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-rw-r--r--src/control/Garages.cpp205
-rw-r--r--src/control/Garages.h6
2 files changed, 134 insertions, 77 deletions
diff --git a/src/control/Garages.cpp b/src/control/Garages.cpp
index 27392591..672c3381 100644
--- a/src/control/Garages.cpp
+++ b/src/control/Garages.cpp
@@ -3,12 +3,14 @@
#include "Garages.h"
#include "main.h"
+#include "DMAudio.h"
#include "General.h"
#include "Font.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
#include "ModelIndices.h"
+#include "Pad.h"
#include "Particle.h"
#include "PlayerPed.h"
#include "Replay.h"
@@ -16,10 +18,11 @@
#include "Text.h"
#include "Timer.h"
#include "Vehicle.h"
+#include "Wanted.h"
#include "World.h"
#define CRUSHER_GARAGE_X1 (1135.5f)
-#define CRUSHER_GARAGE_Y1 (7.0f)
+#define CRUSHER_GARAGE_Y1 (57.0f)
#define CRUSHER_GARAGE_Z1 (-1.0f)
#define CRUSHER_GARAGE_X2 (1149.5f)
#define CRUSHER_GARAGE_Y2 (63.7f)
@@ -29,61 +32,61 @@
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
-#define CRUSHER_CRANE_SPEED 0.005f
+#define CRUSHER_CRANE_SPEED (0.005f)
// Prices
-#define BOMB_PRICE 1000
-#define RESPRAY_PRICE 1000
+#define BOMB_PRICE (1000)
+#define RESPRAY_PRICE (1000)
// Distances
-#define DISTANCE_TO_CALL_OFF_CHASE 10.0f
-#define DISTANCE_FOR_MRWHOOP_HACK 4.0f
-#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f
-#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE 17.0f
-#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f
-#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE 25.0
-#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 40.0f
-#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT 2.4f
-#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR 15.0f
-#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE 70.0f
-#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT 1.7f
-#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR 10.0f
-#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE 5.0f
+#define DISTANCE_TO_CALL_OFF_CHASE (10.0f)
+#define DISTANCE_FOR_MRWHOOP_HACK (4.0f)
+#define DISTANCE_TO_ACTIVATE_GARAGE (8.0f)
+#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE (17.0f)
+#define DISTANCE_TO_CLOSE_MISSION_GARAGE (30.0f)
+#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE (25.0f)
+#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE (40.0f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT (2.4f)
+#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR (15.0f)
+#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE (70.0f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT (1.7f)
+#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR (10.0f)
+#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE (5.0f)
// Time
-#define TIME_TO_RESPRAY 2000
-#define TIME_TO_SETUP_BOMB 2000
-#define TIME_TO_CRUSH_CAR 3000
-#define TIME_TO_PROCESS_KEEPCAR_GARAGE 2000
+#define TIME_TO_RESPRAY (2000)
+#define TIME_TO_SETUP_BOMB (2000)
+#define TIME_TO_CRUSH_CAR (3000)
+#define TIME_TO_PROCESS_KEEPCAR_GARAGE (2000)
// Respray stuff
-#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f
-#define NUM_PARTICLES_IN_RESPRAY 200
+#define FREE_RESPRAY_HEALTH_THRESHOLD (970.0f)
+#define NUM_PARTICLES_IN_RESPRAY (200)
// Bomb stuff
-#define KGS_OF_EXPLOSIVES_IN_BOMB 10
+#define KGS_OF_EXPLOSIVES_IN_BOMB (10)
// Collect specific cars stuff
-#define REWARD_FOR_FIRST_POLICE_CAR 5000
-#define REWARD_FOR_FIRST_BANK_VAN 5000
-#define MAX_POLICE_CARS_TO_COLLECT 10
-#define MAX_BANK_VANS_TO_COLLECT 10
+#define REWARD_FOR_FIRST_POLICE_CAR (5000)
+#define REWARD_FOR_FIRST_BANK_VAN (5000)
+#define MAX_POLICE_CARS_TO_COLLECT (10)
+#define MAX_BANK_VANS_TO_COLLECT (10)
// Collect cars stuff
-#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE 0.03f
+#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE (0.03f)
// Crusher stuff
-#define CRUSHER_VEHICLE_TEST_SPAN 8
-#define CRUSHER_MIN_REWARD 25
-#define CRUSHER_MAX_REWARD 125
-#define CRUSHER_REWARD_COEFFICIENT 1.0f/500000
+#define CRUSHER_VEHICLE_TEST_SPAN (8)
+#define CRUSHER_MIN_REWARD (25)
+#define CRUSHER_MAX_REWARD (125)
+#define CRUSHER_REWARD_COEFFICIENT (1.0f/500000)
// Hideout stuff
-#define MAX_STORED_CARS_IN_INDUSTRIAL 1
-#define MAX_STORED_CARS_IN_COMMERCIAL NUM_GARAGE_STORED_CARS
-#define MAX_STORED_CARS_IN_SUBURBAN NUM_GARAGE_STORED_CARS
-#define HIDEOUT_DOOR_SPEED_COEFFICIENT 1.7f
-#define TIME_BETWEEN_HIDEOUT_MESSAGES 18000
+#define MAX_STORED_CARS_IN_INDUSTRIAL (1)
+#define MAX_STORED_CARS_IN_COMMERCIAL (NUM_GARAGE_STORED_CARS)
+#define MAX_STORED_CARS_IN_SUBURBAN (NUM_GARAGE_STORED_CARS)
+#define HIDEOUT_DOOR_SPEED_COEFFICIENT (1.7f)
+#define TIME_BETWEEN_HIDEOUT_MESSAGES (18000)
int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
@@ -192,7 +195,7 @@ int16 CGarages::AddOne(float X1, float Y1, float Z1, float X2, float Y2, float Z
pGarage->m_fDoor1Z = Z1;
pGarage->m_fDoor2Z = Z1;
pGarage->m_eGarageType = type;
- pGarage->field_24 = 0;
+ pGarage->m_bRecreateDoorOnNextRefresh = false;
pGarage->m_bRotatedDoor = false;
pGarage->m_bCameraFollowsPlayer = false;
pGarage->RefreshDoorPointers(true);
@@ -281,16 +284,18 @@ void CGarage::Update()
TheCamera.pToGarageWeAreIn = this;
CGarages::bCamShouldBeOutisde = true;
}
- if (pVehicle && IsEntityEntirelyOutside(pVehicle, 0.0f))
- TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
- if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
- if (pVehicle->IsWithinArea(
- m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
- m_fX2 + DISTANCE_FOR_MRWHOOP_HACK,
- m_fY1 - DISTANCE_FOR_MRWHOOP_HACK,
- m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
- TheCamera.pToGarageWeAreIn = this;
- CGarages::bCamShouldBeOutisde = true;
+ if (pVehicle) {
+ if (IsEntityEntirelyOutside(pVehicle, 0.0f))
+ TheCamera.pToGarageWeAreInForHackAvoidFirstPerson = this;
+ if (pVehicle->GetModelIndex() == MI_MRWHOOP) {
+ if (pVehicle->IsWithinArea(
+ m_fX1 - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fX2 + DISTANCE_FOR_MRWHOOP_HACK,
+ m_fY1 - DISTANCE_FOR_MRWHOOP_HACK,
+ m_fY2 + DISTANCE_FOR_MRWHOOP_HACK)) {
+ TheCamera.pToGarageWeAreIn = this;
+ CGarages::bCamShouldBeOutisde = true;
+ }
}
}
}
@@ -329,7 +334,7 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
- m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_RESPRAY;
@@ -426,7 +431,7 @@ void CGarage::Update()
m_fY2 + DISTANCE_TO_CALL_OFF_CHASE);
break;
case GS_OPENING:
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -471,7 +476,7 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
- m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
@@ -530,7 +535,7 @@ void CGarage::Update()
break;
}
case GS_OPENING:
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -564,7 +569,7 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
- m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
@@ -593,7 +598,7 @@ void CGarage::Update()
}
break;
case GS_OPENING:
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -630,7 +635,7 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
- m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -677,7 +682,7 @@ void CGarage::Update()
m_pTarget = FindPlayerVehicle();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -726,7 +731,7 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
- m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -766,7 +771,7 @@ void CGarage::Update()
m_pTarget = FindPlayerVehicle();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -787,7 +792,7 @@ void CGarage::Update()
m_eGarageState = GS_CLOSING;
break;
case GS_CLOSING:
- m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -798,7 +803,7 @@ void CGarage::Update()
case GS_FULLYCLOSED:
break;
case GS_OPENING:
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -901,7 +906,7 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
- m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
@@ -929,7 +934,7 @@ void CGarage::Update()
m_eGarageState = GS_OPENING;
break;
case GS_OPENING:
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -949,7 +954,7 @@ void CGarage::Update()
case GARAGE_FOR_SCRIPT_TO_OPEN:
switch (m_eGarageState) {
case GS_OPENING:
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -969,7 +974,7 @@ void CGarage::Update()
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
switch (m_eGarageState) {
case GS_CLOSING:
- m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -977,7 +982,7 @@ void CGarage::Update()
UpdateDoorsHeight();
break;
case GS_OPENING:
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -1022,9 +1027,9 @@ void CGarage::Update()
#ifndef FIX_BUGS // TODO: check and replace with ifdef
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
- m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
#else
- m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
#endif
@@ -1043,7 +1048,7 @@ void CGarage::Update()
{
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
- distance < SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
+ distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
if (m_pDoor1) {
if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
@@ -1071,7 +1076,7 @@ void CGarage::Update()
break;
}
case GS_OPENING:
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -1096,7 +1101,7 @@ void CGarage::Update()
}
break;
case GS_CLOSING:
- m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = max(0.0f, m_fDoorPos - (m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
@@ -1112,7 +1117,7 @@ void CGarage::Update()
m_eGarageState = GS_OPENING;
break;
case GS_OPENING:
- m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
+ m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + (m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED) * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
@@ -1192,9 +1197,59 @@ void CGarages::PrintMessages()
WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); }
WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); }
WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); }
-WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); }
+
+void CGarage::UpdateCrusherAngle()
+{
+ RefreshDoorPointers(false);
+ m_pDoor2->GetMatrix().SetRotateXOnly(TWOPI - m_fDoorPos);
+ m_pDoor2->GetMatrix().UpdateRW();
+ m_pDoor2->UpdateRwFrame();
+}
+
WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); }
-WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); }
+
+// This is dumb but there is no way to avoid goto. What was there originally even?
+static bool DoINeedToRefreshPointer(CEntity* pDoor, bool bIsDummy, int8 nIndex)
+{
+ bool bNeedToFindDoorEntities = false;
+ if (pDoor) {
+ if (bIsDummy) {
+ if (CPools::GetDummyPool()->IsFreeSlot(CPools::GetDummyPool()->GetJustIndex((CDummy*)pDoor)))
+ return true;
+ if (nIndex != CPools::GetDummyPool()->GetIndex((CDummy*)pDoor))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
+ return true;
+ }
+ else {
+ if (CPools::GetObjectPool()->IsFreeSlot(CPools::GetObjectPool()->GetJustIndex((CObject*)pDoor)))
+ return true;
+ if (nIndex != CPools::GetObjectPool()->GetIndex((CObject*)pDoor))
+ bNeedToFindDoorEntities = true;
+ if (!CGarages::IsModelIndexADoor(pDoor->GetModelIndex()))
+ return true;
+ }
+ }
+ return bNeedToFindDoorEntities;
+}
+
+void CGarage::RefreshDoorPointers(bool bCreate)
+{
+ bool bNeedToFindDoorEntities = true;
+ if (!bCreate && !m_bRecreateDoorOnNextRefresh)
+ bNeedToFindDoorEntities = false;
+ if (DoINeedToRefreshPointer(m_pDoor1, m_bDoor1IsDummy, m_bDoor1PoolIndex))
+ bNeedToFindDoorEntities = true;
+ if (DoINeedToRefreshPointer(m_pDoor2, m_bDoor2IsDummy, m_bDoor2PoolIndex))
+ bNeedToFindDoorEntities = true;
+ if (bNeedToFindDoorEntities)
+ FindDoorsEntities();
+ if (m_pDoor1 && bCreate)
+ debug("Created door 1 for type %d", m_eGarageType);
+ if (m_pDoor2 && bCreate)
+ debug("Created door 2 for type %d", m_eGarageType);
+}
+
WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
@@ -1356,4 +1411,6 @@ STARTPATCHES
#ifndef PS2
InjectHook(0x421E10, CGarages::Shutdown, PATCH_JUMP);
#endif
+ InjectHook(0x421E40, CGarages::Update, PATCH_JUMP);
+ InjectHook(0x4268A0, &CGarage::UpdateCrusherAngle, PATCH_JUMP);
ENDPATCHES \ No newline at end of file
diff --git a/src/control/Garages.h b/src/control/Garages.h
index f12ccd0f..e39a81fa 100644
--- a/src/control/Garages.h
+++ b/src/control/Garages.h
@@ -89,9 +89,9 @@ public:
CEntity *m_pDoor2;
uint8 m_bDoor1PoolIndex;
uint8 m_bDoor2PoolIndex;
- bool m_bIsDoor1Object;
- bool m_bIsDoor2Object;
- char field_24;
+ bool m_bDoor1IsDummy;
+ bool m_bDoor2IsDummy;
+ bool m_bRecreateDoorOnNextRefresh;
bool m_bRotatedDoor;
bool m_bCameraFollowsPlayer;
float m_fX1;