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-rw-r--r--src/audio/oal/stream.cpp34
-rw-r--r--src/audio/sampman.h6
-rw-r--r--src/audio/sampman_oal.cpp12
-rw-r--r--src/core/config.h14
4 files changed, 41 insertions, 25 deletions
diff --git a/src/audio/oal/stream.cpp b/src/audio/oal/stream.cpp
index f9c02821..8c7b3232 100644
--- a/src/audio/oal/stream.cpp
+++ b/src/audio/oal/stream.cpp
@@ -4,20 +4,23 @@
#include "stream.h"
#include "sampman.h"
-#ifdef AUDIO_OPUS
-#include <opusfile.h>
-#else
#ifdef _WIN32
#ifdef AUDIO_OAL_USE_SNDFILE
#pragma comment( lib, "libsndfile-1.lib" )
#endif
+#ifdef AUDIO_OAL_USE_MPG123
#pragma comment( lib, "libmpg123-0.lib" )
#endif
+#endif
#ifdef AUDIO_OAL_USE_SNDFILE
#include <sndfile.h>
#endif
+#ifdef AUDIO_OAL_USE_MPG123
#include <mpg123.h>
#endif
+#ifdef AUDIO_OAL_USE_OPUS
+#include <opusfile.h>
+#endif
#ifndef _WIN32
#include "crossplatform.h"
@@ -81,7 +84,6 @@ public:
CSortStereoBuffer SortStereoBuffer;
-#ifndef AUDIO_OPUS
class CImaADPCMDecoder
{
const uint16 StepTable[89] = {
@@ -461,11 +463,9 @@ public:
};
#endif
-#ifdef _WIN32
+#ifdef AUDIO_OAL_USE_MPG123
// fuzzy seek eliminates stutter when playing ADF but spams errors a lot (nothing breaks though)
#define MP3_USE_FUZZY_SEEK
-#endif // _WIN32
-
class CMP3File : public IDecoder
{
@@ -567,6 +567,7 @@ public:
}
};
+#endif
#define VAG_LINE_SIZE (0x10)
#define VAG_SAMPLES_IN_LINE (28)
@@ -804,7 +805,7 @@ public:
return bufSizePerChannel * m_nChannels;
}
};
-#else
+#ifdef AUDIO_OAL_USE_OPUS
class COpusFile : public IDecoder
{
OggOpusFile *m_FileH;
@@ -902,14 +903,14 @@ public:
void CStream::Initialise()
{
-#ifndef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_MPG123
mpg123_init();
#endif
}
void CStream::Terminate()
{
-#ifndef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_MPG123
mpg123_exit();
#endif
}
@@ -942,19 +943,20 @@ CStream::CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBU
DEV("Stream %s\n", m_aFilename);
-#ifndef AUDIO_OPUS
- if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
- m_pSoundFile = new CMP3File(m_aFilename);
- else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
+ if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".wav")], ".wav"))
#ifdef AUDIO_OAL_USE_SNDFILE
m_pSoundFile = new CSndFile(m_aFilename);
#else
m_pSoundFile = new CWavFile(m_aFilename);
#endif
+#ifdef AUDIO_OAL_USE_MPG123
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".mp3")], ".mp3"))
+ m_pSoundFile = new CMP3File(m_aFilename);
+#endif
else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".vb")], ".VB"))
m_pSoundFile = new CVbFile(m_aFilename, overrideSampleRate);
-#else
- if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
+#ifdef AUDIO_OAL_USE_OPUS
+ else if (!strcasecmp(&m_aFilename[strlen(m_aFilename) - strlen(".opus")], ".opus"))
m_pSoundFile = new COpusFile(m_aFilename);
#endif
else
diff --git a/src/audio/sampman.h b/src/audio/sampman.h
index 2284d385..72c3eb7f 100644
--- a/src/audio/sampman.h
+++ b/src/audio/sampman.h
@@ -218,7 +218,7 @@ extern uint32 BankStartOffset[MAX_SFX_BANKS];
extern int defaultProvider;
#endif
-#ifdef AUDIO_OPUS
+#if defined(OPUS_AUDIO_PATHS)
static char StreamedNameTable[][25] = {
"AUDIO\\HEAD.OPUS", "AUDIO\\CLASS.OPUS", "AUDIO\\KJAH.OPUS", "AUDIO\\RISE.OPUS", "AUDIO\\LIPS.OPUS", "AUDIO\\GAME.OPUS",
"AUDIO\\MSX.OPUS", "AUDIO\\FLASH.OPUS", "AUDIO\\CHAT.OPUS", "AUDIO\\HEAD.OPUS", "AUDIO\\POLICE.OPUS", "AUDIO\\CITY.OPUS",
@@ -254,9 +254,9 @@ static char StreamedNameTable[][25] = {
"AUDIO\\door_2.OPUS", "AUDIO\\door_3.OPUS", "AUDIO\\door_4.OPUS", "AUDIO\\door_5.OPUS", "AUDIO\\door_6.OPUS", "AUDIO\\t3_a.OPUS",
"AUDIO\\t3_b.OPUS", "AUDIO\\t3_c.OPUS", "AUDIO\\k1_b.OPUS", "AUDIO\\cat1.OPUS"};
#else
+#if defined(PS2_AUDIO_PATHS)
static char StreamedNameTable[][25]=
{
-#ifdef PS2_AUDIO
"AUDIO\\MUSIC\\HEAD.VB",
"AUDIO\\MUSIC\\CLASS.VB",
"AUDIO\\MUSIC\\KJAH.VB",
@@ -353,6 +353,8 @@ static char StreamedNameTable[][25]=
"AUDIO\\MUSIC\\MISCOM.VB",
"AUDIO\\MUSIC\\END.VB",
#else
+static char StreamedNameTable[][25] =
+{
"AUDIO\\HEAD.WAV",
"AUDIO\\CLASS.WAV",
"AUDIO\\KJAH.WAV",
diff --git a/src/audio/sampman_oal.cpp b/src/audio/sampman_oal.cpp
index 07d943e3..bb7f0aac 100644
--- a/src/audio/sampman_oal.cpp
+++ b/src/audio/sampman_oal.cpp
@@ -30,7 +30,7 @@
#include "MusicManager.h"
#include "Frontend.h"
#include "Timer.h"
-#ifdef AUDIO_OPUS
+#ifdef AUDIO_OAL_USE_OPUS
#include <opusfile.h>
#endif
@@ -83,7 +83,7 @@ char SampleBankDescFilename[] = "audio/sfx.SDT";
char SampleBankDataFilename[] = "audio/sfx.RAW";
FILE *fpSampleDescHandle;
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
OggOpusFile *fpSampleDataHandle;
#else
FILE *fpSampleDataHandle;
@@ -1218,7 +1218,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
return false;
}
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int samplesRead = 0;
int samplesSize = nSampleBankSize[nBank] / 2;
op_pcm_seek(fpSampleDataHandle, 0);
@@ -1331,7 +1331,7 @@ cSampleManager::LoadPedComment(uint32 nComment)
}
}
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int samplesRead = 0;
int samplesSize = m_aSamples[nComment].nSize / 2;
op_pcm_seek(fpSampleDataHandle, m_aSamples[nComment].nOffset / 2);
@@ -1978,7 +1978,7 @@ cSampleManager::InitialiseSampleBanks(void)
fpSampleDescHandle = fcaseopen(SampleBankDescFilename, "rb");
if ( fpSampleDescHandle == NULL )
return false;
-#ifndef AUDIO_OPUS
+#ifndef OPUS_SFX
fpSampleDataHandle = fcaseopen(SampleBankDataFilename, "rb");
if ( fpSampleDataHandle == NULL )
{
@@ -1996,7 +1996,7 @@ cSampleManager::InitialiseSampleBanks(void)
fpSampleDataHandle = op_open_file(SampleBankDataFilename, &e);
#endif
fread(m_aSamples, sizeof(tSample), TOTAL_AUDIO_SAMPLES, fpSampleDescHandle);
-#ifdef AUDIO_OPUS
+#ifdef OPUS_SFX
int32 _nSampleDataEndOffset = m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nOffset + m_aSamples[TOTAL_AUDIO_SAMPLES - 1].nSize;
#endif
fclose(fpSampleDescHandle);
diff --git a/src/core/config.h b/src/core/config.h
index 9e52311c..295ddee0 100644
--- a/src/core/config.h
+++ b/src/core/config.h
@@ -356,9 +356,21 @@ enum Config {
// Audio
#define RADIO_SCROLL_TO_PREV_STATION
#define AUDIO_CACHE
-//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
+//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
+#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
+#ifdef AUDIO_OPUS
+#define AUDIO_OAL_USE_OPUS // enable support of opus files
+#define OPUS_AUDIO_PATHS // changes audio paths to opus paths (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+#define OPUS_SFX // enable if your sfx.raw is encoded with opus (doesn't work if AUDIO_OAL_USE_OPUS isn't enabled)
+
+#ifndef AUDIO_OAL_USE_OPUS
+#undef OPUS_AUDIO_PATHS
+#undef OPUS_SFX
+#endif
+
+#endif
// IMG
#define BIG_IMG // allows to read larger img files