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-rw-r--r--src/core/re3.cpp2
-rw-r--r--src/extras/custompipes.cpp2
-rw-r--r--src/extras/custompipes.h2
-rw-r--r--src/extras/custompipes_d3d9.cpp11
-rw-r--r--src/extras/custompipes_gl.cpp11
-rw-r--r--src/extras/shaders/leedsVehicle_mobile.vert2
-rw-r--r--src/extras/shaders/leedsVehicle_mobile_PS.hlsl1
-rw-r--r--src/extras/shaders/leedsVehicle_mobile_VS.hlsl3
-rw-r--r--src/extras/shaders/leedsVehicle_mobile_vs_gl.inc2
9 files changed, 15 insertions, 21 deletions
diff --git a/src/core/re3.cpp b/src/core/re3.cpp
index b7f8c8b2..efb6ec3b 100644
--- a/src/core/re3.cpp
+++ b/src/core/re3.cpp
@@ -669,7 +669,7 @@ extern bool gbRenderWorld2;
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
1, CustomPipes::VEHICLEPIPE_PS2, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
DebugMenuEntrySetWrap(e, true);
- DebugMenuAddVarBool8("Render", "Chrome cheat", &CustomPipes::bChromeCheat, nil);
+ DebugMenuAddVarBool8("Render", "Glass Cars cheat", &CustomPipes::gGlassCarsCheat, nil);
extern bool gbRenderDebugEnvMap;
DebugMenuAddVarBool8("Render", "Show Env map", &gbRenderDebugEnvMap, nil);
// DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
diff --git a/src/extras/custompipes.cpp b/src/extras/custompipes.cpp
index a636f8b0..247aa4b1 100644
--- a/src/extras/custompipes.cpp
+++ b/src/extras/custompipes.cpp
@@ -46,7 +46,7 @@ CustomMatCopy(void *dst, void *src, int32, int32)
rw::TexDictionary *neoTxd;
-bool bChromeCheat;
+bool gGlassCarsCheat;
bool bRenderingEnvMap;
int32 EnvMapSize = 512;
rw::Camera *EnvMapCam;
diff --git a/src/extras/custompipes.h b/src/extras/custompipes.h
index 9674a6d1..e83201ff 100644
--- a/src/extras/custompipes.h
+++ b/src/extras/custompipes.h
@@ -75,7 +75,7 @@ void CustomPipeInit(void);
void CustomPipeShutdown(void);
void SetTxdFindCallback(void);
-extern bool bChromeCheat;
+extern bool gGlassCarsCheat;
extern bool bRenderingEnvMap;
extern int32 EnvMapSize;
extern rw::Camera *EnvMapCam;
diff --git a/src/extras/custompipes_d3d9.cpp b/src/extras/custompipes_d3d9.cpp
index 1dc4c0bb..9a02f874 100644
--- a/src/extras/custompipes_d3d9.cpp
+++ b/src/extras/custompipes_d3d9.cpp
@@ -114,7 +114,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
uploadMatrices(atomic->getFrame()->getLTM());
setVertexShader(leedsVehicle_VS);
- if(bChromeCheat)
+ if(gGlassCarsCheat)
setPixelShader(leedsVehicle_blend_PS);
else
setPixelShader(leedsVehicle_add_PS);
@@ -131,10 +131,11 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *header)
SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 255);
float coef = 0.0f;
- if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP)
+ if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
- if(bChromeCheat && coef > 0.0f)
- coef = 1.0f;
+ if(gGlassCarsCheat)
+ coef = 1.0f;
+ }
d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1);
setMaterial(m->color, m->surfaceProps);
@@ -205,7 +206,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::d3d9::InstanceDataHeader *he
float coef = 0.0f;
if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
- if(bChromeCheat)
+ if(gGlassCarsCheat)
coef = 1.0f;
}
d3ddevice->SetPixelShaderConstantF(PSLOC_shininess, (float*)&coef, 1);
diff --git a/src/extras/custompipes_gl.cpp b/src/extras/custompipes_gl.cpp
index 35a30316..eeb62b8d 100644
--- a/src/extras/custompipes_gl.cpp
+++ b/src/extras/custompipes_gl.cpp
@@ -122,7 +122,7 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
InstanceData *inst = header->inst;
rw::int32 n = header->numMeshes;
- if(bChromeCheat)
+ if(gGlassCarsCheat)
leedsVehicleShader_blend->use();
else
leedsVehicleShader_add->use();
@@ -138,10 +138,11 @@ leedsVehicleRenderCB(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *header)
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
float coef = 0.0f;
- if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP)
+ if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
- if(bChromeCheat && coef > 0.0f)
- coef = 1.0f;
+ if(gGlassCarsCheat)
+ coef = 1.0f;
+ }
glUniform1f(U(u_fxparams), coef);
setMaterial(m->color, m->surfaceProps);
@@ -216,7 +217,7 @@ leedsVehicleRenderCB_mobile(rw::Atomic *atomic, rw::gl3::InstanceDataHeader *hea
float coef = 0.0f;
if(RpMatFXMaterialGetEffects(m) == rpMATFXEFFECTENVMAP){
coef = CClock::ms_EnvMapTimeMultiplicator * RpMatFXMaterialGetEnvMapCoefficient(m)*0.5f;
- if(bChromeCheat)
+ if(gGlassCarsCheat)
coef = 1.0f;
}
glUniform1f(U(u_fxparams), coef);
diff --git a/src/extras/shaders/leedsVehicle_mobile.vert b/src/extras/shaders/leedsVehicle_mobile.vert
index e18c2f02..b2123fa4 100644
--- a/src/extras/shaders/leedsVehicle_mobile.vert
+++ b/src/extras/shaders/leedsVehicle_mobile.vert
@@ -26,11 +26,9 @@ main(void)
v_color = in_color;
vec4 combinedAmbient = mix(u_emiss, u_amb, Normal.z);
-// v_color.rgb += u_ambLight.rgb*surfAmbient;
v_color.rgb += combinedAmbient.rgb*surfAmbient;
v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;
v_lightingCont = max(0.5, (v_color.r + v_color.g + v_color.b) / 3.0);
-// v_color = clamp(v_color, 0.0, 1.0);
v_color *= u_matColor;
// for fresnel
diff --git a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
index e81c66c9..da09b872 100644
--- a/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
+++ b/src/extras/shaders/leedsVehicle_mobile_PS.hlsl
@@ -45,7 +45,6 @@ float4 main(VS_out input) : COLOR
float opacity = lerp(minOpacity, maxOpacity, fresnel)*pass1.a;
float4 color = pass1 + float4(reflectivity * envOut, 0.0);
-//float4 color = float4(reflectivity, reflectivity, reflectivity, reflectivity);
color.a = opacity;
color.rgb = lerp(fogColor.rgb, color.rgb, input.TexCoord0.z);
diff --git a/src/extras/shaders/leedsVehicle_mobile_VS.hlsl b/src/extras/shaders/leedsVehicle_mobile_VS.hlsl
index 667c0963..3085c5e4 100644
--- a/src/extras/shaders/leedsVehicle_mobile_VS.hlsl
+++ b/src/extras/shaders/leedsVehicle_mobile_VS.hlsl
@@ -38,15 +38,12 @@ VS_out main(in VS_in input)
output.Color = input.Prelight;
float4 combinedAmbient = lerp(emissive, ambient, N.z);
-// output.Color.rgb += ambientLight.rgb * surfAmbient;
output.Color.rgb += combinedAmbient.rgb * surfAmbient;
int i;
for(i = 0; i < numDirLights; i++)
output.Color.xyz += DoDirLight(lights[i+firstDirLight], N)*surfDiffuse;
lightingCont = max(0.5, (output.Color.r + output.Color.g + output.Color.b) / 3.0);
- // PS2 clamps before material color
-// output.Color = clamp(output.Color, 0.0, 1.0);
output.Color *= matCol;
// for fresnel
diff --git a/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc b/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc
index b1f07563..3609e369 100644
--- a/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc
+++ b/src/extras/shaders/leedsVehicle_mobile_vs_gl.inc
@@ -27,11 +27,9 @@ const char *leedsVehicle_mobile_vert_src =
" v_color = in_color;\n"
" vec4 combinedAmbient = mix(u_emiss, u_amb, Normal.z);\n"
-"// v_color.rgb += u_ambLight.rgb*surfAmbient;\n"
" v_color.rgb += combinedAmbient.rgb*surfAmbient;\n"
" v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n"
" v_lightingCont = max(0.5, (v_color.r + v_color.g + v_color.b) / 3.0);\n"
-"// v_color = clamp(v_color, 0.0, 1.0);\n"
" v_color *= u_matColor;\n"
" // for fresnel\n"