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fully reversed source code for gta III and gta VC
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animation
Mode
Name
Size
-rw-r--r--
AnimBlendAssocGroup.cpp
5712
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-rw-r--r--
AnimBlendAssocGroup.h
823
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-rw-r--r--
AnimBlendAssociation.cpp
4963
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-rw-r--r--
AnimBlendAssociation.h
3205
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-rw-r--r--
AnimBlendClumpData.cpp
673
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-rw-r--r--
AnimBlendClumpData.h
835
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-rw-r--r--
AnimBlendHierarchy.cpp
2466
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-rw-r--r--
AnimBlendHierarchy.h
760
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-rw-r--r--
AnimBlendList.h
396
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-rw-r--r--
AnimBlendNode.cpp
7533
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-rw-r--r--
AnimBlendNode.h
1123
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-rw-r--r--
AnimBlendSequence.cpp
4734
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-rw-r--r--
AnimBlendSequence.h
2200
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-rw-r--r--
AnimManager.cpp
54324
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-rw-r--r--
AnimManager.h
4517
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-rw-r--r--
AnimationId.h
5894
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-rw-r--r--
Bones.cpp
1787
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-rw-r--r--
Bones.h
550
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-rw-r--r--
CutsceneMgr.cpp
7258
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-rw-r--r--
CutsceneMgr.h
5243
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-rw-r--r--
CutsceneMgr_overlay.cpp
31416
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-rw-r--r--
FrameUpdate.cpp
19576
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-rw-r--r--
RpAnimBlend.cpp
13968
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-rw-r--r--
RpAnimBlend.h
2511
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