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* Replace GTA_SWITCH macro and use GAMEPAD_MENUAdrian Graber2021-07-132-14/+14
| | | | | | | * Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
* Add platform specific functions for glfw vibrationAdrian Graber2021-07-131-0/+76
| | | | With implementation for Switch vibration through libnx hid/pad API
* Add Nintendo Switch initial supportAdrian Graber2021-07-133-4/+156
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* finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-102-0/+26
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* fix: add missing limits.h includes to enable bulding on musl.mssx862021-07-011-0/+1
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* Fix MP3 finding stack crasherorcun2021-06-281-1/+1
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* Fix stack corruption in HandleGraphEventHaydn Trigg2021-02-211-3/+3
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* Get keyboard input from X11 on Linuxerorcun2021-02-191-6/+303
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* add NoMovies ini option, rename gDrawVersionText, always save ini after loadingwithmorten2021-02-181-3/+9
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* Fix FindClose->closedirerorcun2021-02-161-1/+6
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* Revert "always console for windows Debug builds"withmorten2021-02-152-4/+0
| | | | This reverts commit a826091dc920bc521a948f74e75ebd63ab78e976.
* always console for windows Debug buildswithmorten2021-02-152-0/+4
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* glfw window iconwithmorten2021-02-131-0/+14
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* new iconaap2021-02-131-0/+0
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* iii icon fixFire-Head2021-02-121-0/+4
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* imrove readme; enable screenshots with F12aap2021-02-122-0/+2
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* Detect joystick menu for XInputerorcun2021-02-053-5/+9
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* Some regular fixes and UB fixeserorcun2021-01-291-4/+4
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* Attempt to fix input delays on GLFWerorcun2021-01-271-2/+1
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* Clean up POSIX streaming codeerorcun2021-01-271-2/+5
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* Support pads without L2-R2, add commentserorcun2021-01-251-11/+20
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* whitespace fixwithmorten2021-01-231-2/+0
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* fix tabs in crossplatformwithmorten2021-01-221-5/+5
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* No more resetting bindings for joypad, create .ini at the first start, joystick hotplug for Linuxerorcun2021-01-222-3/+29
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* Merge pull request #968 from withmorten/cwwithmorten2021-01-212-2/+10
|\ | | | | make building with Codewarrior 7 possible
| * codewarrior: finishing toucheswithmorten2021-01-211-1/+0
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| * make building with Codewarrior 7 possiblewithmorten2021-01-212-2/+11
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* | enable screenshots for librwaap2021-01-212-0/+8
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* Store all settings in .INIerorcun2021-01-172-0/+10
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* Includes overhaul, fix some compiler warningserorcun2021-01-172-38/+26
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* fix save loading, hopefullyerorcun2021-01-131-1/+1
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* Fix language initialization call ordererorcun2020-12-141-3/+3
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* AnimViewer fixes, commentary from miamierorcun2020-12-095-78/+52
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* Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's idea to use PPSSPP's DB if available, disable DEV() messages by defaulterorcun2020-12-091-3/+30
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* Merge pull request #846 from withmorten/inierorcun2020-12-012-14/+18
|\ | | | | add -console cmdline arg instead of #if 0/1
| * add -console cmdline arg instead of #if 0/1withmorten2020-11-282-14/+18
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* | GTA_VERSION define and some config.h cleanupaap2020-11-292-4/+4
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* | Merge pull request #841 from aap/masteraap2020-11-283-2/+7
|\ \ | |/ |/| start using CMemoryHeap; also some PS2 define cleanup
| * moved some stuff to MemoryMgraap2020-11-282-2/+2
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| * start using CMemoryHeapaap2020-11-261-0/+5
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* | Add multisampling to librwSergeanur2020-11-281-1/+4
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* memory heap starting to workaap2020-11-252-1/+19
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* Fix mouse lock/high-dpi 2erorcun2020-11-161-6/+0
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* Fix mouse lock/high-dpierorcun2020-11-161-7/+13
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* Merge pull request #723 from myfreeweb/mastererorcun2020-11-161-4/+11
|\ | | | | Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD
| * Use CLOCK_MONOTONIC_FAST when available (FreeBSD)Greg V2020-09-281-1/+3
| | | | | | | | CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
| * Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)Greg V2020-09-281-0/+2
| | | | | | | | | | | | | | On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
| * glfw: scale cursor position by the ratio of framebuffer to screen sizeGreg V2020-09-281-2/+5
| | | | | | | | This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
| * Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallbackGreg V2020-09-281-1/+1
| | | | | | | | | | | | | | Framebuffer size is scaled by the display scale. This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups. Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
* | mr.casepath 2erorcun2020-10-231-21/+16
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* | mr.casepatherorcun2020-10-231-6/+7
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* | Text and cross-platform fixerorcun2020-10-211-18/+23
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* | Fixes and style changes from miamierorcun2020-10-182-9/+24
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* | Fix management issueeray orçunus2020-10-171-1/+2
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* | Streaming and cross-platform fixeseray orçunus2020-10-121-5/+20
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* | Fix POSIX streamingeray orçunus2020-10-091-1/+4
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* | Merge branch 'master' into mastererorcun2020-10-041-4/+21
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| * | macOS support; thanks to @MrYadroAndrew Udvare2020-09-301-4/+21
| |/ | | | | | | | | | | This should support ARM64 and x86-64. -target flag based on information from https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
* | Load and write our settings in re3.ini & fixeseray orçunus2020-10-023-14/+25
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* | Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-302-28/+26
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* Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-272-2/+5
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* Fixeseray orçunus2020-09-271-6/+22
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* silentpatch fixesNikolay Korolev2020-09-261-1/+16
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* Fix MASTER build with glfwSergeanur2020-09-261-1/+85
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* Graphics menu + MSAASergeanur2020-08-161-1/+3
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* Original screen grabberSergeanur2020-08-145-0/+46
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* Merge pull request #681 from withmorten/masteraap2020-08-081-1/+8
|\ | | | | remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't …
| * don't CoUninitialize for NO_MOVIESwithmorten2020-08-081-5/+4
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| * remove CoUninitialize calls for FIX_BUGS (fixes PIX crash) and don't check return value for CoInitializewithmorten2020-08-071-2/+10
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* | Update glfw.cppblingu2020-08-071-1/+1
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* | added FreeBSD supportblingu2020-08-051-0/+4
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* Fix casepath chaoseray orçunus2020-07-282-51/+84
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* Fix/change some Windows defineeray orçunus2020-07-253-38/+31
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* 90% fixes, 10% skel refactoringeray orçunus2020-07-244-32/+40
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* 64-bit on Windowseray orçunus2020-07-224-13/+46
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* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-222-4/+0
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* Fixes from miamieray orçunus2020-07-201-4/+0
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* Add fix/workaround for black screen at startupSergeanur2020-07-171-0/+5
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* Remove console and fix stheray orçunus2020-07-042-1/+5
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* Re-enable console for debugging frontenderay orçunus2020-07-032-2/+7
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* update glfw.cppFire-Head2020-06-292-7/+201
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* menu fixesFire-Head2020-06-291-1/+2
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* Merge branch 'master' into ps2menuFire_Head2020-06-295-26/+26
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| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-1/+1
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| * skeleton typosaap2020-05-235-25/+25
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* | mips overdoseFire-Head2020-06-271-20/+165
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* blacklist for glfw "joysticks"aap2020-05-141-1/+14
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* Fix linux warningsFilip Gawin2020-05-121-1/+1
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* Fix Windows build and premakeeray orçunus2020-05-114-11/+16
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* Linux build supporteray orçunus2020-05-117-91/+321
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* Menu map fixes and resizable window on GLFWeray orçunus2020-05-091-3/+5
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* reverting fuckupaap2020-05-061-0/+2
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* updated librwaap2020-05-061-2/+0
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* Screen mode selector and persistent map target fixeray orçunus2020-05-012-55/+68
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* improved video modes for glfwaap2020-04-301-40/+146
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* implemented improved video modes for win.cppaap2020-04-291-5/+108
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* removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp?aap2020-04-281-79/+0
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* Merge pull request #489 from Nick007J/masterNikolay Korolev2020-04-261-2/+7
|\ | | | | 1.1 patch stuff + flying controls
| * Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-0/+8
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| * | more 1.1 patchNikolay Korolev2020-04-241-2/+7
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* | | fixes for glfwaap2020-04-261-15/+16
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* | | Remove struct workaround in CControllerConfigManagerSergeanur2020-04-261-1/+0
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* | | Initial GLFW supporteray orçunus2020-04-266-48/+1723
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* | implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+8
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* Crossplatform work continueseray orçunus2020-04-225-8/+159
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* Remove patchesSergeanur2020-04-173-96/+5
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* rem refsFire-Head2020-04-174-22/+15
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* Default native resolution mode and small camera fixesSergeanur2020-04-151-4/+25
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* (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowModeFire-Head2020-04-091-7/+7
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* CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-6/+0
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* Limit frontend FPS to 100eray orçunus2020-03-281-1/+7
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* WaterCannon done, resource icoFire-Head2020-03-282-1/+12
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* Fixes for Serge's reviewFilip Gawin2020-03-221-2/+2
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* cMusicManagerSergeanur2020-02-071-1/+1
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* Implemented faststrcmp, faststricmp, strcasecmpSergeanur2019-10-301-0/+7
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* Small CPad fixesSergeanur2019-10-291-6/+6
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* Merge branch 'master' into masterFire_Head2019-10-273-35/+52
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| * ControllerConfig doneFire-Head2019-10-273-35/+52
| | | | | | | | Fix Cam enum
* | Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicModeSergeanur2019-10-262-2/+3
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* More more more audioFilip Gawin2019-08-271-1/+1
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* AnimViewer!eray orçunus2019-08-154-11/+48
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* Merge branch 'master' of github.com:Fire-Head/re3Fire-Head2019-08-021-30/+41
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| * fixed dinputaap2019-07-251-30/+41
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* | sampman doneFire-Head2019-08-021-0/+0
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* Merge pull request #153 from ThirteenAG/masteraap2019-07-201-4/+4
|\ | | | | premake and appveyor update
| * premake and appveyor updateThirteenAG2019-07-201-4/+4
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* | couple of fixesaap2019-07-201-1/+1
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* and of course the last commit didnt fix everythingaap2019-07-101-1/+1
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* added wrappers around math functionsaap2019-07-101-5/+5
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* Update Frontend._AG2019-07-031-0/+4
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* cleaned up to be closer to original gameaap2019-07-032-29/+17
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* Revert "Implemented frontend inputs."aap2019-07-022-12/+4
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* Implemented frontend inputs._AG2019-07-022-4/+12
| | | | Fixed #66 and few other stuff.
* Cleanup project a bitFilip Gawin2019-06-302-101/+101
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* misc stuff, mostly collisionaap2019-06-281-9/+2
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* Initial commit for Frontend._AG2019-06-252-2/+6
| | | | | | Bug fixes: fix #40, fix #39, fix #38, fix #37, fix #21. Code organization and cleanup...
* first part of CFileLoaderaap2019-06-171-0/+1
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* got rid of upper case typesaap2019-06-172-32/+32
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* Merge branch 'master' into masterFire_Head2019-06-131-0/+7
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| * fixed CFileMgr somewhat; still issues when loading savesaap2019-06-131-0/+7
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* | CPad doneFire-Head2019-06-131-2/+2
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* tmpFire-Head2019-06-112-175/+173
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* VK_LEFT fixFire-Head2019-06-051-0/+1
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* win.cpp/skeleton.cpp doneFire-Head2019-06-051-34/+34
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* input done, fixed cheats inputFire-Head2019-06-053-31/+864
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* added NO_MOVIESFire-Head2019-06-031-0/+11
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* gamestates fixed, mpeg now workingFire-Head2019-06-021-43/+147
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* mouse fixedFire-Head2019-06-021-3/+5
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* fixed mergeaap2019-06-021-2/+3
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* skeleton updated, windows specific stuff addedFire-Head2019-06-028-305/+2541
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* rw skeletonFire-Head2019-05-315-0/+1618