collision Lines", &gbShowCollisionLines, nil);
+ DebugMenuAddVarBool8("Debug Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
+ DebugMenuAddVarBool8("Debug Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
+ DebugMenuAddVarBool8("Debug Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
+ DebugMenuAddVarBool8("Debug Render", "Don't render Peds", &gbDontRenderPeds, nil);
+ DebugMenuAddVarBool8("Debug Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
+ DebugMenuAddVarBool8("Debug Render", "Don't render Objects", &gbDontRenderObjects, nil);
+ DebugMenuAddVarBool8("Debug Render", "Don't Render Water", &gbDontRenderWater, nil);
#ifdef DRAW_GAME_VERSION_TEXT
extern bool gDrawVersionText;
DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
#endif
+ DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
+#ifdef TIMEBARS
+ DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
+#endif
#ifndef FINAL
DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
#ifdef USE_CUSTOM_ALLOCATOR
@@ -1018,30 +1005,19 @@ extern bool gbRenderWorld2;
#ifdef GTA_SCENE_EDIT
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#endif
+ //DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
+ //DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
+
#ifdef MENU_MAP
- DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
+ DebugMenuAddCmd("Game", "Teleport to map waypoint", TeleportToWaypoint);
#endif
- DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
- DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
- DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
- DebugMenuAddCmd("Debug", "Fix Car", FixCar);
- DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
- DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);
-
- DebugMenuAddVarBool8("Debug", "Catalina Heli On", &CHeli::CatalinaHeliOn, nil);
- DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
- DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
- DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
- DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
+ DebugMenuAddCmd("Game", "Fix Car", FixCar);
+ DebugMenuAddCmd("Game", "Place Car on Road", PlaceOnRoad);
+ DebugMenuAddCmd("Game", "Switch car collision", SwitchCarCollision);
+ DebugMenuAddCmd("Game", "Toggle Comedy Controls", ToggleComedy);
- DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
- DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
- DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
+ DebugMenuAddVarBool8("Game", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
- DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
-#ifdef TIMEBARS
- DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
-#endif
#ifdef MISSION_SWITCHER
DebugMenuEntry *missionEntry;
static const char* missions[] = {
@@ -1061,9 +1037,9 @@ extern bool gbRenderWorld2;
"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
};
- missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
+ missionEntry = DebugMenuAddVar("Game", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
DebugMenuEntrySetWrap(missionEntry, true);
- DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
+ DebugMenuAddCmd("Game", "Start selected mission ", SwitchToMission);
#endif
extern bool PrintDebugCode;
@@ -1074,11 +1050,11 @@ extern bool gbRenderWorld2;
#endif
DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
- DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
- DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
- DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
- DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
- DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
+ // DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
+ // DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
+ // DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
+ // DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
+ // DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);
CTweakVars::AddDBG("Debug");
}
diff --git a/src/render/Shadows.cpp b/src/render/Shadows.cpp
index 8c892be3..d7eccbfd 100644
--- a/src/render/Shadows.cpp
+++ b/src/render/Shadows.cpp
@@ -21,8 +21,8 @@
#include "Shadows.h"
#ifdef DEBUGMENU
-SETTWEAKPATH("Shadows");
-TWEAKBOOL(gbPrintShite);
+//SETTWEAKPATH("Shadows");
+//TWEAKBOOL(gbPrintShite);
#endif
RwImVertexIndex ShadowIndexList[24];