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* Fix DeleteAllTempObjectsInArea and bunch of random gen rangesWalied K. Yassen2020-12-081-22/+23
* neo screen dropletsaap2020-11-192-0/+8
* pragma twiceSergeanur2020-11-161-2/+0
* changes to RW layer so loading foreign files worksaap2020-11-111-0/+37
* Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-8/+8
* fixes for CPhysical and friendsaap2020-05-221-8/+1
* Remove unused audio enumSergeanur2020-05-161-4/+5
* Revert to memcpyFilip Gawin2020-05-131-2/+2
* Fix linux warningsFilip Gawin2020-05-121-1/+9
* fixed bug in cutscene headaap2020-05-121-1/+9
* Fixed typos and made all assert functions optionalbigbossbro082020-05-105-9/+5
* defined out asserts.bigbossbro082020-05-102-0/+6
* sorted out object collision enumsaap2020-05-062-18/+27
* got rid of superfluous enumaap2020-05-062-20/+8
* Make CBaseModelInfo fields protectedSergeanur2020-05-051-1/+1
* More use of GetModelIndexSergeanur2020-05-053-8/+8
* SetPosition, part 2Sergeanur2020-05-021-2/+2
* Adding getters and setters for type and statusSergeanur2020-04-302-2/+2
* Changing prefixes for some audio fieldsSergeanur2020-04-281-0/+1
* implemented skinned peds, no cutscene hands yetaap2020-04-244-11/+174
* ps2 particles, sampman oal startedFire-Head2020-04-231-0/+148
* Try to build with mingwFilip Gawin2020-04-202-4/+5
* Struct cleanup, various fixes, enable PS2 randeray orçunus2020-04-192-4/+3
* Revert "Part one"Filip Gawin2020-04-181-1/+1
* Merge branch 'master' of https://github.com/GTAmodding/re3Filip Gawin2020-04-182-5/+3
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| * Remove padding fieldsSergeanur2020-04-182-5/+3
* | Part oneFilip Gawin2020-04-171-1/+1
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* Remove patchesSergeanur2020-04-177-151/+7
* Merge remote-tracking branch 'Fire-Head/master' into StandaloneSergeanur2020-04-174-12/+12
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| * rem refsFire-Head2020-04-174-12/+12
* | Reverse CWorldsaml1er2020-04-162-3/+3
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* Merge pull request #399 from saml1er/masterNikolay Korolev2020-04-122-20/+302
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| * CObject fixessaml1er2020-04-111-13/+13
| * Addendum to previous commitsaml1er2020-04-101-2/+1
| * Refactor CObject::ObjectDamage switch statementsaml1er2020-04-101-105/+102
| * Fix cast in CObject::ObjectDamagesaml1er2020-04-101-1/+1
| * Refactor CObject::ObjectDamagesaml1er2020-04-102-142/+141
| * Fix Object.h and Object.cpp indentationsaml1er2020-04-102-235/+235
| * CObject completesaml1er2020-04-102-13/+300
* | fuck you git, i fixed this alreadyaap2020-04-101-1/+1
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* fixed questionable RW usage; changed radar mask to PS2 techinqueaap2020-04-092-2/+2
* Glass doneFire-Head2020-04-012-4/+4
* CCopPed done and #include cleanuperay orçunus2020-03-282-1/+2
* remove include <new> from common.haap2020-03-283-0/+6
* Fixes for Serge's reviewFilip Gawin2020-03-221-1/+1
* CPopulation done, CCopPed and fixeseray orçunus2020-03-112-2/+6
* CPopulation 3 and fixeseray orçunus2020-02-272-1/+42
* script 900-999Nikolay Korolev2020-02-151-1/+1
* Fix Projectile Air ResistanceSergeanur2020-01-311-1/+1
* Fixing Projectile codeSergeanur2020-01-073-1/+16
* bug fixesNikolay Korolev2020-01-012-0/+4
* making particleobject compile on vs2015aap2019-12-281-1/+1
* Frontend, Peds & logic and overflow fixeseray orçunus2019-11-121-1/+2
* Logic fix in CParticleObject::UpdateAllSergeanur2019-10-121-2/+2
* CPickupsSergeanur2019-10-032-3/+7
* AnimViewer messages, Particle fix, Pedseray orçunus2019-08-171-4/+4
* CParticleObject done, cDMAudio doneFire-Head2019-08-152-17/+1193
* Running script part 3Nikolay Korolev2019-07-252-0/+12
* fixed buoyancy; implemented CAutomobile::ProcessBuoyancyaap2019-07-242-6/+8
* CAutomobile ctor, car spawner, fixesaap2019-07-191-1/+1
* more CAutomobileaap2019-07-092-0/+2
* more CAutomobileaap2019-07-082-1/+9
* cleaned up patching of virtual functions; started CAutomobileaap2019-07-0812-45/+71
* the great reorganizationaap2019-07-0714-0/+682