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path: root/src/audio/AudioLogic.cpp (follow)
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* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-1/+1
* Fix another floatSergeanur2020-07-181-1/+1
* Fix some audio floatsSergeanur2020-07-181-6/+6
* Audio fixesSergeanur2020-07-161-43/+40
* Audio fixesSergeanur2020-06-301-21/+15
* Update AudioLogic.cppFire_Head2020-06-291-3/+3
* IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-1/+1
* ps2 audio banksSergeanur2020-06-061-161/+238
* ProcessTrainAnnouncementsSergeanur2020-06-051-3/+3
* fixes, mostly from miamieray orçunus2020-06-041-20/+19
* Restore original logicSergeanur2020-05-271-2/+2
* eSurfaceTypeaap2020-05-261-28/+28
* Even more audio cleanupsSergeanur2020-05-251-107/+104
* Ped comments cleanupSergeanur2020-05-251-43/+53
* More audio cleanup and bugfixesSergeanur2020-05-251-55/+44
* Fix names of static variablesSergeanur2020-05-251-19/+19
* cAudioManager::ProcessPlayersVehicleEngine cleanup and fixesSergeanur2020-05-251-149/+108
* Clean cAudioManager::ProcessGarages up a bitSergeanur2020-05-241-89/+79
* Even more small audio cleanupSergeanur2020-05-231-3/+3
* More audio cleanupSergeanur2020-05-231-314/+318
* Remove MAX_VOLUME dupsSergeanur2020-05-181-67/+66
* More small audio fixesSergeanur2020-05-161-7/+6
* Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-0/+8838