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fully reversed source code for gta III and gta VC
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path:
root
/
src
/
audio
/
AudioCollision.cpp
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Commit message (
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Author
Age
Files
Lines
*
Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity
Sergeanur
2021-08-15
1
-2
/
+2
*
Put more things under ifdef
Sergeanur
2021-08-12
1
-2
/
+2
*
cAudioManager::GetCollisionOneShotRatio cleanup
Sergeanur
2021-07-27
1
-9
/
+10
*
Audio changes:
Sergeanur
2021-07-26
1
-214
/
+195
*
Add macros to set sample loop offsets
Sergeanur
2021-06-24
1
-6
/
+2
*
Use bool8 in audio code
Sergeanur
2021-06-24
1
-13
/
+13
*
Renaming audio enum entries to something more like original
Sergeanur
2020-09-19
1
-2
/
+2
*
eSurfaceType
aap
2020-05-26
1
-37
/
+37
*
Fix looping collision sound
Sergeanur
2020-05-07
1
-8
/
+8
*
Fix GetDistanceSquared
Sergeanur
2020-05-07
1
-1
/
+1
*
Fixed arguments for sound collisions
Sergeanur
2020-05-07
1
-54
/
+71
*
Changing prefixes for some audio fields
Sergeanur
2020-04-28
1
-9
/
+9
*
Try to build with mingw
Filip Gawin
2020-04-20
1
-1
/
+1
*
Remove patches
Sergeanur
2020-04-17
1
-12
/
+1
*
Added missing audio ctors
Sergeanur
2020-04-14
1
-0
/
+16
*
Cleanup audio code
Filip Gawin
2020-04-12
1
-4
/
+4
*
normalized line endings to LF
aap
2020-04-09
1
-403
/
+403
*
Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
Filip Gawin
2020-04-07
1
-9
/
+9
*
Remove all constexpr
Filip Gawin
2020-03-22
1
-1
/
+1
*
Cleanup audio code + fixes for review
Filip Gawin
2020-03-22
1
-9
/
+13
*
Audio, use of enums and true/false
Sergeanur
2020-02-02
1
-10
/
+10
*
audio stuff
Sergeanur
2020-01-25
1
-0
/
+399