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fully reversed source code for gta III and gta VC
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audio
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AudioCollision.cpp
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2021-08-15
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity
Sergeanur
1
-2
/
+2
2021-08-12
Put more things under ifdef
Sergeanur
1
-2
/
+2
2021-07-27
cAudioManager::GetCollisionOneShotRatio cleanup
Sergeanur
1
-9
/
+10
2021-07-26
Audio changes:
Sergeanur
1
-214
/
+195
2021-06-24
Add macros to set sample loop offsets
Sergeanur
1
-6
/
+2
2021-06-24
Use bool8 in audio code
Sergeanur
1
-13
/
+13
2020-09-19
Renaming audio enum entries to something more like original
Sergeanur
1
-2
/
+2
2020-05-26
eSurfaceType
aap
1
-37
/
+37
2020-05-07
Fix looping collision sound
Sergeanur
1
-8
/
+8
2020-05-07
Fix GetDistanceSquared
Sergeanur
1
-1
/
+1
2020-05-07
Fixed arguments for sound collisions
Sergeanur
1
-54
/
+71
2020-04-28
Changing prefixes for some audio fields
Sergeanur
1
-9
/
+9
2020-04-20
Try to build with mingw
Filip Gawin
1
-1
/
+1
2020-04-17
Remove patches
Sergeanur
1
-12
/
+1
2020-04-14
Added missing audio ctors
Sergeanur
1
-0
/
+16
2020-04-12
Cleanup audio code
Filip Gawin
1
-4
/
+4
2020-04-09
normalized line endings to LF
aap
1
-403
/
+403
2020-04-07
Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
Filip Gawin
1
-9
/
+9
2020-03-22
Remove all constexpr
Filip Gawin
1
-1
/
+1
2020-03-22
Cleanup audio code + fixes for review
Filip Gawin
1
-9
/
+13
2020-02-02
Audio, use of enums and true/false
Sergeanur
1
-10
/
+10
2020-01-25
audio stuff
Sergeanur
1
-0
/
+399