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path: root/src/core/Explosion.cpp
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#include "common.h"
#include "patcher.h"
#include "Explosion.h"

WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }

WRAPPER
int8 CExplosion::GetExplosionActiveCounter(uint8 id)
{
    EAXJMP(0x559140);
}

WRAPPER
CVector *CExplosion::GetExplosionPosition(uint8 id)
{
    EAXJMP(0x5591A0);
}

WRAPPER
uint8 CExplosion::GetExplosionType(uint8 id)
{
    EAXJMP(0x559180);
}

WRAPPER
void CExplosion::ResetExplosionActiveCounter(uint8 id)
{
    EAXJMP(0x559160);
}