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path: root/src/animation/AnimManager.cpp (follow)
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* ducking & anim fixeray orçunus2020-06-201-2/+3
* Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-1/+1
* R to freeroam, idle anims, weapon and cam enum fixeray orçunus2020-05-291-1/+1
* only one sunbathe anim groupaap2020-05-181-1/+1
* Merge pull request #555 from erorcun/miamiaap2020-05-171-3/+3
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| * Weapon fixes and thingieseray orçunus2020-05-171-3/+3
* | Fix compilation errorsSergeanur2020-05-161-61/+61
* | Merge branch 'master' into miamiSergeanur2020-05-161-1/+2
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| * Remove magic consts from ms_aAnimAssocDefinitionsSergeanur2020-05-161-25/+28
| * fixes for animsaap2020-05-091-2/+2
| * named anim assoc flagsaap2020-05-091-29/+29
| * more small fixesaap2020-05-081-4/+4
* | Weapon layer in Pedseray orçunus2020-05-151-149/+500
* | some updates for scriptNikolay Korolev2020-05-101-1/+1
* | added some anim groupsaap2020-05-101-8/+62
* | CWeaponModelInfoaap2020-05-101-1/+2
* | back to ped.ifpaap2020-05-091-2/+1
* | peds starting to workaap2020-05-091-24/+16
* | removed cutscene headsaap2020-05-091-1/+1
* | named anim assoc flagsaap2020-05-091-29/+29
* | most of animation system done; little stuff here and thereaap2020-05-081-135/+234
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* few fixesaap2020-04-251-0/+6
* Remove patchesSergeanur2020-04-171-21/+1
* Some refs removed, little fixes and teleporteray orçunus2020-04-161-6/+6
* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-2/+3
* More more more audioFilip Gawin2019-08-271-27/+27
* General fixeseray orçunus2019-07-071-1/+1
* added animation system (with skin support for now)aap2019-06-111-0/+930