| Commit message (Expand) | Author | Age | Files | Lines |
* | Merge branch 'miami' into lcs | Sergeanur | 2021-09-01 | 1 | -0/+5 |
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| * | Audio: add separate buffer for player comments like on PS2 to fix overflow, add ped comments debug to debug menu | Sergeanur | 2021-09-01 | 1 | -0/+5 |
* | | Merge branch 'miami' into lcs | Sergeanur | 2021-08-29 | 1 | -5/+5 |
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| * | Audio: fixing bugs, fixing types, making code more accurate to original | Sergeanur | 2021-08-29 | 1 | -5/+5 |
* | | CAutomobile done | aap | 2021-08-20 | 1 | -0/+1 |
* | | Merge branch 'miami' into lcs | Sergeanur | 2021-08-12 | 1 | -2/+12 |
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| * | Sync audio changes from master | Sergeanur | 2021-08-12 | 1 | -2/+12 |
| * | Make PS2 VB files work together with PC audio files | Sergeanur | 2021-07-15 | 1 | -39/+1126 |
| * | Make sampman stream functions default to stream 0 + type fixes | Sergeanur | 2021-06-24 | 1 | -10/+10 |
| * | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | 2021-06-24 | 1 | -4/+10 |
| * | Fix MAX_DIGITAL_MIXER_CHANNELS | Sergeanur | 2021-06-24 | 1 | -1/+1 |
| * | Use bool8 in audio code | Sergeanur | 2021-06-24 | 1 | -22/+22 |
* | | Make sampman stream functions default to stream 0 + type fixes | Sergeanur | 2021-06-24 | 1 | -10/+10 |
* | | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | 2021-06-24 | 1 | -4/+10 |
* | | Fix MAX_DIGITAL_MIXER_CHANNELS | Sergeanur | 2021-06-24 | 1 | -1/+1 |
* | | Use bool8 in audio code | Sergeanur | 2021-06-24 | 1 | -22/+22 |
* | | Fix engine sounds, player and male01 ped comments | Sergeanur | 2021-06-24 | 1 | -0/+2 |
* | | Fall back to mp3 if vb is not found | Sergeanur | 2021-06-24 | 1 | -212/+67 |
* | | LCS sfx + mission audio | Sergeanur | 2021-06-24 | 1 | -3/+3 |
* | | Merge remote-tracking branch 'origin/miami' into lcs | Sergeanur | 2021-01-23 | 1 | -1/+0 |
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| * | Includes overhaul, fix some compiler warnings | erorcun | 2021-01-23 | 1 | -1/+0 |
* | | CutsceneMgr done + use original VB audio + make interiors visible + use hashed model info names a bit | Sergeanur | 2021-01-11 | 1 | -1220/+63 |
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* | Make opus available alongside other formats | Sergeanur | 2021-01-07 | 1 | -5/+3 |
* | Add VB file list | Sergeanur | 2020-10-30 | 1 | -1/+109 |
* | OpenAL channels now use their own sound buffers | Sergeanur | 2020-10-28 | 1 | -5/+1 |
* | SampleManager | eray orçunus | 2020-10-12 | 1 | -2/+2 |
* | some style and bug fixes, updated sfx enum, and implemented processVehicleEngine | Roman Masanin | 2020-09-21 | 1 | -69/+85 |
* | cMusicManager, cDMAudio, radio position save/load, a few commands implemented | Sergeanur | 2020-09-09 | 1 | -1/+11 |
* | Merge branch 'master' into miami | Sergeanur | 2020-08-02 | 1 | -0/+37 |
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| * | Merge pull request #587 from Sergeanur/opus | Sergeanur | 2020-07-29 | 1 | -0/+37 |
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| | * | Merge branch 'master' into opus | Sergeanur | 2020-05-24 | 1 | -1/+1 |
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| | * | | opus support | Sergeanur | 2020-05-22 | 1 | -0/+37 |
| * | | | Add ps2 audio paths | Sergeanur | 2020-07-23 | 1 | -0/+98 |
* | | | | Mission audio slots | Sergeanur | 2020-06-08 | 1 | -1/+1 |
* | | | | Merge branch 'master' into miami | Sergeanur | 2020-06-06 | 1 | -0/+74 |
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| * | | | ps2 audio banks | Sergeanur | 2020-06-06 | 1 | -0/+74 |
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* | | | game logic | Nikolay Korolev | 2020-05-31 | 1 | -2/+2 |
* | | | Support of original mp3/wav/adf | Sergeanur | 2020-05-27 | 1 | -196/+1224 |
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* / | Fix OAL crash | Sergeanur | 2020-05-24 | 1 | -1/+1 |
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* | oal upd | Fire-Head | 2020-05-04 | 1 | -5/+343 |
* | ps2 particles, sampman oal started | Fire-Head | 2020-04-23 | 1 | -337/+5 |
* | Struct cleanup, various fixes, enable PS2 rand | eray orçunus | 2020-04-19 | 1 | -1/+1 |
* | Removed refs from sampman | Fire-Head | 2020-04-16 | 1 | -2/+2 |
* | Audio, use of enums and true/false | Sergeanur | 2020-02-02 | 1 | -0/+1 |
* | Implement PreloadMissionAudio + small fixes | Filip Gawin | 2019-10-27 | 1 | -1/+2 |
* | sampman cosmetic fix | Fire-Head | 2019-08-03 | 1 | -17/+20 |
* | sampman done | Fire-Head | 2019-08-02 | 1 | -0/+334 |