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path: root/src/core/Camera.cpp (follow)
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* syncNikolay Korolev2021-01-181-1/+2
* rename m_vehEnterType -> m_vehDooraap2021-01-131-1/+1
* garage cam fixaap2020-12-261-21/+25
* signed/unsigned fixes, and some other fixeserorcun2020-12-251-2/+2
* option for PC controlsaap2020-12-211-0/+4
* little cleanup and synch on templates and configaap2020-12-181-0/+2
* FixesSergeanur2020-12-081-0/+2
* Merge pull request #853 from erorcun/miamierorcun2020-12-021-3/+4
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| * PlayerPed and "Redefine controls" menu done, fixeserorcun2020-12-021-3/+4
* | cam lod dist fixaap2020-12-021-1/+1
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* cam fix; forgot some shadersaap2020-11-241-1/+4
* Pad, BulletInfo, ProjectileInfo, fixeseray orçunus2020-10-071-1/+1
* CGame done, Peds, fixeseray orçunus2020-08-301-1/+5
* implemented extended postfxaap2020-08-111-0/+5
* Merge branch 'master' into miamiSergeanur2020-07-291-2/+2
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| * The real pickup reflection fixSergeanur2020-07-291-2/+2
| * 64-bit on Windowseray orçunus2020-07-221-3/+3
| * avoid UBaap2020-07-201-2/+2
* | 64-bit on Windowseray orçunus2020-07-241-3/+3
* | CPlaneTrails and CPlaneBanners doneaap2020-07-201-2/+2
* | Frontend: Stats, Briefs, gta_vc.set, slider ranges, fixeseray orçunus2020-07-061-2/+2
* | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-291-9/+9
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| * Merge branch 'master' into ps2menuFire_Head2020-06-291-169/+409
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| | * Merge pull request #637 from Nick007J/masterNikolay Korolev2020-06-221-2/+2
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| | | * updated player control namesNikolay Korolev2020-06-211-2/+2
| | * | FOV fixaap2020-06-211-1/+1
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| | * ps2 cam transitions done (hopefully)aap2020-06-211-10/+77
| | * PS2 cam transition mostly workingaap2020-06-211-6/+87
| | * some PS2 cam code; fix for arrest camaap2020-06-201-13/+100
| | * ccamera cleanupaap2020-06-191-119/+118
| * | mips overdoseFire-Head2020-06-271-13/+38
* | | FOV fixaap2020-06-211-1/+1
* | | synch with re3aap2020-06-211-4/+4
* | | CCamera doneaap2020-06-201-394/+941
* | | Merge remote-tracking branch 'origin/master' into miamiSergeanur2020-06-151-0/+7
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| * | a few cam fixesaap2020-06-131-22/+21
| * | little CCam cleanup; fix in CWorld sphere testaap2020-06-121-1/+8
| * | fix UB shitaap2020-05-261-1/+1
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* | Fix vehicle cam. zoom valueseray orçunus2020-06-151-21/+51
* | some camera codeaap2020-06-141-111/+213
* | Message box, letterbox and ped attachingeray orçunus2020-06-071-16/+14
* | game logicNikolay Korolev2020-05-311-1/+1
* | fix UB shitaap2020-05-261-1/+1
* | CVehicleaap2020-05-251-0/+12
* | Menu borders and weapon fixeseray orçunus2020-05-241-11/+3
* | VC CMenuManager struct, ctor etc.eray orçunus2020-05-221-16/+8
* | CEntity and friendsaap2020-05-191-10/+1
* | full script basic supportNikolay Korolev2020-05-171-0/+2
* | Merge branch 'master' into miamiSergeanur2020-05-121-3/+13
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| * Fix linux warningsFilip Gawin2020-05-121-3/+13
| * Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-6/+0
* | garages + scriptNikolay Korolev2020-05-111-6/+6
* | most of animation system done; little stuff here and thereaap2020-05-081-9/+0
* | implemented most of timecycle and mbluraap2020-05-061-3/+1
* | getting the vice city map to workaap2020-05-051-0/+2
* | Revert "Remove Miami stuff"Sergeanur2020-05-051-0/+2
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* Remove Miami stuffSergeanur2020-05-051-2/+0
* implemented most of streamed collisions and big buildingsaap2020-05-051-0/+2
* SetPosition, final partSergeanur2020-05-051-19/+19
* GTA_BRIDGE and GTA_TRAIN definesaap2020-05-031-2/+6
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-211-22/+22
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| * Try to build with mingwFilip Gawin2020-04-201-22/+22
* | 1.1 patch stuffNikolay Korolev2020-04-191-1/+19
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* replays bug fixNikolay Korolev2020-04-181-0/+8
* Remove patchesSergeanur2020-04-171-56/+1
* rem refsFire-Head2020-04-171-3/+3
* More refs removedSergeanur2020-04-161-0/+1
* Default native resolution mode and small camera fixesSergeanur2020-04-151-0/+8
* Merge remote-tracking branch 'Fire-Head/master'Sergeanur2020-04-091-2/+2
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| * (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-2/+2
* | fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-1/+1
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* Reverting tabs back to spaces for aapSergeanur2020-04-081-34/+34
* Small camera fixesSergeanur2020-04-081-43/+43
* Menu maperay orçunus2020-04-071-9/+33
* CCamera fixesaap2020-04-031-170/+3234
* Finished CCam; various smaller thingsaap2020-03-271-1162/+9
* Remove unneeded double to float castsFilip Gawin2020-03-221-1/+1
* Fixes for Serge's reviewFilip Gawin2020-03-221-66/+66
* script 1000-1154Nikolay Korolev2020-02-161-0/+8
* suggested fixesSergeanur2020-01-301-1/+2
* cameraSergeanur2020-01-291-6/+70
* CPlayerPed continues (#294)erorcun2020-01-231-0/+15
* script 800-899Nikolay Korolev2020-01-031-0/+10
* ControllerConfig doneFire-Head2019-10-271-5/+5
* Fixed widescreen turning off during cutscenesSergeanur2019-10-131-0/+15
* Full CGameLogicSergeanur2019-10-081-0/+10
* Fixed CCamera::SetWideScreenOff dupe, removed goto in CStreaming::RetryLoadFileSergeanur2019-10-061-3/+19
* Full CCutsceneMgrSergeanur2019-09-281-0/+6
* AnimViewer!eray orçunus2019-08-151-1/+3
* RunningScript, part 4, plus some fixesNikolay Korolev2019-08-031-0/+10
* Ped & fixes, including peds dive into danger fixeray orçunus2019-07-251-0/+11
* CAutomobile::ProcessControl doneaap2019-07-181-0/+8
* script fix, bomb fix, flying components fixNikolay Korolev2019-07-171-1/+1
* RunningScript 2. So far with bugs (cops not caring, errors in arithmetical opcodes)Nikolay Korolev2019-07-141-1/+8
* and of course the last commit didnt fix everythingaap2019-07-101-7/+7
* added wrappers around math functionsaap2019-07-101-28/+28
* sync with upstreamNikolay Korolev2019-07-091-3/+8
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| * yet more CAutomobileaap2019-07-091-0/+1
| * more CAutomobileaap2019-07-091-3/+7
* | RunningScript: 1/12Nikolay Korolev2019-07-091-0/+1
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* Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-071-0/+9
* the great reorganizationaap2019-07-071-0/+1301