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path: root/src/core/CutsceneMgr.cpp (follow)
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* Fixing mixed IsCutsceneProcessing and IsRunningSergeanur2020-04-101-440/+0
* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-091-3/+3
* CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* namesFire-Head2020-03-281-3/+2
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+2
* removed windows.h for most .cppsaap2020-03-271-273/+274
* CRemoteSergeanur2020-01-311-1/+1
* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-7/+8
* Small CPad fixesSergeanur2019-10-291-1/+1
* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-261-3/+2
* Moved CCutsceneMgr::ms_cutsceneProcessing to privateSergeanur2019-10-191-2/+1
* CalculateBoundingSphereRadiusCBSergeanur2019-10-101-15/+29
* Added CUTSCENEDIRSIZE to Config enum and CUTSCENENAMESIZE macroSergeanur2019-09-281-3/+3
* Added f for floats, removed checks for deleteSergeanur2019-09-281-7/+5
* RefactoringSergeanur2019-09-281-40/+40
* Full CCutsceneMgrSergeanur2019-09-281-0/+419
* World and Pedseray orçunus2019-09-121-0/+1
* the great reorganizationaap2019-07-071-0/+7