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-rw-r--r--src/core/Pad.cpp2
-rw-r--r--src/entities/Physical.cpp22
-rw-r--r--src/vehicles/Automobile.cpp78
-rw-r--r--src/vehicles/HandlingMgr.h4
4 files changed, 53 insertions, 53 deletions
diff --git a/src/core/Pad.cpp b/src/core/Pad.cpp
index feda19c6..23c2f896 100644
--- a/src/core/Pad.cpp
+++ b/src/core/Pad.cpp
@@ -151,7 +151,7 @@ void PickUpChicksCheat()
if ( FindPlayerVehicle() && (FindPlayerVehicle()->IsCar() || FindPlayerVehicle()->IsBike()) )
{
CVehicle *vehicle = FindPlayerVehicle();
- if ( FindPlayerVehicle()->m_vehType == 5 )
+ if ( FindPlayerVehicle()->IsBike() )
{
if ( vehicle->pPassengers[0] )
vehicle->pPassengers[0]->SetObjective(OBJECTIVE_LEAVE_CAR, vehicle);
diff --git a/src/entities/Physical.cpp b/src/entities/Physical.cpp
index 07d1d0b4..f2045b1e 100644
--- a/src/entities/Physical.cpp
+++ b/src/entities/Physical.cpp
@@ -547,21 +547,21 @@ CPhysical::ApplyGravity(void)
return;
#ifdef WALLCLIMB_CHEAT
if (gGravityCheat && this == FindPlayerVehicle()) {
- static CVector v1(0.0f, 0.0f, 1.0f), v2(0.0f, 0.0f, 1.0f);
- CVector prop = GetPosition() - (GetUp() + GetUp());
+ static CVector gravityUp(0.0f, 0.0f, 1.0f), surfaceUp(0.0f, 0.0f, 1.0f);
+ CVector belowCar = GetPosition() - 2.0f*GetUp();
CColPoint point;
CEntity* entity;
- if (CWorld::ProcessLineOfSight(GetPosition(), prop, point, entity, true, false, false, false, false, false))
- v2 = point.normal;
+ if (CWorld::ProcessLineOfSight(GetPosition(), belowCar, point, entity, true, false, false, false, false, false))
+ surfaceUp = point.normal;
else
- v2 = CVector(0.0f, 0.0f, 1.0f);
- float coef = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
- v1 = v1 * (1.0f - coef) + v2 * coef;
- if (v1.MagnitudeSqr() < 0.1f)
- v1 = CVector(0.0f, 0.0f, 1.0f);
+ surfaceUp = CVector(0.0f, 0.0f, 1.0f);
+ float t = clamp(CTimer::GetTimeStep() * 0.5f, 0.05f, 0.8f);
+ gravityUp = gravityUp * (1.0f - t) + surfaceUp * t;
+ if (gravityUp.MagnitudeSqr() < 0.1f)
+ gravityUp = CVector(0.0f, 0.0f, 1.0f);
else
- v1.Normalise();
- m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * v1;
+ gravityUp.Normalise();
+ m_vecMoveSpeed -= GRAVITY * CTimer::GetTimeStep() * gravityUp;
return;
}
#endif
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index ad3d9c3f..cafd4a36 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -737,7 +737,7 @@ CAutomobile::ProcessControl(void)
float fwdSpeed = Abs(DotProduct(m_vecMoveSpeed, GetForward()));
CVector contactPoints[4]; // relative to model
CVector contactSpeeds[4]; // speed at contact points
- CVector springDirections[4]; // normalized, in model space
+ CVector springDirections[4]; // normalized, in world space
for(i = 0; i < 4; i++){
// Set spring under certain circumstances
@@ -925,10 +925,10 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd, wheelRight, tmp;
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
@@ -968,10 +968,10 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
@@ -1015,9 +1015,7 @@ CAutomobile::ProcessControl(void)
if(!IsRealHeli()){
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
@@ -1025,13 +1023,13 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
@@ -1039,6 +1037,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
}
@@ -1065,7 +1065,7 @@ CAutomobile::ProcessControl(void)
if(m_fTireTemperature > 2.0f)
m_fTireTemperature = 2.0f;
}
- }else if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier)){
+ }else if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier)){
rearBrake = 0.0f;
rearTraction = 0.0f;
// BUG: missing timestep
@@ -1075,10 +1075,10 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal)*m_aWheelColPoints[CARWHEEL_REAR_LEFT].normal;
wheelFwd.Normalise();
@@ -1120,10 +1120,10 @@ CAutomobile::ProcessControl(void)
#endif
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_REAR_RIGHT].normal;
wheelFwd.Normalise();
@@ -1159,7 +1159,7 @@ CAutomobile::ProcessControl(void)
}
}
- if(m_doingBurnout && !mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) &&
+ if(m_doingBurnout && mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) &&
(m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING || m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)){
m_fTireTemperature += 0.001f*CTimer::GetTimeStep();
if(m_fTireTemperature > 3.0f)
@@ -1174,9 +1174,7 @@ CAutomobile::ProcessControl(void)
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
if(bIsHandbrakeOn)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] = 0.0f;
- else if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
- else{
+ else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
@@ -1184,15 +1182,15 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
}
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
if(bIsHandbrakeOn)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] = 0.0f;
- else if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
- else{
+ else if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
@@ -1200,6 +1198,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
}
@@ -1215,10 +1215,10 @@ CAutomobile::ProcessControl(void)
CVector wheelFwd, wheelRight, tmp;
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_LEFT].normal;
@@ -1258,10 +1258,10 @@ CAutomobile::ProcessControl(void)
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
- fThrust = 0.0f;
- else
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
fThrust = acceleration;
+ else
+ fThrust = 0.0f;
wheelFwd = GetForward();
wheelFwd -= DotProduct(wheelFwd, m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal)*m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].normal;
@@ -1305,9 +1305,7 @@ CAutomobile::ProcessControl(void)
if (!IsRealHeli()) {
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
@@ -1315,13 +1313,13 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
}
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
- if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
- m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
- else{
+ if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) && acceleration != 0.0f){
if(acceleration > 0.0f){
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
@@ -1329,6 +1327,8 @@ CAutomobile::ProcessControl(void)
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
}
+ }else{
+ m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
}
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
}
diff --git a/src/vehicles/HandlingMgr.h b/src/vehicles/HandlingMgr.h
index 446395f2..8d290f7d 100644
--- a/src/vehicles/HandlingMgr.h
+++ b/src/vehicles/HandlingMgr.h
@@ -273,7 +273,7 @@ public:
tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; }
tFlyingHandlingData *GetFlyingPointer(uint8 id);
tBoatHandlingData *GetBoatPointer(uint8 id);
- bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
- bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
+ bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'F'; }
+ bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType != 'R'; }
};
extern cHandlingDataMgr mod_HandlingManager;