blob: dca38bdbfd203eda1fe9601909e906a633942273 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
#pragma once
enum eLevelName
{
LEVEL_NONE = 0,
LEVEL_INDUSTRIAL,
LEVEL_COMMERCIAL,
LEVEL_SUBURBAN
};
class CGame
{
public:
static eLevelName &currLevel;
static bool &bDemoMode;
static bool &nastyGame;
static bool &frenchGame;
static bool &germanGame;
static bool &noProstitutes;
static bool &playingIntro;
static char *aDatFile; //[32];
static void Initialise(const char *datFile);
static bool InitialiseOnceBeforeRW(void);
static bool InitialiseRenderWare(void);
static bool InitialiseOnceAfterRW(void);
static void InitialiseWhenRestarting(void);
static void ShutDown(void);
static void ShutdownRenderWare(void);
static void FinalShutdown(void);
static void ShutDownForRestart(void);
static void Process(void);
static void ReloadIPLs(void);
// NB: these do something on PS2
static void TidyUpMemory(bool, bool) {}
static void DrasticTidyUpMemory(void) {}
};
|