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path: root/src/audio/AudioLogic.cpp (follow)
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* cleanup processVehicleRoman Masanin2020-09-181-14/+6
* cleanup processPlayerVehicleEngineRoman Masanin2020-09-181-74/+46
* fix conditions for processPlayerVehicleEngineRoman Masanin2020-09-181-8/+7
* revisit processVehicleRoman Masanin2020-09-151-123/+140
* finish work on ProcessPlayerVehicleEngine and cleanupRoman Masanin2020-09-141-246/+348
* Merge branch 'miami' of https://github.com/GTAmodding/re3 into miamiRoman Masanin2020-09-131-0/+31
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| * player mood enumSergeanur2020-09-091-3/+3
| * cMusicManager, cDMAudio, radio position save/load, a few commands implementedSergeanur2020-09-091-0/+31
* | vehicle audio(first part) and temp fix for openALRoman Masanin2020-09-131-110/+271
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* Stats(except displaying), PlayerInfo, marker fixeray orçunus2020-08-141-1/+0
* Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-07-221-7/+7
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| * Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-1/+1
| * Fix another floatSergeanur2020-07-181-1/+1
| * Fix some audio floatsSergeanur2020-07-181-6/+6
* | Merge branch 'master' into miamiSergeanur2020-07-161-43/+40
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| * Audio fixesSergeanur2020-07-161-43/+40
* | VC fighting, Peds, many fixes including ghost bikeseray orçunus2020-07-091-0/+2
* | Merge branch 'master' into miamiSergeanur2020-06-301-21/+15
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| * Audio fixesSergeanur2020-06-301-21/+15
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-3/+3
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| * Update AudioLogic.cppFire_Head2020-06-291-3/+3
| * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
* | Ped, Weapon and fixeseray orçunus2020-06-171-12/+12
* | fixesSergeanur2020-06-081-2/+2
* | miamification of some audio structsSergeanur2020-06-081-2/+21
* | Mission audio slotsSergeanur2020-06-081-108/+196
* | Merge branch 'master' into miamiSergeanur2020-06-061-36/+110
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| * ps2 audio banksSergeanur2020-06-061-161/+238
| * ProcessTrainAnnouncementsSergeanur2020-06-051-3/+3
| * fixes, mostly from miamieray orçunus2020-06-041-20/+19
| * Restore original logicSergeanur2020-05-271-2/+2
* | Peds, eSound and PedState enum, fixeseray orçunus2020-06-031-26/+27
* | Support of original mp3/wav/adfSergeanur2020-05-271-52/+377
* | Very basic compatibility with original sfx.raw/sdtSergeanur2020-05-261-1139/+106
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-261-659/+593
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| * eSurfaceTypeaap2020-05-261-28/+28
| * Even more audio cleanupsSergeanur2020-05-251-107/+104
| * Ped comments cleanupSergeanur2020-05-251-43/+53
| * More audio cleanup and bugfixesSergeanur2020-05-251-55/+44
| * Fix names of static variablesSergeanur2020-05-251-19/+19
| * cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur2020-05-251-149/+108
| * Clean cAudioManager::ProcessGarages up a bitSergeanur2020-05-241-89/+79
| * Even more small audio cleanupSergeanur2020-05-231-3/+3
| * More audio cleanupSergeanur2020-05-231-314/+318
* | eSurfaceTypeaap2020-05-261-28/+28
* | Compatibility with VC weapon.dat + new shotgunseray orçunus2020-05-231-4/+4
* | Pickup and audio fixeray orçunus2020-05-201-2/+2
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-05-201-67/+66
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| * Remove MAX_VOLUME dupsSergeanur2020-05-181-67/+66
* | Fix compilation errorsSergeanur2020-05-161-2521/+186
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* More small audio fixesSergeanur2020-05-161-7/+6
* Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-0/+8838