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path: root/src/core/re3.cpp
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#include <csignal>
#define WITHWINDOWS
#include "common.h"
#if defined DETECT_JOYSTICK_MENU && defined XINPUT
#include <xinput.h>
#if !defined(PSAPI_VERSION) || (PSAPI_VERSION > 1)
#pragma comment( lib, "Xinput9_1_0.lib" )
#else
#pragma comment( lib, "Xinput.lib" )
#endif
#endif
#include "Renderer.h"
#include "Credits.h"
#include "Camera.h"
#include "Weather.h"
#include "Clock.h"
#include "World.h"
#include "Vehicle.h"
#include "ModelIndices.h"
#include "Streaming.h"
#include "PathFind.h"
#include "Boat.h"
#include "Heli.h"
#include "Automobile.h"
#include "Console.h"
#include "Debug.h"
#include "Hud.h"
#include "SceneEdit.h"
#include "Pad.h"
#include "PlayerPed.h"
#include "Radar.h"
#include "debugmenu.h"
#include "Frontend.h"
#include "WaterLevel.h"
#include "main.h"
#include "Script.h"
#include "postfx.h"
#include "custompipes.h"
#include "MemoryHeap.h"
#include "FileMgr.h"
#include "Camera.h"
#include "MBlur.h"
#include "ControllerConfig.h"

#ifdef DETECT_JOYSTICK_MENU
#include "crossplatform.h"
#endif

#ifndef _WIN32
#include "assert.h"
#include <stdarg.h>
#endif

#ifdef RWLIBS
extern "C" int vsprintf(char* const _Buffer, char const* const _Format, va_list  _ArgList);
#endif


#ifdef USE_PS2_RAND
unsigned long long myrand_seed = 1;
#else
unsigned long int myrand_seed = 1;
#endif

int
myrand(void)
{
#ifdef USE_PS2_RAND
	// Use our own implementation of rand, stolen from PS2
	myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
	return ((myrand_seed >> 32) & 0x7FFFFFFF);
#else
	// or original codewarrior rand
	myrand_seed = myrand_seed * 1103515245 + 12345;
	return((myrand_seed >> 16) & 0x7FFF);
#endif
}

void
mysrand(unsigned int seed)
{
	myrand_seed = seed;
}

#ifdef CUSTOM_FRONTEND_OPTIONS
#include "frontendoption.h"

#ifdef MORE_LANGUAGES
void LangPolSelect(int8 action)
{
	if (action == FEOPTION_ACTION_SELECT) {
		FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
		FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
		FrontEndMenuManager.InitialiseChangedLanguageSettings();
		FrontEndMenuManager.SaveSettings();
	}
}

void LangRusSelect(int8 action)
{
	if (action == FEOPTION_ACTION_SELECT) {
		FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
		FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
		FrontEndMenuManager.InitialiseChangedLanguageSettings();
		FrontEndMenuManager.SaveSettings();
	}
}

void LangJapSelect(int8 action)
{
	if (action == FEOPTION_ACTION_SELECT) {
		FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
		FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
		FrontEndMenuManager.InitialiseChangedLanguageSettings();
		FrontEndMenuManager.SaveSettings();
	}
}
#endif

void
CustomFrontendOptionsPopulate(void)
{
	// Most of custom options are done statically in MenuScreensCustom.cpp, we add them here only if they're dependent to extra files

	// These work only if we have neo folder
	int fd;
#ifdef EXTENDED_PIPELINES
	const char *vehPipelineNames[] = { "FED_MFX", "FED_NEO" };
	const char *off_on[] = { "FEM_OFF", "FEM_ON" };
	fd = CFileMgr::OpenFile("neo/neo.txd","r");
	if (fd) {
#ifdef GRAPHICS_MENU_OPTIONS
		FrontendOptionSetCursor(MENUPAGE_GRAPHICS_SETTINGS, -3, false);
		FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
		FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
		FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
		FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
#else
		FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3, false);
		FrontendOptionAddSelect("FED_VPL", vehPipelineNames, ARRAY_SIZE(vehPipelineNames), (int8*)&CustomPipes::VehiclePipeSwitch, false, nil, "Graphics", "VehiclePipeline");
		FrontendOptionAddSelect("FED_PRM", off_on, 2, (int8*)&CustomPipes::RimlightEnable, false, nil, "Graphics", "NeoRimLight");
		FrontendOptionAddSelect("FED_WLM", off_on, 2, (int8*)&CustomPipes::LightmapEnable, false, nil, "Graphics", "NeoLightMaps");
		FrontendOptionAddSelect("FED_RGL", off_on, 2, (int8*)&CustomPipes::GlossEnable, false, nil, "Graphics", "NeoRoadGloss");
#endif
		CFileMgr::CloseFile(fd);
	}
#endif

	// Add outsourced language translations, if files are found
#ifdef MORE_LANGUAGES
	int fd2;
	FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, 5, false);
	if (fd = CFileMgr::OpenFile("text/polish.gxt","r")) {
		if (fd2 = CFileMgr::OpenFile("models/fonts_p.txd","r")) {
			FrontendOptionAddDynamic("FEL_POL", nil, nil, LangPolSelect, nil, nil);
			CFileMgr::CloseFile(fd2);
		}
		CFileMgr::CloseFile(fd);
	}

	if (fd = CFileMgr::OpenFile("text/russian.gxt","r")) {
		if (fd2 = CFileMgr::OpenFile("models/fonts_r.txd","r")) {
			FrontendOptionAddDynamic("FEL_RUS", nil, nil, LangRusSelect, nil, nil);
			CFileMgr::CloseFile(fd2);
		}
		CFileMgr::CloseFile(fd);
	}

	if (fd = CFileMgr::OpenFile("text/japanese.gxt","r")) {
		if (fd2 = CFileMgr::OpenFile("models/fonts_j.txd","r")) {
			FrontendOptionAddDynamic("FEL_JAP", nil, nil, LangJapSelect, nil, nil);
			CFileMgr::CloseFile(fd2);
		}
		CFileMgr::CloseFile(fd);
	}
#endif

}
#endif

#ifdef LOAD_INI_SETTINGS
#include "ini_parser.hpp"

linb::ini cfg;
bool ReadIniIfExists(const char *cat, const char *key, uint32 *out)
{
	std::string strval = cfg.get(cat, key, "\xBA");
	const char *value = strval.c_str();
	char *endPtr;
	if (value && value[0] != '\xBA') {
		*out = strtoul(value, &endPtr, 0);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, bool *out)
{
	std::string strval = cfg.get(cat, key, "\xBA");
	const char *value = strval.c_str();
	char *endPtr;
	if (value && value[0] != '\xBA') {
		*out = strtoul(value, &endPtr, 0);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, int32 *out)
{
	std::string strval = cfg.get(cat, key, "\xBA");
	const char *value = strval.c_str();
	char *endPtr;
	if (value && value[0] != '\xBA') {
		*out = strtol(value, &endPtr, 0);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, int8 *out)
{
	std::string strval = cfg.get(cat, key, "\xBA");
	const char *value = strval.c_str();
	char *endPtr;
	if (value && value[0] != '\xBA') {
		*out = strtol(value, &endPtr, 0);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, float *out)
{
	std::string strval = cfg.get(cat, key, "\xBA");
	const char *value = strval.c_str();
	if (value && value[0] != '\xBA') {
		*out = atof(value);
		return true;
	}
	return false;
}

bool ReadIniIfExists(const char *cat, const char *key, char *out, int size)
{
	std::string strval = cfg.get(cat, key, "\xBA");
	const char *value = strval.c_str();
	if (value && value[0] != '\xBA') {
		strncpy(out, value, size);
		return true;
	}
	return false;
}

void StoreIni(const char *cat, const char *key, uint32 val)
{
	char temp[10];
	sprintf(temp, "%u", val);
	cfg.set(cat, key, temp);
}

void StoreIni(const char *cat, const char *key, uint8 val)
{
	char temp[10];
	sprintf(temp, "%u", (uint32)val);
	cfg.set(cat, key, temp);
}

void StoreIni(const char *cat, const char *key, int32 val)
{
	char temp[10];
	sprintf(temp, "%d", val);
	cfg.set(cat, key, temp);
}

void StoreIni(const char *cat, const char *key, int8 val)
{
	char temp[10];
	sprintf(temp, "%d", (int32)val);
	cfg.set(cat, key, temp);
}

void StoreIni(const char *cat, const char *key, float val)
{
	char temp[10];
	sprintf(temp, "%f", val);
	cfg.set(cat, key, temp);
}

void StoreIni(const char *cat, const char *key, char *val, int size)
{
	cfg.set(cat, key, val);
}

const char *iniControllerActions[] = { "PED_FIREWEAPON", "PED_CYCLE_WEAPON_RIGHT", "PED_CYCLE_WEAPON_LEFT", "GO_FORWARD", "GO_BACK", "GO_LEFT", "GO_RIGHT", "PED_SNIPER_ZOOM_IN",
	"PED_SNIPER_ZOOM_OUT", "VEHICLE_ENTER_EXIT", "CAMERA_CHANGE_VIEW_ALL_SITUATIONS", "PED_JUMPING", "PED_SPRINT", "PED_LOOKBEHIND",
#ifdef BIND_VEHICLE_FIREWEAPON
	"VEHICLE_FIREWEAPON",
#endif
	"VEHICLE_ACCELERATE", "VEHICLE_BRAKE", "VEHICLE_CHANGE_RADIO_STATION", "VEHICLE_HORN", "TOGGLE_SUBMISSIONS", "VEHICLE_HANDBRAKE", "PED_1RST_PERSON_LOOK_LEFT",
	"PED_1RST_PERSON_LOOK_RIGHT", "VEHICLE_LOOKLEFT", "VEHICLE_LOOKRIGHT", "VEHICLE_LOOKBEHIND", "VEHICLE_TURRETLEFT", "VEHICLE_TURRETRIGHT", "VEHICLE_TURRETUP", "VEHICLE_TURRETDOWN",
	"PED_CYCLE_TARGET_LEFT", "PED_CYCLE_TARGET_RIGHT", "PED_CENTER_CAMERA_BEHIND_PLAYER", "PED_LOCK_TARGET", "NETWORK_TALK", "PED_1RST_PERSON_LOOK_UP", "PED_1RST_PERSON_LOOK_DOWN",
	"_CONTROLLERACTION_36", "TOGGLE_DPAD", "SWITCH_DEBUG_CAM_ON", "TAKE_SCREEN_SHOT", "SHOW_MOUSE_POINTER_TOGGLE" };

const char *iniControllerTypes[] = { "kbd:", "2ndKbd:", "mouse:", "joy:" };

const char *iniMouseButtons[] = {"LEFT","MIDDLE","RIGHT","WHLUP","WHLDOWN","X1","X2"};

const char *iniKeyboardButtons[] = {"ESC","F1","F2","F3","F4","F5","F6","F7","F8","F9","F10","F11","F12",
	"INS","DEL","HOME","END","PGUP","PGDN","UP","DOWN","LEFT","RIGHT","DIVIDE","TIMES","PLUS","MINUS","PADDEL",
	"PADEND","PADDOWN","PADPGDN","PADLEFT","PAD5","NUMLOCK","PADRIGHT","PADHOME","PADUP","PADPGUP","PADINS",
	"PADENTER", "SCROLL","PAUSE","BACKSP","TAB","CAPSLK","ENTER","LSHIFT","RSHIFT","SHIFT","LCTRL","RCTRL","LALT",
	"RALT", "LWIN", "RWIN", "APPS", "NULL"};

void LoadINIControllerSettings()
{
#ifdef DETECT_JOYSTICK_MENU
#ifdef XINPUT
	int storedJoy1 = -1;
	if (ReadIniIfExists("Controller", "JoystickName", &storedJoy1)) {
		CPad::XInputJoy1 = -1;
		CPad::XInputJoy2 = -1;
		XINPUT_STATE xstate;
		memset(&xstate, 0, sizeof(XINPUT_STATE));

		// Firstly confirm & set joy 1
		if (XInputGetState(storedJoy1, &xstate) == ERROR_SUCCESS) {
			CPad::XInputJoy1 = storedJoy1;
		}

		for (int i = 0; i <= 3; i++) {
			if (XInputGetState(i, &xstate) == ERROR_SUCCESS) {
				if (CPad::XInputJoy1 == -1)
					CPad::XInputJoy1 = i;
				else if (CPad::XInputJoy2 == -1 && i != CPad::XInputJoy1)
					CPad::XInputJoy2 = i;
			}
		}

		// There is no plug event on XInput, so let's leave XInputJoy1/2 as 0/1 respectively, and hotplug will be possible.
		if (CPad::XInputJoy1 == -1) {
			CPad::XInputJoy1 = 0;
			CPad::XInputJoy2 = 1;
		} else if (CPad::XInputJoy2 == -1) {
			CPad::XInputJoy2 = (CPad::XInputJoy1 + 1) % 4;
		}
	}
#else
	ReadIniIfExists("Controller", "JoystickName", gSelectedJoystickName, 128);
#endif
#endif
	// force to default GTA behaviour (never overwrite bindings on joy change/initialization) if user init'ed/set bindings before we introduced that
	if (!ReadIniIfExists("Controller", "PadButtonsInited", &ControlsManager.ms_padButtonsInited)) {
		ControlsManager.ms_padButtonsInited = cfg.category_size("Bindings") != 0 ? 16 : 0;
	}

	for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
		char value[128];
		if (ReadIniIfExists("Bindings", iniControllerActions[i], value, 128)) {
			for (int32 j = 0; j < MAX_CONTROLLERTYPES; j++){
				ControlsManager.ClearSettingsAssociatedWithAction((e_ControllerAction)i, (eControllerType)j);
			}

			for (char *binding = strtok(value,", "); binding != nil; binding = strtok(nil, ", ")) {
				int contType = -1;
				for (int32 k = 0; k < ARRAY_SIZE(iniControllerTypes); k++) {
					int len = strlen(iniControllerTypes[k]);
					if (strncmp(binding, iniControllerTypes[k], len) == 0) {
						contType = k;
						binding += len;
						break;
					}
				}
				if (contType == -1)
					continue;

				int contKey;
				if (contType == JOYSTICK) {
					char *temp;
					contKey = strtol(binding, &temp, 0);

				} else if (contType == KEYBOARD || contType == OPTIONAL_EXTRA) {
					if (strlen(binding) == 1) {
						contKey = binding[0];
					} else if(strcmp(binding, "SPC") == 0) {
						contKey = ' ';
					} else {
						for (int32 k = 0; k < ARRAY_SIZE(iniKeyboardButtons); k++) {
							if(strcmp(binding, iniKeyboardButtons[k]) == 0) {
								contKey = 1000 + k;
								break;
							}
						}
					}
				} else if (contType == MOUSE) {
					for (int32 k = 0; k < ARRAY_SIZE(iniMouseButtons); k++) {
						if(strcmp(binding, iniMouseButtons[k]) == 0) {
							contKey = 1 + k;
							break;
						}
					}
				}
				
				ControlsManager.SetControllerKeyAssociatedWithAction((e_ControllerAction)i, contKey, (eControllerType)contType);
			}
		}
	}
}

void SaveINIControllerSettings()
{
	for (int32 i = 0; i < MAX_CONTROLLERACTIONS; i++) {
		char value[128] = { '\0' };
		
		// upper limit should've been GetNumOfSettingsForAction(i), but sadly even R* doesn't use it's own system correctly, and there are gaps between orders.
		for (int32 j = SETORDER_1; j < MAX_SETORDERS; j++){

			// We respect the m_ContSetOrder, and join/implode/order the bindings according to that; using comma as seperator.
			for (int32 k = 0; k < MAX_CONTROLLERTYPES; k++){
				if (ControlsManager.m_aSettings[i][k].m_ContSetOrder == j) {
					char next[32];
					if (k == JOYSTICK) {
						snprintf(next, 32, "%s%d,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);

					} else if (k == KEYBOARD || k == OPTIONAL_EXTRA) {
						if (ControlsManager.m_aSettings[i][k].m_Key == ' ')
							snprintf(next, 32, "%sSPC,", iniControllerTypes[k]);
						else if (ControlsManager.m_aSettings[i][k].m_Key < 256)
							snprintf(next, 32, "%s%c,", iniControllerTypes[k], ControlsManager.m_aSettings[i][k].m_Key);
						else
							snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniKeyboardButtons[ControlsManager.m_aSettings[i][k].m_Key - 1000]);

					} else if (k == MOUSE) {
						snprintf(next, 32, "%s%s,", iniControllerTypes[k], iniMouseButtons[ControlsManager.m_aSettings[i][k].m_Key - 1]);
					}
					strcat(value, next);
					break;
				}
			}
		}
		int len = strlen(value);
		if (len > 0)
			value[len - 1] = '\0'; // to remove comma

		StoreIni("Bindings", iniControllerActions[i], value, 128);
	}

#ifdef DETECT_JOYSTICK_MENU
#ifdef XINPUT
	StoreIni("Controller", "JoystickName", CPad::XInputJoy1);
#else
	StoreIni("Controller", "JoystickName", gSelectedJoystickName, 128);
#endif
#endif
	StoreIni("Controller", "PadButtonsInited", ControlsManager.ms_padButtonsInited);
	cfg.write_file("re3.ini");
}

bool LoadINISettings()
{
	if (!cfg.load_file("re3.ini"))
		return false;

#ifdef IMPROVED_VIDEOMODE
	ReadIniIfExists("VideoMode", "Width", &FrontEndMenuManager.m_nPrefsWidth);
	ReadIniIfExists("VideoMode", "Height", &FrontEndMenuManager.m_nPrefsHeight);
	ReadIniIfExists("VideoMode", "Depth", &FrontEndMenuManager.m_nPrefsDepth);
	ReadIniIfExists("VideoMode", "Subsystem", &FrontEndMenuManager.m_nPrefsSubsystem);
	// Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
#else
	ReadIniIfExists("Graphics", "VideoMode", &FrontEndMenuManager.m_nDisplayVideoMode);
#endif
	ReadIniIfExists("Controller", "HeadBob1stPerson", &TheCamera.m_bHeadBob);
	ReadIniIfExists("Controller", "VerticalMouseSens", &TheCamera.m_fMouseAccelVertical);
	ReadIniIfExists("Controller", "HorizantalMouseSens", &TheCamera.m_fMouseAccelHorzntl);
	ReadIniIfExists("Controller", "InvertMouseVertically", &MousePointerStateHelper.bInvertVertically);
	ReadIniIfExists("Controller", "DisableMouseSteering", &CVehicle::m_bDisableMouseSteering);
	ReadIniIfExists("Controller", "Vibration", &FrontEndMenuManager.m_PrefsUseVibration);
	ReadIniIfExists("Audio", "SfxVolume", &FrontEndMenuManager.m_PrefsSfxVolume);
	ReadIniIfExists("Audio", "MusicVolume", &FrontEndMenuManager.m_PrefsMusicVolume);
	ReadIniIfExists("Audio", "Radio", &FrontEndMenuManager.m_PrefsRadioStation);
	ReadIniIfExists("Audio", "SpeakerType", &FrontEndMenuManager.m_PrefsSpeakers);
	ReadIniIfExists("Audio", "Provider", &FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
	ReadIniIfExists("Audio", "DynamicAcoustics", &FrontEndMenuManager.m_PrefsDMA);
	ReadIniIfExists("Display", "Brightness", &FrontEndMenuManager.m_PrefsBrightness);
	ReadIniIfExists("Display", "DrawDistance", &FrontEndMenuManager.m_PrefsLOD);
	ReadIniIfExists("Display", "Subtitles", &FrontEndMenuManager.m_PrefsShowSubtitles);
	ReadIniIfExists("Graphics", "AspectRatio", &FrontEndMenuManager.m_PrefsUseWideScreen);
	ReadIniIfExists("Graphics", "VSync", &FrontEndMenuManager.m_PrefsVsyncDisp);
	ReadIniIfExists("Graphics", "FrameLimiter", &FrontEndMenuManager.m_PrefsFrameLimiter);
	ReadIniIfExists("Graphics", "Trails", &CMBlur::BlurOn);
	ReadIniIfExists("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
	ReadIniIfExists("Controller", "Method", &FrontEndMenuManager.m_ControlMethod);
	ReadIniIfExists("General", "Language", &FrontEndMenuManager.m_PrefsLanguage);

#ifdef EXTENDED_COLOURFILTER
	ReadIniIfExists("CustomPipesValues", "PostFXIntensity", &CPostFX::Intensity);
#endif
#ifdef EXTENDED_PIPELINES
	ReadIniIfExists("CustomPipesValues", "NeoVehicleShininess", &CustomPipes::VehicleShininess);
	ReadIniIfExists("CustomPipesValues", "NeoVehicleSpecularity", &CustomPipes::VehicleSpecularity);
	ReadIniIfExists("CustomPipesValues", "RimlightMult", &CustomPipes::RimlightMult);
	ReadIniIfExists("CustomPipesValues", "LightmapMult", &CustomPipes::LightmapMult);
	ReadIniIfExists("CustomPipesValues", "GlossMult", &CustomPipes::GlossMult);
#endif
#ifdef NEW_RENDERER
	ReadIniIfExists("Rendering", "NewRenderer", &gbNewRenderer);
#endif

#ifdef PROPER_SCALING
	ReadIniIfExists("Draw", "ProperScaling", &CDraw::ms_bProperScaling);	
#endif
#ifdef FIX_RADAR
	ReadIniIfExists("Draw", "FixRadar", &CDraw::ms_bFixRadar);	
#endif
#ifdef FIX_SPRITES
	ReadIniIfExists("Draw", "FixSprites", &CDraw::ms_bFixSprites);	
#endif
#ifdef DRAW_GAME_VERSION_TEXT
	extern bool gDrawVersionText;
	ReadIniIfExists("General", "DrawVersionText", &gDrawVersionText);
#endif

#ifdef CUSTOM_FRONTEND_OPTIONS
	bool migrate = cfg.category_size("FrontendOptions") != 0;
	for (int i = 0; i < MENUPAGES; i++) {
		for (int j = 0; j < NUM_MENUROWS; j++) {
			CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
			if (option.m_Action == MENUACTION_NOTHING)
				break;
				
			// CFO check
			if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
				// CFO only supports saving uint8 right now

				// Migrate from old .ini to new .ini
				if (migrate && ReadIniIfExists("FrontendOptions", option.m_CFO->save, option.m_CFO->value))
					cfg.remove("FrontendOptions", option.m_CFO->save);
				else
					ReadIniIfExists(option.m_CFO->saveCat, option.m_CFO->save, option.m_CFO->value);

				if (option.m_Action == MENUACTION_CFO_SELECT) {
					option.m_CFOSelect->lastSavedValue = option.m_CFOSelect->displayedValue = *option.m_CFO->value;
				}
			}
		}
	}
#endif

	return true;
}

void SaveINISettings()
{
#ifdef IMPROVED_VIDEOMODE
	StoreIni("VideoMode", "Width", FrontEndMenuManager.m_nPrefsWidth);
	StoreIni("VideoMode", "Height", FrontEndMenuManager.m_nPrefsHeight);
	StoreIni("VideoMode", "Depth", FrontEndMenuManager.m_nPrefsDepth);
	StoreIni("VideoMode", "Subsystem", FrontEndMenuManager.m_nPrefsSubsystem);
	// Windowed mode is loaded below in CUSTOM_FRONTEND_OPTIONS section
#else
	StoreIni("Graphics", "VideoMode", FrontEndMenuManager.m_nDisplayVideoMode);
#endif
	StoreIni("Controller", "HeadBob1stPerson", TheCamera.m_bHeadBob);
	StoreIni("Controller", "VerticalMouseSens", TheCamera.m_fMouseAccelVertical);
	StoreIni("Controller", "HorizantalMouseSens", TheCamera.m_fMouseAccelHorzntl);
	StoreIni("Controller", "InvertMouseVertically", MousePointerStateHelper.bInvertVertically);
	StoreIni("Controller", "DisableMouseSteering", CVehicle::m_bDisableMouseSteering);
	StoreIni("Controller", "Vibration", FrontEndMenuManager.m_PrefsUseVibration);
	StoreIni("Audio", "SfxVolume", FrontEndMenuManager.m_PrefsSfxVolume);
	StoreIni("Audio", "MusicVolume", FrontEndMenuManager.m_PrefsMusicVolume);
	StoreIni("Audio", "Radio", FrontEndMenuManager.m_PrefsRadioStation);
	StoreIni("Audio", "SpeakerType", FrontEndMenuManager.m_PrefsSpeakers);
	StoreIni("Audio", "Provider", FrontEndMenuManager.m_nPrefsAudio3DProviderIndex);
	StoreIni("Audio", "DynamicAcoustics", FrontEndMenuManager.m_PrefsDMA);
	StoreIni("Display", "Brightness", FrontEndMenuManager.m_PrefsBrightness);
	StoreIni("Display", "DrawDistance", FrontEndMenuManager.m_PrefsLOD);
	StoreIni("Display", "Subtitles", FrontEndMenuManager.m_PrefsShowSubtitles);
	StoreIni("Graphics", "AspectRatio", FrontEndMenuManager.m_PrefsUseWideScreen);
	StoreIni("Graphics", "VSync", FrontEndMenuManager.m_PrefsVsyncDisp);
	StoreIni("Graphics", "FrameLimiter", FrontEndMenuManager.m_PrefsFrameLimiter);
	StoreIni("Graphics", "Trails", CMBlur::BlurOn);
	StoreIni("General", "SkinFile", FrontEndMenuManager.m_PrefsSkinFile, 256);
	StoreIni("Controller", "Method", FrontEndMenuManager.m_ControlMethod);
	StoreIni("General", "Language", FrontEndMenuManager.m_PrefsLanguage);

#ifdef EXTENDED_COLOURFILTER
	StoreIni("CustomPipesValues", "PostFXIntensity", CPostFX::Intensity);
#endif
#ifdef EXTENDED_PIPELINES
	StoreIni("CustomPipesValues", "NeoVehicleShininess", CustomPipes::VehicleShininess);
	StoreIni("CustomPipesValues", "NeoVehicleSpecularity", CustomPipes::VehicleSpecularity);
	StoreIni("CustomPipesValues", "RimlightMult", CustomPipes::RimlightMult);
	StoreIni("CustomPipesValues", "LightmapMult", CustomPipes::LightmapMult);
	StoreIni("CustomPipesValues", "GlossMult", CustomPipes::GlossMult);
#endif
#ifdef NEW_RENDERER
	StoreIni("Rendering", "NewRenderer", gbNewRenderer);
#endif

#ifdef PROPER_SCALING	
	StoreIni("Draw", "ProperScaling", CDraw::ms_bProperScaling);	
#endif
#ifdef FIX_RADAR
	StoreIni("Draw", "FixRadar", CDraw::ms_bFixRadar);
#endif
#ifdef FIX_SPRITES
	StoreIni("Draw", "FixSprites", CDraw::ms_bFixSprites);	
#endif
#ifdef DRAW_GAME_VERSION_TEXT
	extern bool gDrawVersionText;
	StoreIni("General", "DrawVersionText", gDrawVersionText);
#endif
#ifdef CUSTOM_FRONTEND_OPTIONS
	for (int i = 0; i < MENUPAGES; i++) {
		for (int j = 0; j < NUM_MENUROWS; j++) {
			CMenuScreenCustom::CMenuEntry &option = aScreens[i].m_aEntries[j];
			if (option.m_Action == MENUACTION_NOTHING)
				break;
				
			if (option.m_Action < MENUACTION_NOTHING && option.m_CFO->save) {
				// Beware: CFO only supports saving uint8 right now
				StoreIni(option.m_CFO->saveCat, option.m_CFO->save, *option.m_CFO->value);
			}
		}
	}
#endif

	cfg.write_file("re3.ini");
}

#endif


#ifdef DEBUGMENU
void WeaponCheat();
void HealthCheat();
void TankCheat();
void BlowUpCarsCheat();
void ChangePlayerCheat();
void MayhemCheat();
void EverybodyAttacksPlayerCheat();
void WeaponsForAllCheat();
void FastTimeCheat();
void SlowTimeCheat();
void MoneyCheat();
void ArmourCheat();
void WantedLevelUpCheat();
void WantedLevelDownCheat();
void SunnyWeatherCheat();
void CloudyWeatherCheat();
void RainyWeatherCheat();
void FoggyWeatherCheat();
void FastWeatherCheat();
void OnlyRenderWheelsCheat();
void ChittyChittyBangBangCheat();
void StrongGripCheat();
void NastyLimbsCheat();

DebugMenuEntry *carCol1;
DebugMenuEntry *carCol2;

void
SpawnCar(int id)
{
	CVector playerpos;
	CStreaming::RequestModel(id, 0);
	CStreaming::LoadAllRequestedModels(false);
	if(CStreaming::HasModelLoaded(id)){
		playerpos = FindPlayerCoors();
		int node;
		if(!CModelInfo::IsBoatModel(id)){
			node = ThePaths.FindNodeClosestToCoors(playerpos, 0, 100.0f, false, false);
			if(node < 0)
				return;
		}

		CVehicle *v;
		if(CModelInfo::IsBoatModel(id))
			v = new CBoat(id, RANDOM_VEHICLE);
		else
			v = new CAutomobile(id, RANDOM_VEHICLE);

		v->bHasBeenOwnedByPlayer = true;
		if(carCol1)
			DebugMenuEntrySetAddress(carCol1, &v->m_currentColour1);
		if(carCol2)
			DebugMenuEntrySetAddress(carCol2, &v->m_currentColour2);

		if(CModelInfo::IsBoatModel(id))
			v->SetPosition(TheCamera.GetPosition() + TheCamera.GetForward()*15.0f);
		else
			v->SetPosition(ThePaths.m_pathNodes[node].GetPosition());

		v->GetMatrix().GetPosition().z += 4.0f;
		v->SetOrientation(0.0f, 0.0f, 3.49f);
		v->SetStatus(STATUS_ABANDONED);
		v->m_nDoorLock = CARLOCK_UNLOCKED;
		CWorld::Add(v);
	}
}

static void
FixCar(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;
	veh->m_fHealth = 1000.0f;
	if(!veh->IsCar())
		return;
	((CAutomobile*)veh)->Damage.SetEngineStatus(0);
	((CAutomobile*)veh)->Fix();
}

#ifdef MENU_MAP
static void
TeleportToWaypoint(void)
{
	if (FindPlayerVehicle()) {
		if (CRadar::TargetMarkerId != -1)
			FindPlayerVehicle()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FindPlayerVehicle()->GetColModel()->boundingSphere.center.z));
	} else
		if(CRadar::TargetMarkerId != -1)
			FindPlayerPed()->Teleport(CRadar::TargetMarkerPos + CVector(0.0f, 0.0f, FEET_OFFSET));
}
#endif

static void
SwitchCarCollision(void)
{
	if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
		FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
}

static int engineStatus;
static void
SetEngineStatus(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;
	if(!veh->IsCar())
		return;
	((CAutomobile*)veh)->Damage.SetEngineStatus(engineStatus);
}

static void
ToggleComedy(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;
	veh->bComedyControls = !veh->bComedyControls;
}

static void
PlaceOnRoad(void)
{
	CVehicle *veh = FindPlayerVehicle();
	if(veh == nil)
		return;

	if(veh->IsCar())
		((CAutomobile*)veh)->PlaceOnRoadProperly();
}

static void
ResetCamStatics(void)
{
	TheCamera.Cams[TheCamera.ActiveCam].ResetStatics = true;
}

#ifdef MISSION_SWITCHER
int8 nextMissionToSwitch = 0;
static void
SwitchToMission(void)
{
	CTheScripts::SwitchToMission(nextMissionToSwitch);
}
#endif

#ifdef USE_CUSTOM_ALLOCATOR
static void ParseHeap(void) { gMainHeap.ParseHeap(); }
#endif

static const char *carnames[] = {
	"landstal", "idaho", "stinger", "linerun", "peren", "sentinel", "patriot", "firetruk", "trash", "stretch", "manana", "infernus", "blista", "pony",
	"mule", "cheetah", "ambulan", "fbicar", "moonbeam", "esperant", "taxi", "kuruma", "bobcat", "mrwhoop", "bfinject", "corpse", "police", "enforcer",
	"securica", "banshee", "predator", "bus", "rhino", "barracks", "train", "chopper", "dodo", "coach", "cabbie", "stallion", "rumpo", "rcbandit",
	"bellyup", "mrwongs", "mafia", "yardie", "yakuza", "diablos", "columb", "hoods", "airtrain", "deaddodo", "speeder", "reefer", "panlant", "flatbed",
	"yankee", "escape", "borgnine", "toyz", "ghost",
};

//#include <list>

static CTweakVar** TweakVarsList;
static int TweakVarsListSize = -1;
static bool bAddTweakVarsNow = false;
static const char *pTweakVarsDefaultPath = NULL;

void CTweakVars::Add(CTweakVar *var)
{
	if(TweakVarsListSize == -1) {
		TweakVarsList = (CTweakVar**)malloc(64 * sizeof(CTweakVar*));
		TweakVarsListSize = 0;
	}
	if(TweakVarsListSize > 63)
		TweakVarsList = (CTweakVar**) realloc(TweakVarsList, (TweakVarsListSize + 1) * sizeof(CTweakVar*));

	TweakVarsList[TweakVarsListSize++] = var;
//	TweakVarsList.push_back(var);
	
	if ( bAddTweakVarsNow )
		var->AddDBG(pTweakVarsDefaultPath);
}

void CTweakVars::AddDBG(const char *path)
{
	pTweakVarsDefaultPath = path;

	for(int i = 0; i < TweakVarsListSize; ++i)
		TweakVarsList[i]->AddDBG(pTweakVarsDefaultPath);
	
	bAddTweakVarsNow = true;
}

void CTweakSwitch::AddDBG(const char *path)
{		
	DebugMenuEntry *e = DebugMenuAddVar(m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar, m_pFunc, 1, m_nMin, m_nMax, m_aStr);
	DebugMenuEntrySetWrap(e, true);
}
	
void CTweakFunc::AddDBG  (const char *path) { DebugMenuAddCmd     (m_pPath == NULL ? path : m_pPath, m_pVarName, m_pFunc); }
void CTweakBool::AddDBG  (const char *path) { DebugMenuAddVarBool8(m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pBoolVar,  NULL); }
void CTweakInt8::AddDBG  (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (int8_t *)m_pIntVar,   NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt8::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint8_t *)m_pIntVar,  NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakInt16::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (int16_t *)m_pIntVar,  NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt16::AddDBG(const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint16_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakInt32::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (int32_t *)m_pIntVar,  NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakUInt32::AddDBG(const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (uint32_t *)m_pIntVar, NULL, m_nStep, m_nLoawerBound, m_nUpperBound, NULL); }
void CTweakFloat::AddDBG (const char *path) { DebugMenuAddVar     (m_pPath == NULL ? path : m_pPath, m_pVarName, (float *)m_pIntVar,    NULL, m_nStep, m_nLoawerBound, m_nUpperBound); }

/*
static const char *wt[] = {
			"Sunny", "Cloudy", "Rainy", "Foggy"
		};

SETTWEAKPATH("TEST");		
TWEAKSWITCH(CWeather::NewWeatherType, 0, 3, wt, NULL);
*/

void
DebugMenuPopulate(void)
{
	if(1){
		static const char *weathers[] = {
			"Sunny", "Cloudy", "Rainy", "Foggy"
		};
		DebugMenuEntry *e;
		e = DebugMenuAddVar("Time & Weather", "Current Hour", &CClock::GetHoursRef(), nil, 1, 0, 23, nil);
		DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "Current Minute", &CClock::GetMinutesRef(),
			[](){ CWeather::InterpolationValue = CClock::GetMinutes()/60.0f; }, 1, 0, 59, nil);
			DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "Old Weather", (int16*)&CWeather::OldWeatherType, nil, 1, 0, 3, weathers);
		DebugMenuEntrySetWrap(e, true);
		e = DebugMenuAddVar("Time & Weather", "New Weather", (int16*)&CWeather::NewWeatherType, nil, 1, 0, 3, weathers);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddVar("Time & Weather", "Wind", (float*)&CWeather::Wind, nil, 0.1f, 0.0f, 1.0f);
		DebugMenuAddVar("Time & Weather", "Time scale", (float*)&CTimer::GetTimeScale(), nil, 0.1f, 0.0f, 10.0f);

		DebugMenuAddCmd("Cheats", "Weapons", WeaponCheat);
		DebugMenuAddCmd("Cheats", "Money", MoneyCheat);
		DebugMenuAddCmd("Cheats", "Health", HealthCheat);
		DebugMenuAddCmd("Cheats", "Wanted level up", WantedLevelUpCheat);
		DebugMenuAddCmd("Cheats", "Wanted level down", WantedLevelDownCheat);
		DebugMenuAddCmd("Cheats", "Tank", TankCheat);
		DebugMenuAddCmd("Cheats", "Blow up cars", BlowUpCarsCheat);
		DebugMenuAddCmd("Cheats", "Change player", ChangePlayerCheat);
		DebugMenuAddCmd("Cheats", "Mayhem", MayhemCheat);
		DebugMenuAddCmd("Cheats", "Everybody attacks player", EverybodyAttacksPlayerCheat);
		DebugMenuAddCmd("Cheats", "Weapons for all", WeaponsForAllCheat);
		DebugMenuAddCmd("Cheats", "Fast time", FastTimeCheat);
		DebugMenuAddCmd("Cheats", "Slow time", SlowTimeCheat);
		DebugMenuAddCmd("Cheats", "Armour", ArmourCheat);
		DebugMenuAddCmd("Cheats", "Sunny weather", SunnyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Cloudy weather", CloudyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Rainy weather", RainyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Foggy weather", FoggyWeatherCheat);
		DebugMenuAddCmd("Cheats", "Fast weather", FastWeatherCheat);
		DebugMenuAddCmd("Cheats", "Only render wheels", OnlyRenderWheelsCheat);
		DebugMenuAddCmd("Cheats", "Chitty chitty bang bang", ChittyChittyBangBangCheat);
		DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
		DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);

		static int spawnCarId = MI_LANDSTAL;
		e = DebugMenuAddVar("Spawn", "Spawn Car ID", &spawnCarId, nil, 1, MI_LANDSTAL, MI_GHOST, carnames);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddCmd("Spawn", "Spawn Car", [](){
			if(spawnCarId == MI_TRAIN ||
			   spawnCarId == MI_CHOPPER ||
			   spawnCarId == MI_AIRTRAIN ||
			   spawnCarId == MI_DEADDODO ||
			   spawnCarId == MI_ESCAPE)
				return;
			SpawnCar(spawnCarId);
		});
		static uint8 dummy;
		carCol1 = DebugMenuAddVar("Spawn", "First colour", &dummy, nil, 1, 0, 255, nil);
		carCol2 = DebugMenuAddVar("Spawn", "Second colour", &dummy, nil, 1, 0, 255, nil);
		DebugMenuAddCmd("Spawn", "Spawn Stinger", [](){ SpawnCar(MI_STINGER); });
		DebugMenuAddCmd("Spawn", "Spawn Infernus", [](){ SpawnCar(MI_INFERNUS); });
		DebugMenuAddCmd("Spawn", "Spawn Cheetah", [](){ SpawnCar(MI_CHEETAH); });
		DebugMenuAddCmd("Spawn", "Spawn Esperanto", [](){ SpawnCar(MI_ESPERANT); });
		DebugMenuAddCmd("Spawn", "Spawn Stallion", [](){ SpawnCar(MI_STALLION); });
		DebugMenuAddCmd("Spawn", "Spawn Kuruma", [](){ SpawnCar(MI_KURUMA); });
		DebugMenuAddCmd("Spawn", "Spawn Taxi", [](){ SpawnCar(MI_TAXI); });
		DebugMenuAddCmd("Spawn", "Spawn Police", [](){ SpawnCar(MI_POLICE); });
		DebugMenuAddCmd("Spawn", "Spawn Enforcer", [](){ SpawnCar(MI_ENFORCER); });
		DebugMenuAddCmd("Spawn", "Spawn Banshee", [](){ SpawnCar(MI_BANSHEE); });
		DebugMenuAddCmd("Spawn", "Spawn Yakuza", [](){ SpawnCar(MI_YAKUZA); });
		DebugMenuAddCmd("Spawn", "Spawn Yardie", [](){ SpawnCar(MI_YARDIE); });
		DebugMenuAddCmd("Spawn", "Spawn Dodo", [](){ SpawnCar(MI_DODO); });
		DebugMenuAddCmd("Spawn", "Spawn Rhino", [](){ SpawnCar(MI_RHINO); });
		DebugMenuAddCmd("Spawn", "Spawn Firetruck", [](){ SpawnCar(MI_FIRETRUCK); });
		DebugMenuAddCmd("Spawn", "Spawn Predator", [](){ SpawnCar(MI_PREDATOR); });

		DebugMenuAddVarBool8("Render", "Draw hud", &CHud::m_Wants_To_Draw_Hud, nil);
		DebugMenuAddVarBool8("Render", "PS2 Alpha test Emu", &gPS2alphaTest, nil);
		DebugMenuAddVarBool8("Render", "Frame limiter", &FrontEndMenuManager.m_PrefsFrameLimiter, nil);
		DebugMenuAddVarBool8("Render", "VSynch", &FrontEndMenuManager.m_PrefsVsync, nil);
		DebugMenuAddVar("Render", "Max FPS", &RsGlobal.maxFPS, nil, 1, 1, 1000, nil);
#ifdef NEW_RENDERER
		DebugMenuAddVarBool8("Render", "new renderer", &gbNewRenderer, nil);
extern bool gbRenderRoads;
extern bool gbRenderEverythingBarRoads;
//extern bool gbRenderFadingInUnderwaterEntities;
extern bool gbRenderFadingInEntities;
extern bool gbRenderWater;
extern bool gbRenderBoats;
extern bool gbRenderVehicles;
extern bool gbRenderWorld0;
extern bool gbRenderWorld1;
extern bool gbRenderWorld2;
		DebugMenuAddVarBool8("Render", "gbRenderRoads", &gbRenderRoads, nil);
		DebugMenuAddVarBool8("Render", "gbRenderEverythingBarRoads", &gbRenderEverythingBarRoads, nil);
//		DebugMenuAddVarBool8("Render", "gbRenderFadingInUnderwaterEntities", &gbRenderFadingInUnderwaterEntities, nil);
		DebugMenuAddVarBool8("Render", "gbRenderFadingInEntities", &gbRenderFadingInEntities, nil);
		DebugMenuAddVarBool8("Render", "gbRenderWater", &gbRenderWater, nil);
		DebugMenuAddVarBool8("Render", "gbRenderBoats", &gbRenderBoats, nil);
		DebugMenuAddVarBool8("Render", "gbRenderVehicles", &gbRenderVehicles, nil);
		DebugMenuAddVarBool8("Render", "gbRenderWorld0", &gbRenderWorld0, nil);
		DebugMenuAddVarBool8("Render", "gbRenderWorld1", &gbRenderWorld1, nil);
		DebugMenuAddVarBool8("Render", "gbRenderWorld2", &gbRenderWorld2, nil);
#endif

#ifdef EXTENDED_COLOURFILTER
		static const char *filternames[] = { "None", "Simple", "Normal", "Mobile" };
		e = DebugMenuAddVar("Render", "Colourfilter", &CPostFX::EffectSwitch, nil, 1, CPostFX::POSTFX_OFF, CPostFX::POSTFX_MOBILE, filternames);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddVar("Render", "Intensity", &CPostFX::Intensity, nil, 0.05f, 0, 10.0f);
		DebugMenuAddVarBool8("Render", "Motion Blur", &CPostFX::MotionBlurOn, nil);
#endif
#ifdef EXTENDED_PIPELINES
		static const char *vehpipenames[] = { "MatFX", "Neo" };
		e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
			1, CustomPipes::VEHICLEPIPE_MATFX, CustomPipes::VEHICLEPIPE_NEO, vehpipenames);
		DebugMenuEntrySetWrap(e, true);
		DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
		DebugMenuAddVar("Render", "Neo Vehicle Specularity", &CustomPipes::VehicleSpecularity, nil, 0.1f, 0, 1.0f);
		DebugMenuAddVarBool8("Render", "Neo Ped Rim light enable", &CustomPipes::RimlightEnable, nil);
		DebugMenuAddVar("Render", "Mult", &CustomPipes::RimlightMult, nil, 0.1f, 0, 1.0f);
		DebugMenuAddVarBool8("Render", "Neo World Lightmaps enable", &CustomPipes::LightmapEnable, nil);
		DebugMenuAddVar("Render", "Mult", &CustomPipes::LightmapMult, nil, 0.1f, 0, 1.0f);
		DebugMenuAddVarBool8("Render", "Neo Road Gloss enable", &CustomPipes::GlossEnable, nil);
		DebugMenuAddVar("Render", "Mult", &CustomPipes::GlossMult, nil, 0.1f, 0, 1.0f);
#endif
		DebugMenuAddVarBool8("Render", "Show Ped Paths", &gbShowPedPaths, nil);
		DebugMenuAddVarBool8("Render", "Show Car Paths", &gbShowCarPaths, nil);
		DebugMenuAddVarBool8("Render", "Show Car Path Links", &gbShowCarPathsLinks, nil);
		DebugMenuAddVarBool8("Render", "Show Ped Road Groups", &gbShowPedRoadGroups, nil);
		DebugMenuAddVarBool8("Render", "Show Car Road Groups", &gbShowCarRoadGroups, nil);
		DebugMenuAddVarBool8("Render", "Show Collision Lines", &gbShowCollisionLines, nil);
		DebugMenuAddVarBool8("Render", "Show Collision Polys", &gbShowCollisionPolys, nil);
		DebugMenuAddVarBool8("Render", "Don't render Buildings", &gbDontRenderBuildings, nil);
		DebugMenuAddVarBool8("Render", "Don't render Big Buildings", &gbDontRenderBigBuildings, nil);
		DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
		DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
		DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
		DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
		
#ifdef PROPER_SCALING	
		DebugMenuAddVarBool8("Draw", "Proper Scaling", &CDraw::ms_bProperScaling, nil);
#endif
#ifdef FIX_RADAR
		DebugMenuAddVarBool8("Draw", "Fix Radar", &CDraw::ms_bFixRadar, nil);
#endif
#ifdef FIX_SPRITES
		DebugMenuAddVarBool8("Draw", "Fix Sprites", &CDraw::ms_bFixSprites, nil);
#endif

		
#ifdef DRAW_GAME_VERSION_TEXT
		extern bool gDrawVersionText;
		DebugMenuAddVarBool8("Debug", "Version Text", &gDrawVersionText, nil);
#endif
#ifndef FINAL
		DebugMenuAddVarBool8("Debug", "Print Memory Usage", &gbPrintMemoryUsage, nil);
#ifdef USE_CUSTOM_ALLOCATOR
		DebugMenuAddCmd("Debug", "Parse Heap", ParseHeap);
#endif
#endif
		DebugMenuAddVarBool8("Debug", "Show cullzone debug stuff", &gbShowCullZoneDebugStuff, nil);
		DebugMenuAddVarBool8("Debug", "Disable zone cull", &gbDisableZoneCull, nil);

		DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
#ifdef GTA_SCENE_EDIT
		DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
#endif
#ifdef MENU_MAP
		DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif
		DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
		DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
		DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
		DebugMenuAddCmd("Debug", "Fix Car", FixCar);
		DebugMenuAddCmd("Debug", "Toggle Comedy Controls", ToggleComedy);
		DebugMenuAddCmd("Debug", "Place Car on Road", PlaceOnRoad);

		DebugMenuAddVarBool8("Debug", "Catalina Heli On", &CHeli::CatalinaHeliOn, nil);
		DebugMenuAddCmd("Debug", "Catalina Fly By", CHeli::StartCatalinaFlyBy);
		DebugMenuAddCmd("Debug", "Catalina Take Off", CHeli::CatalinaTakeOff);
		DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
		DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);

		DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
		DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
		DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);

		DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
#ifdef TIMEBARS
		DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
#endif
#ifdef MISSION_SWITCHER
		DebugMenuEntry *missionEntry;
		static const char* missions[] = {
			"Intro Movie", "Hospital Info Scene", "Police Station Info Scene",
			"RC Diablo Destruction", "RC Mafia Massacre", "RC Rumpo Rampage", "RC Casino Calamity",
			"Patriot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem",
			"Paramedic", "Firefighter", "Vigilante", "Taxi Driver",
			"The Crook", "The Thieves", "The Wife", "Her Lover",
			"Give Me Liberty and Luigi's Girls", "Don't Spank My Bitch Up", "Drive Misty For Me", "Pump-Action Pimp", "The Fuzz Ball",
			"Mike Lips Last Lunch", "Farewell 'Chunky' Lee Chong", "Van Heist", "Cipriani's Chauffeur", "Dead Skunk In The Trunk", "The Getaway",
			"Taking Out The Laundry", "The Pick-Up", "Salvatore's Called A Meeting", "Triads And Tribulations", "Blow Fish", "Chaperone", "Cutting The Grass",
			"Bomb Da Base: Act I", "Bomb Da Base: Act II", "Last Requests", "Turismo", "I Scream, You Scream", "Trial By Fire", "Big'N'Veiny", "Sayonara Salvatore",
			"Under Surveillance", "Paparazzi Purge", "Payday For Ray", "Two-Faced Tanner", "Kanbu Bust-Out", "Grand Theft Auto", "Deal Steal", "Shima", "Smack Down",
			"Silence The Sneak", "Arms Shortage", "Evidence Dash", "Gone Fishing", "Plaster Blaster", "Marked Man",
			"Liberator", "Waka-Gashira Wipeout!", "A Drop In The Ocean", "Bling-Bling Scramble", "Uzi Rider", "Gangcar Round-Up", "Kingdom Come",
			"Grand Theft Aero", "Escort Service", "Decoy", "Love's Disappearance", "Bait", "Espresso-2-Go!", "S.A.M.",
			"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
		};

		missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
		DebugMenuEntrySetWrap(missionEntry, true);
		DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
#endif

		extern bool PrintDebugCode;
		extern int16 DebugCamMode;
		DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
#ifdef FREE_CAM
		DebugMenuAddVarBool8("Cam", "Free Cam", &CCamera::bFreeCam, nil);
#endif
		DebugMenuAddVarBool8("Cam", "Print Debug Code", &PrintDebugCode, nil);
		DebugMenuAddVar("Cam", "Cam Mode", &DebugCamMode, nil, 1, 0, CCam::MODE_EDITOR, nil);
		DebugMenuAddCmd("Cam", "Normal", []() { DebugCamMode = 0; });
		DebugMenuAddCmd("Cam", "Follow Ped With Bind", []() { DebugCamMode = CCam::MODE_FOLLOW_PED_WITH_BIND; });
		DebugMenuAddCmd("Cam", "Reaction", []() { DebugCamMode = CCam::MODE_REACTION; });
		DebugMenuAddCmd("Cam", "Chris", []() { DebugCamMode = CCam::MODE_CHRIS; });
		DebugMenuAddCmd("Cam", "Reset Statics", ResetCamStatics);

		CTweakVars::AddDBG("Debug");
	}
}
#endif

#ifndef __MWERKS__
#ifndef MASTER
const int   re3_buffsize = 1024;
static char re3_buff[re3_buffsize];
#endif

#ifndef MASTER
void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
{
#ifdef _WIN32
	int nCode;

	strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
	strcat_s(re3_buff, re3_buffsize, "\n" );	
	
	strcat_s(re3_buff, re3_buffsize, "File: ");
	strcat_s(re3_buff, re3_buffsize, filename );
	strcat_s(re3_buff, re3_buffsize, "\n" );	

	strcat_s(re3_buff, re3_buffsize, "Line: " );
	_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
	strcat_s(re3_buff, re3_buffsize, "\n");
	
	strcat_s(re3_buff, re3_buffsize, "Function: ");
	strcat_s(re3_buff, re3_buffsize, func );
	strcat_s(re3_buff, re3_buffsize, "\n" );	
	
	strcat_s(re3_buff, re3_buffsize, "Expression: ");
	strcat_s(re3_buff, re3_buffsize, expr);
	strcat_s(re3_buff, re3_buffsize, "\n");

	strcat_s(re3_buff, re3_buffsize, "\n" );
	strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");


	nCode = ::MessageBoxA(nil, re3_buff, "RE3 Assertion Failed!",
		MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);

	if (nCode == IDABORT)
	{
		raise(SIGABRT);
		_exit(3);
	}

	if (nCode == IDRETRY)
	{
		__debugbreak();
		return;
	}

	if (nCode == IDIGNORE)
		return;

	abort();
#else
	// TODO
	printf("\nRE3 ASSERT FAILED\n\tFile: %s\n\tLine: %d\n\tFunction: %s\n\tExpression: %s\n",filename,lineno,func,expr);
	assert(false);
#endif
}
#endif

void re3_debug(const char *format, ...)
{
#ifndef MASTER
	va_list va;
	va_start(va, format);
#ifdef _WIN32
	vsprintf_s(re3_buff, re3_buffsize, format, va);
#else
	vsprintf(re3_buff, format, va);
#endif
	va_end(va);

	printf("%s", re3_buff);
	CDebug::DebugAddText(re3_buff);
#endif
}

#ifndef MASTER
void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...)
{
	char buff[re3_buffsize *2];
	va_list va;
	va_start(va, format);
#ifdef _WIN32
	vsprintf_s(re3_buff, re3_buffsize, format, va);
	va_end(va);
	
	sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
#else
	vsprintf(re3_buff, format, va);
	va_end(va);
	
	sprintf(buff, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
#endif

	OutputDebugString(buff);
}
#endif

#ifndef MASTER
void re3_usererror(const char *format, ...)
{
	va_list va;
	va_start(va, format);
#ifdef _WIN32
	vsprintf_s(re3_buff, re3_buffsize, format, va);
	va_end(va);
	
	::MessageBoxA(nil, re3_buff, "RE3 Error!",
		MB_OK|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);

	raise(SIGABRT);
	_exit(3);
#else
	vsprintf(re3_buff, format, va);
	printf("\nRE3 Error!\n\t%s\n",re3_buff);
	assert(false);
#endif
}
#endif
#endif

#ifdef VALIDATE_SAVE_SIZE
int32 _saveBufCount;
#endif