summaryrefslogtreecommitdiffstats
path: root/src/audio/DMAudio.h
blob: a6910b58e34bc2cb34b235c20fd7b4183f619f6f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
#pragma once

#include "audio_enums.h"
#include "Wanted.h"

enum eSound : int16
{
	SOUND_CAR_DOOR_CLOSE_BONNET = 0,
	SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
	SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
	SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
	SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
	SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
	SOUND_CAR_DOOR_OPEN_BONNET = 6,
	SOUND_CAR_DOOR_OPEN_BUMPER = 7,
	SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
	SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
	SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
	SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
	SOUND_CAR_WINDSHIELD_CRACK = 12,
	SOUND_CAR_JUMP = 13,
	SOUND_E = 14,
	SOUND_F = 15,
	SOUND_CAR_ENGINE_START = 16,
	SOUND_CAR_LIGHT_BREAK = 17,
	SOUND_CAR_HYDRAULIC_1 = 18,
	SOUND_CAR_HYDRAULIC_2 = 19,
	SOUND_CAR_HYDRAULIC_3 = 20,
	SOUND_CAR_JERK = 21,
	SOUND_CAR_SPLASH = 22,
	SOUND_17 = 23,
	SOUND_18 = 24,
	SOUND_19 = 25,
	SOUND_CAR_TANK_TURRET_ROTATE = 26,
	SOUND_CAR_BOMB_TICK = 27,
	SOUND_PLANE_ON_GROUND = 28,
	SOUND_STEP_START = 29,
	SOUND_STEP_END = 30,
	SOUND_FALL_LAND = 31,
	SOUND_FALL_COLLAPSE = 32,
	SOUND_FIGHT_PUNCH_33 = 33,
	SOUND_FIGHT_KICK_34 = 34,
	SOUND_FIGHT_HEADBUTT_35 = 35,
	SOUND_FIGHT_PUNCH_36 = 36,
	SOUND_FIGHT_PUNCH_37 = 37,
	SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
	SOUND_FIGHT_PUNCH_39 = 39,
	SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
	SOUND_FIGHT_PUNCH_41 = 41,
	SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
	SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
	SOUND_FIGHT_KICK_44 = 44,
	SOUND_2D = 45,
	SOUND_WEAPON_BAT_ATTACK = 46,
	SOUND_WEAPON_SHOT_FIRED = 47,
	SOUND_WEAPON_RELOAD = 48,
	SOUND_WEAPON_AK47_BULLET_ECHO = 49,
	SOUND_WEAPON_UZI_BULLET_ECHO = 50,
	SOUND_WEAPON_M16_BULLET_ECHO = 51,
	SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
	SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
	SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
	SOUND_WEAPON_HIT_PED = 55,
	SOUND_WEAPON_HIT_VEHICLE = 56,
	SOUND_GARAGE_NO_MONEY = 57,
	SOUND_GARAGE_BAD_VEHICLE = 58,
	SOUND_GARAGE_OPENING = 59,
	SOUND_3C = 60,
	SOUND_GARAGE_BOMB1_SET = 61,
	SOUND_GARAGE_BOMB2_SET = 62,
	SOUND_GARAGE_BOMB3_SET = 63,
	SOUND_40 = 64,
	SOUND_41 = 65,
	SOUND_GARAGE_VEHICLE_DECLINED = 66,
	SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
	SOUND_GARAGE_DOOR_CLOSED = 68,
	SOUND_GARAGE_DOOR_OPENED = 69,
	SOUND_CRANE_PICKUP = 70,
	SOUND_PICKUP_WEAPON_BOUGHT = 71,
	SOUND_PICKUP_WEAPON = 72,
	SOUND_PICKUP_HEALTH = 73,
	SOUND_4A = 74,
	SOUND_4B = 75,
	SOUND_PICKUP_ADRENALINE = 76,
	SOUND_PICKUP_ARMOUR = 77,
	SOUND_PICKUP_BONUS = 78,
	SOUND_PICKUP_MONEY = 79,
	SOUND_PICKUP_HIDDEN_PACKAGE = 80,
	SOUND_PICKUP_PACMAN_PILL = 81,
	SOUND_PICKUP_PACMAN_PACKAGE = 82,
	SOUND_PICKUP_FLOAT_PACKAGE = 83,
	SOUND_BOMB_TIMED_ACTIVATED = 84,
	SOUND_55 = 85,
	SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
	SOUND_BOMB_TICK = 87,
	SOUND_RAMPAGE_START = 88,
	SOUND_RAMPAGE_ONGOING = 89,
	SOUND_RAMPAGE_PASSED = 90,
	SOUND_RAMPAGE_FAILED = 91,
	SOUND_RAMPAGE_KILL = 92,
	SOUND_RAMPAGE_CAR_BLOWN = 93,
	SOUND_EVIDENCE_PICKUP = 94,
	SOUND_UNLOAD_GOLD = 95,
	SOUND_PAGER = 96,
	SOUND_PED_DEATH = 97, // 103 in VC
	SOUND_PED_DAMAGE = 98, // 104 in VC
	SOUND_PED_HIT = 99, // 105 in VC
	SOUND_PED_LAND = 100, // hopefully 106 in VC
	SOUND_PED_BULLET_HIT = 101,
	SOUND_PED_BOMBER = 102,
	SOUND_PED_BURNING = 103, // 108 in VC
	SOUND_PED_ARREST_FBI = 104,
	SOUND_PED_ARREST_SWAT = 105,
	SOUND_PED_ARREST_COP = 106,
	SOUND_PED_HELI_PLAYER_FOUND = 107,
	SOUND_PED_HANDS_UP = 108,
	SOUND_PED_HANDS_COWER = 109,
	SOUND_PED_FLEE_SPRINT = 110, // 120 in VC
	SOUND_PED_CAR_JACKING = 111,
	SOUND_PED_MUGGING = 112,
	SOUND_PED_CAR_JACKED = 113,
	SOUND_PED_ROBBED = 114,
	SOUND_PED_TAXI_WAIT = 115, // 137 in VC
	SOUND_PED_ATTACK = 116,
	SOUND_PED_DEFEND = 117,
	SOUND_PED_PURSUIT_ARMY = 118,
	SOUND_PED_PURSUIT_FBI = 119,
	SOUND_PED_PURSUIT_SWAT = 120,
	SOUND_PED_PURSUIT_COP = 121,
	SOUND_PED_HEALING = 122,
	SOUND_PED_7B = 123,
	SOUND_PED_LEAVE_VEHICLE = 124,
	SOUND_PED_EVADE = 125, // 142 in VC
	SOUND_PED_FLEE_RUN = 126,
	SOUND_PED_CAR_COLLISION = 127, // 144-145-146 in VC
	SOUND_PED_SOLICIT = 128,
	SOUND_PED_EXTINGUISHING_FIRE = 129,
	SOUND_PED_WAIT_DOUBLEBACK = 130,
	SOUND_PED_CHAT_SEXY = 131,
	SOUND_PED_CHAT_EVENT = 132,
	SOUND_PED_CHAT = 133,
	SOUND_PED_BODYCAST_HIT = 134,
	SOUND_PED_TAXI_CALL = 135,
	SOUND_INJURED_PED_MALE_OUCH = 136,
	SOUND_INJURED_PED_FEMALE = 137,
	SOUND_8A = 138,
	SOUND_RACE_START_3 = 139,
	SOUND_RACE_START_2 = 140,
	SOUND_RACE_START_1 = 141,
	SOUND_RACE_START_GO = 142,
	SOUND_SPLASH = 143,
	SOUND_WATER_FALL = 144,
	SOUND_SPLATTER = 145,
	SOUND_CAR_PED_COLLISION = 146,
	SOUND_CLOCK_TICK = 147,
	SOUND_PART_MISSION_COMPLETE = 148,
	SOUND_FRONTEND_MENU_STARTING = 149,
	SOUND_FRONTEND_MENU_COMPLETED = 150,
	SOUND_FRONTEND_MENU_DENIED = 151,
	SOUND_FRONTEND_MENU_SUCCESS = 152,
	SOUND_FRONTEND_EXIT = 153,
	SOUND_9A = 154,
	SOUND_9B = 155,
	SOUND_FRONTEND_AUDIO_TEST = 156,
	SOUND_FRONTEND_FAIL = 157,
	SOUND_FRONTEND_NO_RADIO = 158,
	SOUND_FRONTEND_RADIO_CHANGE = 159,
	SOUND_A0 = 160,
	SOUND_AMMUNATION_WELCOME_1 = 161,
	SOUND_AMMUNATION_WELCOME_2 = 162,
	SOUND_AMMUNATION_WELCOME_3 = 163,
	SOUND_LIGHTNING = 164,
	SOUND_A5 = 165,
	SOUND_TOTAL_SOUNDS = 166,
	SOUND_TOTAL_PED_SOUNDS = 167,
};

#define AEHANDLE_IS_FAILED(h) ((h)<0)
#define AEHANDLE_IS_OK(h)     ((h)>=0)

class cAudioScriptObject;
class CEntity;
enum eCrimeType;

class cDMAudio
{
public:
	~cDMAudio()
	{ }

	void Initialise(void);
	void Terminate(void);
	void Service(void);
	
	int32 CreateEntity(int32 type, void *UID);
	void DestroyEntity(int32 audioEntity);
	void SetEntityStatus(int32 audioEntity, uint8 status);
	void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
	void DestroyAllGameCreatedEntities(void);
	
	void SetEffectsMasterVolume(uint8 volume);
	void SetMusicMasterVolume(uint8 volume);
	void SetEffectsFadeVol(uint8 volume);
	void SetMusicFadeVol(uint8 volume);
	
	uint8 GetNum3DProvidersAvailable(void);
	char *Get3DProviderName(uint8 id);
	
	int8 GetCurrent3DProviderIndex(void);
	int8 SetCurrent3DProvider(uint8 which);
	
	void SetSpeakerConfig(int32 config);
	
	bool IsMP3RadioChannelAvailable(void);
	
	void ReleaseDigitalHandle(void);
	void ReacquireDigitalHandle(void);
	
	void SetDynamicAcousticModelingStatus(uint8 status);
	
	bool CheckForAnAudioFileOnCD(void);
	
	char GetCDAudioDriveLetter(void);
	bool IsAudioInitialised(void);
	
	void ReportCrime(eCrimeType crime, CVector const &pos);
	
	int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
	void DestroyLoopingScriptObject(int32 audioEntity);
	void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
	
	void PlaySuspectLastSeen(float x, float y, float z);
	
	void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
	
	void PlayFrontEndSound(uint16 frontend, uint32 volume);
	void PlayRadioAnnouncement(uint8 announcement);
	void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
	void StopFrontEndTrack(void);
	
	void ResetTimers(uint32 time);
	
	void ChangeMusicMode(uint8 mode);
	
	void PreloadCutSceneMusic(uint8 track);
	void PlayPreloadedCutSceneMusic(void);
	void StopCutSceneMusic(void);
	
	void PreloadMissionAudio(char *missionAudio);
	uint8 GetMissionAudioLoadingStatus(void);
	void SetMissionAudioLocation(float x, float y, float z);
	void PlayLoadedMissionAudio(void);
	bool IsMissionAudioSampleFinished(void);
	void ClearMissionAudio(void);

	int32 GetRadioInCar(void);
	void SetRadioInCar(uint32 radio);
	void SetRadioChannel(int8 radio, int32 pos);
};
extern cDMAudio &DMAudio;