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* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-241-16/+0
* Get rid of VuVectorSergeanur2021-01-191-29/+33
* Get rid of RwMatrix in CMatrixSergeanur2021-01-181-27/+39
* Move a bunch of math to cpp files + small fixesSergeanur2020-09-141-230/+27
* VU0 collisionaap2020-08-031-0/+1
* fixes to CBoataap2020-07-011-0/+8
* fixing some uninitialized stuffNikolay Korolev2020-06-061-0/+4
* fixed to CAutomobile and friendsaap2020-05-311-0/+1
* Redoing some pool reading for better alignmentSergeanur2020-05-131-0/+5
* cranes initNikolay Korolev2020-04-051-0/+11
* cAudioManager::TranslateEntity cleanupSergeanur2019-10-271-1/+9
* Full C3dMarkersSergeanur2019-10-171-14/+8
* Fixing ColPoints againSergeanur2019-10-061-2/+2
* CPickupsSergeanur2019-10-031-0/+16
* Moar pedseray orçunus2019-10-011-0/+1
* Pedseray orçunus2019-08-231-0/+1
* CAutomobile::Render; moved some math code into .cppaap2019-07-271-120/+28
* couple of fixesaap2019-07-201-1/+0
* added wrappers around math functionsaap2019-07-101-12/+12
* more CAutomobileaap2019-07-081-0/+27
* little changes; one more function of CAutomobileaap2019-07-081-23/+23
* implemented CDooraap2019-07-071-0/+9
* PlayBackThisFrameInterpolation and all it required...Nikolay Korolev2019-06-301-0/+15
* more replay stuff, bug fixNikolay Korolev2019-06-291-1/+1
* ProcessPedUpdateNikolay Korolev2019-06-291-0/+20
* Merge with upstreamNikolay Korolev2019-06-261-0/+24
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| * CPed, CVehicle, mostly entering/exiting careray orçunus2019-06-241-0/+24
* | StorePedUpdateNikolay Korolev2019-06-231-0/+34
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* fixed tabNikolay Korolev2019-06-221-3/+3
* First commit of replay systemNikolay Korolev2019-06-221-0/+3
* implemented CCutsceneHead and dependenciesaap2019-06-121-6/+6
* first commitaap2019-05-151-0/+245