summaryrefslogtreecommitdiffstats
path: root/src/Clock.cpp
blob: dd7b99fe1964d735b7ad8859baafff37e17ff34c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
#include "common.h"
#include "patcher.h"
#include "Timer.h"
#include "Pad.h"
#include "Clock.h"
#include "Stats.h"

_TODO("gbFastTime");
Bool &gbFastTime = *(Bool*)0x95CDBB;

uint8  &CClock::ms_nGameClockHours = *(uint8*)0x95CDA6;
uint8  &CClock::ms_nGameClockMinutes = *(uint8*)0x95CDC8;
uint16 &CClock::ms_nGameClockSeconds = *(uint16*)0x95CC7C;
uint8  &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B;
uint8  &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B;
uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C;
uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64;
int32  &CClock::ms_nLastClockTick = *(int32*)0x9430E4;
bool   &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82;

void
CClock::Initialise(uint32 scale)
{
	debug("Initialising CClock...\n");
	ms_nGameClockHours = 12;
	ms_nGameClockMinutes = 0;
	ms_nGameClockSeconds = 0;
	ms_nMillisecondsPerGameMinute = scale;
	ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
	ms_bClockHasBeenStored = false;
	debug("CClock ready\n");
}

void
CClock::Update(void)
{
	if(CPad::GetPad(1)->GetRightShoulder1())
	{
		ms_nGameClockMinutes += 8;
		ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
		
		if(ms_nGameClockMinutes >= 60)
		{
			ms_nGameClockHours++;
			ms_nGameClockMinutes = 0;
			if(ms_nGameClockHours >= 24)
				ms_nGameClockHours = 0;
		}
		
	}
	else if(CTimer::GetTimeInMilliseconds() - ms_nLastClockTick > ms_nMillisecondsPerGameMinute || gbFastTime)
	{
		ms_nGameClockMinutes++;
		ms_nLastClockTick += ms_nMillisecondsPerGameMinute;
		
		if ( gbFastTime )
			ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
		
		if(ms_nGameClockMinutes >= 60)
		{
			ms_nGameClockHours++;
			ms_nGameClockMinutes = 0;
			if(ms_nGameClockHours >= 24)
			{
				CStats::DaysPassed++;
				ms_nGameClockHours = 0;
			}
		}
	}
	ms_nGameClockSeconds +=
			60
			* (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick)
			/ ms_nMillisecondsPerGameMinute;
}

void
CClock::SetGameClock(uint8 h, uint8 m)
{
	ms_nGameClockHours = h;
	ms_nGameClockMinutes = m;
	ms_nGameClockSeconds = 0;
	ms_nLastClockTick = CTimer::GetTimeInMilliseconds();
}

int32
CClock::GetGameClockMinutesUntil(uint8 h, uint8 m)
{
	int32 now, then;
	now = ms_nGameClockHours*60 + ms_nGameClockMinutes;
	then = h*60 + m;
	if(then < now)
		then += 24*60;
	return then-now;
}

bool
CClock::GetIsTimeInRange(uint8 h1, uint8 h2)
{
	if(h1 > h2)
		return ms_nGameClockHours >= h1 || ms_nGameClockHours < h2;
	else
		return ms_nGameClockHours >= h1 && ms_nGameClockHours < h2;
}

void
CClock::StoreClock(void)
{
	ms_Stored_nGameClockHours = ms_nGameClockHours;
	ms_Stored_nGameClockMinutes = ms_nGameClockMinutes;
	ms_Stored_nGameClockSeconds = ms_nGameClockSeconds;
	ms_bClockHasBeenStored = true;
}

void
CClock::RestoreClock(void)
{
	ms_nGameClockHours = ms_Stored_nGameClockHours;
	ms_nGameClockMinutes = ms_Stored_nGameClockMinutes;
	ms_nGameClockSeconds = ms_Stored_nGameClockSeconds;
}


STARTPATCHES
	InjectHook(0x473370, CClock::Initialise, PATCH_JUMP);
	InjectHook(0x473460, CClock::Update, PATCH_JUMP);
	InjectHook(0x4733C0, CClock::SetGameClock, PATCH_JUMP);
	InjectHook(0x4733F0, CClock::GetGameClockMinutesUntil, PATCH_JUMP);
	InjectHook(0x473420, CClock::GetIsTimeInRange, PATCH_JUMP);
	InjectHook(0x473540, CClock::StoreClock, PATCH_JUMP);
	InjectHook(0x473570, CClock::RestoreClock, PATCH_JUMP);
ENDPATCHES