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2020-12-08Fix DeleteAllTempObjectsInArea and bunch of random gen rangesWalied K. Yassen1-22/+23
2020-11-19neo screen dropletsaap2-0/+8
2020-11-16pragma twiceSergeanur1-2/+0
2020-11-11changes to RW layer so loading foreign files worksaap1-0/+37
2020-10-18Setter for bIsStatic (became virtual in SA)Sergeanur1-8/+8
2020-05-22fixes for CPhysical and friendsaap1-8/+1
2020-05-16Remove unused audio enumSergeanur1-4/+5
2020-05-13Revert to memcpyFilip Gawin1-2/+2
2020-05-12Fix linux warningsFilip Gawin1-1/+9
2020-05-12fixed bug in cutscene headaap1-1/+9
2020-05-10Fixed typos and made all assert functions optionalbigbossbro085-9/+5
2020-05-10defined out asserts.bigbossbro082-0/+6
2020-05-06sorted out object collision enumsaap2-18/+27
2020-05-06got rid of superfluous enumaap2-20/+8
2020-05-05Make CBaseModelInfo fields protectedSergeanur1-1/+1
2020-05-05More use of GetModelIndexSergeanur3-8/+8
2020-05-02SetPosition, part 2Sergeanur1-2/+2
2020-04-30Adding getters and setters for type and statusSergeanur2-2/+2
2020-04-28Changing prefixes for some audio fieldsSergeanur1-0/+1
2020-04-24implemented skinned peds, no cutscene hands yetaap4-11/+174
2020-04-23ps2 particles, sampman oal startedFire-Head1-0/+148
2020-04-20Try to build with mingwFilip Gawin2-4/+5
2020-04-19Struct cleanup, various fixes, enable PS2 randeray orçunus2-4/+3
2020-04-18Revert "Part one"Filip Gawin1-1/+1
2020-04-18Remove padding fieldsSergeanur2-5/+3
2020-04-17Part oneFilip Gawin1-1/+1
2020-04-17Remove patchesSergeanur7-151/+7
2020-04-17rem refsFire-Head4-12/+12
2020-04-16Reverse CWorldsaml1er2-3/+3
2020-04-11CPoolsNikolay Korolev2-0/+2
2020-04-11CObject fixessaml1er1-13/+13
2020-04-10fuck you git, i fixed this alreadyaap1-1/+1
2020-04-10Addendum to previous commitsaml1er1-2/+1
2020-04-10Refactor CObject::ObjectDamage switch statementsaml1er1-105/+102
2020-04-10Fix cast in CObject::ObjectDamagesaml1er1-1/+1
2020-04-10Refactor CObject::ObjectDamagesaml1er2-142/+141
2020-04-10Fix Object.h and Object.cpp indentationsaml1er2-235/+235
2020-04-10CObject completesaml1er2-13/+300
2020-04-09fixed questionable RW usage; changed radar mask to PS2 techinqueaap2-2/+2
2020-04-01Glass doneFire-Head2-4/+4
2020-03-28CCopPed done and #include cleanuperay orçunus2-1/+2
2020-03-28remove include <new> from common.haap3-0/+6
2020-03-22Fixes for Serge's reviewFilip Gawin1-1/+1
2020-03-11CPopulation done, CCopPed and fixeseray orçunus2-2/+6
2020-02-27CPopulation 3 and fixeseray orçunus2-1/+42
2020-02-15script 900-999Nikolay Korolev1-1/+1
2020-01-31Fix Projectile Air ResistanceSergeanur1-1/+1
2020-01-07Fixing Projectile codeSergeanur3-1/+16
2020-01-01bug fixesNikolay Korolev2-0/+4
2019-12-28making particleobject compile on vs2015aap1-1/+1
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+2
2019-11-12Frontend, Peds & logic and overflow fixeseray orçunus1-1/+2
2019-10-12Logic fix in CParticleObject::UpdateAllSergeanur1-2/+2
2019-10-03CPickupsSergeanur2-3/+7
2019-08-17AnimViewer messages, Particle fix, Pedseray orçunus1-4/+4
2019-08-15CParticleObject done, cDMAudio doneFire-Head2-17/+1193
2019-07-25Running script part 3Nikolay Korolev2-0/+12
2019-07-24fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap2-6/+8
2019-07-19CAutomobile ctor, car spawner, fixesaap1-1/+1
2019-07-09more CAutomobileaap2-0/+2
2019-07-08more CAutomobileaap2-1/+9
2019-07-08cleaned up patching of virtual functions; started CAutomobileaap12-45/+71
2019-07-07the great reorganizationaap14-0/+682