summaryrefslogtreecommitdiffstats
path: root/src/core/Zones.cpp
blob: 22c0735ac853a763f390fcb7664fa7cbe22c96af (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
#include "common.h"

#include <ctype.h>

#include "Zones.h"

#include "Clock.h"
#include "Text.h"
#include "World.h"

eLevelName CTheZones::m_CurrLevel;
CZone *CTheZones::m_pPlayersZone;
int16 CTheZones::FindIndex;

uint16 CTheZones::NumberOfAudioZones;
int16 CTheZones::AudioZoneArray[NUMAUDIOZONES];
uint16 CTheZones::TotalNumberOfMapZones;
uint16 CTheZones::TotalNumberOfZones;
CZone CTheZones::ZoneArray[NUMZONES];
CZone CTheZones::MapZoneArray[NUMMAPZONES];
uint16 CTheZones::TotalNumberOfZoneInfos;
CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];

#define SWAPF(a, b) { float t; t = a; a = b; b = t; }

inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; }

static void
CheckZoneInfo(CZoneInfo *info)
{
	assert(info->carThreshold[0] >= 0);
	assert(info->carThreshold[0] <= info->carThreshold[1]);
	assert(info->carThreshold[1] <= info->carThreshold[2]);
	assert(info->carThreshold[2] <= info->carThreshold[3]);
	assert(info->carThreshold[3] <= info->carThreshold[4]);
	assert(info->carThreshold[4] <= info->carThreshold[5]);
	assert(info->carThreshold[5] <= info->copThreshold);
	assert(info->copThreshold <= info->gangThreshold[0]);
	assert(info->gangThreshold[0] <= info->gangThreshold[1]);
	assert(info->gangThreshold[1] <= info->gangThreshold[2]);
	assert(info->gangThreshold[2] <= info->gangThreshold[3]);
	assert(info->gangThreshold[3] <= info->gangThreshold[4]);
	assert(info->gangThreshold[4] <= info->gangThreshold[5]);
	assert(info->gangThreshold[5] <= info->gangThreshold[6]);
	assert(info->gangThreshold[6] <= info->gangThreshold[7]);
	assert(info->gangThreshold[7] <= info->gangThreshold[8]);
}

wchar*
CZone::GetTranslatedName(void)
{
	return TheText.Get(name);
}

void
CTheZones::Init(void)
{
	int i;
	for(i = 0; i < NUMAUDIOZONES; i++)
		AudioZoneArray[i] = -1;
	NumberOfAudioZones = 0;

	for(i = 0; i < NUMZONES; i++)
		memset(&ZoneArray[i], 0, sizeof(CZone));

	CZoneInfo *zonei;
	int x = 1000/6;
	for(i = 0; i < 2*NUMZONES; i++){
		zonei = &ZoneInfoArray[i];
		zonei->carDensity = 10;
		zonei->carThreshold[0] = x;
		zonei->carThreshold[1] = zonei->carThreshold[0] + x;
		zonei->carThreshold[2] = zonei->carThreshold[1] + x;
		zonei->carThreshold[3] = zonei->carThreshold[2] + x;
		zonei->carThreshold[4] = zonei->carThreshold[3];
		zonei->carThreshold[5] = zonei->carThreshold[4];
		zonei->copThreshold = zonei->carThreshold[5] + x;
		zonei->gangThreshold[0] = zonei->copThreshold;
		zonei->gangThreshold[1] = zonei->gangThreshold[0];
		zonei->gangThreshold[2] = zonei->gangThreshold[1];
		zonei->gangThreshold[3] = zonei->gangThreshold[2];
		zonei->gangThreshold[4] = zonei->gangThreshold[3];
		zonei->gangThreshold[5] = zonei->gangThreshold[4];
		zonei->gangThreshold[6] = zonei->gangThreshold[5];
		zonei->gangThreshold[7] = zonei->gangThreshold[6];
		zonei->gangThreshold[8] = zonei->gangThreshold[7];
		CheckZoneInfo(zonei);
	}

	TotalNumberOfZoneInfos = 1;	// why 1?
	TotalNumberOfZones = 1;

	m_CurrLevel = LEVEL_NONE;
	m_pPlayersZone = &ZoneArray[0];

	strcpy(ZoneArray[0].name, "CITYZON");
	ZoneArray[0].minx = -4000.0f;
	ZoneArray[0].miny = -4000.0f;
	ZoneArray[0].minz = -500.0f;
	ZoneArray[0].maxx =  4000.0f;
	ZoneArray[0].maxy =  4000.0f;
	ZoneArray[0].maxz =  500.0f;
	ZoneArray[0].level = LEVEL_NONE;

	for(i = 0; i < NUMMAPZONES; i++){
		memset(&MapZoneArray[i], 0, sizeof(CZone));
		MapZoneArray[i].type = ZONE_MAPZONE;
	}

	TotalNumberOfMapZones = 1;

	strcpy(MapZoneArray[0].name, "THEMAP");
	MapZoneArray[0].minx = -4000.0f;
	MapZoneArray[0].miny = -4000.0f;
	MapZoneArray[0].minz = -500.0f;
	MapZoneArray[0].maxx =  4000.0f;
	MapZoneArray[0].maxy =  4000.0f;
	MapZoneArray[0].maxz =  500.0f;
	MapZoneArray[0].level = LEVEL_NONE;
}

void
CTheZones::Update(void)
{
	CVector pos;
	pos = FindPlayerCoors();
	m_pPlayersZone = FindSmallestZonePosition(&pos);
	m_CurrLevel = GetLevelFromPosition(&pos);
}

void
CTheZones::CreateZone(char *name, eZoneType type,
	              float minx, float miny, float minz,
	              float maxx, float maxy, float maxz,
	              eLevelName level)
{
	char *p;
	char tmpname[8];

	if(minx > maxx) SWAPF(minx, maxx);
	if(miny > maxy) SWAPF(miny, maxy);
	if(minz > maxz) SWAPF(minz, maxz);

	// make upper case
	for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);

	// add zone
	strncpy(tmpname, name, 7);
	tmpname[7] = '\0';
	strcpy(ZoneArray[TotalNumberOfZones].name, tmpname);
	ZoneArray[TotalNumberOfZones].type = type;
	ZoneArray[TotalNumberOfZones].minx = minx;
	ZoneArray[TotalNumberOfZones].miny = miny;
	ZoneArray[TotalNumberOfZones].minz = minz;
	ZoneArray[TotalNumberOfZones].maxx = maxx;
	ZoneArray[TotalNumberOfZones].maxy = maxy;
	ZoneArray[TotalNumberOfZones].maxz = maxz;
	ZoneArray[TotalNumberOfZones].level = level;
	if(IsNormalZone(type)){
		ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++;
		ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++;
	}
	TotalNumberOfZones++;
}

void
CTheZones::CreateMapZone(char *name, eZoneType type,
	                 float minx, float miny, float minz,
	                 float maxx, float maxy, float maxz,
	                 eLevelName level)
{
	CZone *zone;
	char *p;

	if(minx > maxx) SWAPF(minx, maxx);
	if(miny > maxy) SWAPF(miny, maxy);
	if(minz > maxz) SWAPF(minz, maxz);

	// make upper case
	for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);

	// add zone
	zone = &MapZoneArray[TotalNumberOfMapZones++];
	strncpy(zone->name, name, 7);
	zone->name[7] = '\0';
	zone->type = type;
	zone->minx = minx;
	zone->miny = miny;
	zone->minz = minz;
	zone->maxx = maxx;
	zone->maxy = maxy;
	zone->maxz = maxz;
	zone->level = level;
}

void
CTheZones::PostZoneCreation(void)
{
	int i;
	for(i = 1; i < TotalNumberOfZones; i++)
		InsertZoneIntoZoneHierarchy(&ZoneArray[i]);
	InitialiseAudioZoneArray();
}

void
CTheZones::InsertZoneIntoZoneHierarchy(CZone *zone)
{
	zone->child = nil;
	zone->parent = nil;
	zone->next = nil;
	InsertZoneIntoZoneHierRecursive(zone, &ZoneArray[0]);
}

bool
CTheZones::InsertZoneIntoZoneHierRecursive(CZone *inner, CZone *outer)
{
	int n;
	CZone *child, *next, *insert;

	// return false if inner was not inserted into outer
	if(outer == nil ||
	   !ZoneIsEntirelyContainedWithinOtherZone(inner, outer))
		return false;

	// try to insert inner into children of outer
	for(child = outer->child; child; child = child->next)
		if(InsertZoneIntoZoneHierRecursive(inner, child))
			return true;

	// insert inner as child of outer
	// count number of outer's children contained within inner
	n = 0;
	for(child = outer->child; child; child = child->next)
		if(ZoneIsEntirelyContainedWithinOtherZone(child, inner))
			n++;
	inner->next = outer->child;
	inner->parent = outer;
	outer->child = inner;
	// move children from outer to inner
	if(n){
		insert = inner;
		for(child = inner->next; child; child = next){
			next = child->next;
			if(ZoneIsEntirelyContainedWithinOtherZone(child,inner)){
				insert->next = child->next;
				child->parent = inner;
				child->next = inner->child;
				inner->child = child;
			}else
				insert = child;
		}
	}

	return true;
}

bool
CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
{
	char tmp[100];

	if(inner->minx < outer->minx ||
	   inner->maxx > outer->maxx ||
	   inner->miny < outer->miny ||
	   inner->maxy > outer->maxy ||
	   inner->minz < outer->minz ||
	   inner->maxz > outer->maxz){
		CVector vmin(inner->minx, inner->miny, inner->minz);
		if(PointLiesWithinZone(&vmin, outer))
			sprintf(tmp, "Overlapping zones %s and %s\n",
			      inner->name, outer->name);
		CVector vmax(inner->maxx, inner->maxy, inner->maxz);
		if(PointLiesWithinZone(&vmax, outer))
			sprintf(tmp, "Overlapping zones %s and %s\n",
			      inner->name, outer->name);
		return false;
	}
	return true;
}

bool
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
{
	return zone->minx <= v->x && v->x <= zone->maxx &&
	       zone->miny <= v->y && v->y <= zone->maxy &&
	       zone->minz <= v->z && v->z <= zone->maxz;
}

eLevelName
CTheZones::GetLevelFromPosition(CVector const *v)
{
	int i;
//	char tmp[116];
//	if(!PointLiesWithinZone(v, &MapZoneArray[0]))
//		sprintf(tmp, "x = %.3f y= %.3f z = %.3f\n", v.x, v.y, v.z);
	for(i = 1; i < TotalNumberOfMapZones; i++)
		if(PointLiesWithinZone(v, &MapZoneArray[i]))
			return MapZoneArray[i].level;
	return MapZoneArray[0].level;
}

CZone*
CTheZones::FindSmallestZonePosition(const CVector *v)
{
	CZone *best = &ZoneArray[0];
	// zone to test next
	CZone *zone = ZoneArray[0].child;
	while(zone)
		// if in zone, descent into children
		if(PointLiesWithinZone(v, zone)){
			best = zone;
			zone = zone->child;
		// otherwise try next zone
		}else
			zone = zone->next;
	return best;
}

CZone*
CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
{
	CZone *best = nil;
	if(ZoneArray[0].type == type)
		best = &ZoneArray[0];
	// zone to test next
	CZone *zone = ZoneArray[0].child;
	while(zone)
		// if in zone, descent into children
		if(PointLiesWithinZone(v, zone)){
			if(zone->type == type)
				best = zone;
			zone = zone->child;
		// otherwise try next zone
		}else
			zone = zone->next;
	return best;
}

CZone*
CTheZones::FindSmallestZonePositionILN(const CVector *v)
{
	CZone *best = nil;
	if(IsNormalZone(ZoneArray[0].type))
		best = &ZoneArray[0];
	// zone to test next
	CZone *zone = ZoneArray[0].child;
	while(zone)
		// if in zone, descent into children
		if(PointLiesWithinZone(v, zone)){
			if(IsNormalZone(zone->type))
				best = zone;
			zone = zone->child;
		// otherwise try next zone
		}else
			zone = zone->next;
	return best;
}

int16
CTheZones::FindZoneByLabelAndReturnIndex(char *name)
{
	char str[8];
	memset(str, 0, 8);
	strncpy(str, name, 8);
	for(FindIndex = 0; FindIndex < TotalNumberOfZones; FindIndex++)
		if(strcmp(GetZone(FindIndex)->name, name) == 0)
			return FindIndex;
	return -1;
}

CZoneInfo*
CTheZones::GetZoneInfo(const CVector *v, uint8 day)
{
	CZone *zone;
	zone = FindSmallestZonePositionILN(v);
	if(zone == nil)
		return &ZoneInfoArray[0];
	return &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
}

void
CTheZones::GetZoneInfoForTimeOfDay(const CVector *pos, CZoneInfo *info)
{
	CZoneInfo *day, *night;
	float d, n;

	day = GetZoneInfo(pos, 1);
	night = GetZoneInfo(pos, 0);

	if(CClock::GetIsTimeInRange(8, 19))
		*info = *day;
	else if(CClock::GetIsTimeInRange(22, 5))
		*info = *night;
	else{
		if(CClock::GetIsTimeInRange(19, 22)){
			n = (CClock::GetHours() - 19) / 3.0f;
			assert(n >= 0.0f && n <= 1.0f);
			d = 1.0f - n;
		}else{
			d = (CClock::GetHours() - 5) / 3.0f;
			assert(d >= 0.0f && d <= 1.0f);
			n = 1.0f - d;
		}
		info->carDensity = day->carDensity * d + night->carDensity * n;
		info->carThreshold[0] = day->carThreshold[0] * d + night->carThreshold[0] * n;
		info->carThreshold[1] = day->carThreshold[1] * d + night->carThreshold[1] * n;
		info->carThreshold[2] = day->carThreshold[2] * d + night->carThreshold[2] * n;
		info->carThreshold[3] = day->carThreshold[3] * d + night->carThreshold[3] * n;
		info->carThreshold[4] = day->carThreshold[4] * d + night->carThreshold[4] * n;
		info->carThreshold[5] = day->carThreshold[5] * d + night->carThreshold[5] * n;
		info->copThreshold = day->copThreshold * d + night->copThreshold * n;
		info->gangThreshold[0] = day->gangThreshold[0] * d + night->gangThreshold[0] * n;
		info->gangThreshold[1] = day->gangThreshold[1] * d + night->gangThreshold[1] * n;
		info->gangThreshold[2] = day->gangThreshold[2] * d + night->gangThreshold[2] * n;
		info->gangThreshold[3] = day->gangThreshold[3] * d + night->gangThreshold[3] * n;
		info->gangThreshold[4] = day->gangThreshold[4] * d + night->gangThreshold[4] * n;
		info->gangThreshold[5] = day->gangThreshold[5] * d + night->gangThreshold[5] * n;
		info->gangThreshold[6] = day->gangThreshold[6] * d + night->gangThreshold[6] * n;
		info->gangThreshold[7] = day->gangThreshold[7] * d + night->gangThreshold[7] * n;
		info->gangThreshold[8] = day->gangThreshold[8] * d + night->gangThreshold[8] * n;

		info->pedDensity = day->pedDensity * d + night->pedDensity * n;
		info->copDensity = day->copDensity * d + night->copDensity * n;
		info->gangDensity[0] = day->gangDensity[0] * d + night->gangDensity[0] * n;
		info->gangDensity[1] = day->gangDensity[1] * d + night->gangDensity[1] * n;
		info->gangDensity[2] = day->gangDensity[2] * d + night->gangDensity[2] * n;
		info->gangDensity[3] = day->gangDensity[3] * d + night->gangDensity[3] * n;
		info->gangDensity[4] = day->gangDensity[4] * d + night->gangDensity[4] * n;
		info->gangDensity[5] = day->gangDensity[5] * d + night->gangDensity[5] * n;
		info->gangDensity[6] = day->gangDensity[6] * d + night->gangDensity[6] * n;
		info->gangDensity[7] = day->gangDensity[7] * d + night->gangDensity[7] * n;
		info->gangDensity[8] = day->gangDensity[8] * d + night->gangDensity[8] * n;
	}
	if(CClock::GetIsTimeInRange(5, 19))
		info->pedGroup = day->pedGroup;
	else
		info->pedGroup = night->pedGroup;

	CheckZoneInfo(info);
}

void
CTheZones::SetZoneCarInfo(uint16 zoneid, uint8 day, int16 carDensity,
	int16 gang0Num, int16 gang1Num, int16 gang2Num,
	int16 gang3Num, int16 gang4Num, int16 gang5Num,
	int16 gang6Num, int16 gang7Num, int16 gang8Num,
	int16 copNum,
	int16 car0Num, int16 car1Num, int16 car2Num,
	int16 car3Num, int16 car4Num, int16 car5Num)
{
	CZone *zone;
	CZoneInfo *info;
	zone = GetZone(zoneid);
	info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];

	CheckZoneInfo(info);

	if(carDensity != -1) info->carDensity = carDensity;
	int16 oldCar1Num = info->carThreshold[1] - info->carThreshold[0];
	int16 oldCar2Num = info->carThreshold[2] - info->carThreshold[1];
	int16 oldCar3Num = info->carThreshold[3] - info->carThreshold[2];
	int16 oldCar4Num = info->carThreshold[4] - info->carThreshold[3];
	int16 oldCar5Num = info->carThreshold[5] - info->carThreshold[4];
	int16 oldCopNum = info->copThreshold - info->carThreshold[5];
	int16 oldGang0Num = info->gangThreshold[0] - info->copThreshold;
	int16 oldGang1Num = info->gangThreshold[1] - info->gangThreshold[0];
	int16 oldGang2Num = info->gangThreshold[2] - info->gangThreshold[1];
	int16 oldGang3Num = info->gangThreshold[3] - info->gangThreshold[2];
	int16 oldGang4Num = info->gangThreshold[4] - info->gangThreshold[3];
	int16 oldGang5Num = info->gangThreshold[5] - info->gangThreshold[4];
	int16 oldGang6Num = info->gangThreshold[6] - info->gangThreshold[5];
	int16 oldGang7Num = info->gangThreshold[7] - info->gangThreshold[6];
	int16 oldGang8Num = info->gangThreshold[8] - info->gangThreshold[7];

	if(car0Num != -1) info->carThreshold[0] = car0Num;
	if(car1Num != -1) info->carThreshold[1] = info->carThreshold[0] + car1Num;
	else              info->carThreshold[1] = info->carThreshold[0] + oldCar1Num;
	if(car2Num != -1) info->carThreshold[2] = info->carThreshold[1] + car2Num;
	else              info->carThreshold[2] = info->carThreshold[1] + oldCar2Num;
	if(car3Num != -1) info->carThreshold[3] = info->carThreshold[2] + car3Num;
	else              info->carThreshold[3] = info->carThreshold[2] + oldCar3Num;
	if(car4Num != -1) info->carThreshold[4] = info->carThreshold[3] + car4Num;
	else              info->carThreshold[4] = info->carThreshold[3] + oldCar4Num;
	if(car5Num != -1) info->carThreshold[5] = info->carThreshold[4] + car5Num;
	else              info->carThreshold[5] = info->carThreshold[4] + oldCar5Num;
	if(copNum != -1) info->copThreshold = info->carThreshold[5] + copNum;
	else             info->copThreshold = info->carThreshold[5] + oldCopNum;
	if(gang0Num != -1) info->gangThreshold[0] = info->copThreshold + gang0Num;
	else               info->gangThreshold[0] = info->copThreshold + oldGang0Num;
	if(gang1Num != -1) info->gangThreshold[1] = info->gangThreshold[0] + gang1Num;
	else               info->gangThreshold[1] = info->gangThreshold[0] + oldGang1Num;
	if(gang2Num != -1) info->gangThreshold[2] = info->gangThreshold[1] + gang2Num;
	else               info->gangThreshold[2] = info->gangThreshold[1] + oldGang2Num;
	if(gang3Num != -1) info->gangThreshold[3] = info->gangThreshold[2] + gang3Num;
	else               info->gangThreshold[3] = info->gangThreshold[2] + oldGang3Num;
	if(gang4Num != -1) info->gangThreshold[4] = info->gangThreshold[3] + gang4Num;
	else               info->gangThreshold[4] = info->gangThreshold[3] + oldGang4Num;
	if(gang5Num != -1) info->gangThreshold[5] = info->gangThreshold[4] + gang5Num;
	else               info->gangThreshold[5] = info->gangThreshold[4] + oldGang5Num;
	if(gang6Num != -1) info->gangThreshold[6] = info->gangThreshold[5] + gang6Num;
	else               info->gangThreshold[6] = info->gangThreshold[5] + oldGang6Num;
	if(gang7Num != -1) info->gangThreshold[7] = info->gangThreshold[6] + gang7Num;
	else               info->gangThreshold[7] = info->gangThreshold[6] + oldGang7Num;
	if(gang8Num != -1) info->gangThreshold[8] = info->gangThreshold[7] + gang8Num;
	else               info->gangThreshold[8] = info->gangThreshold[7] + oldGang8Num;

	CheckZoneInfo(info);
}

void
CTheZones::SetZonePedInfo(uint16 zoneid, uint8 day, int16 pedDensity,
	int16 gang0Density, int16 gang1Density, int16 gang2Density, int16 gang3Density,
	int16 gang4Density, int16 gang5Density, int16 gang6Density, int16 gang7Density,
	int16 gang8Density, int16 copDensity)
{
	CZone *zone;
	CZoneInfo *info;
	zone = GetZone(zoneid);
	info = &ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight];
	if(pedDensity != -1) info->pedDensity = pedDensity;
	if(copDensity != -1) info->copDensity = copDensity;
	if(gang0Density != -1) info->gangDensity[0] = gang0Density;
	if(gang1Density != -1) info->gangDensity[1] = gang1Density;
	if(gang2Density != -1) info->gangDensity[2] = gang2Density;
	if(gang3Density != -1) info->gangDensity[3] = gang3Density;
	if(gang4Density != -1) info->gangDensity[4] = gang4Density;
	if(gang5Density != -1) info->gangDensity[5] = gang5Density;
	if(gang6Density != -1) info->gangDensity[6] = gang6Density;
	if(gang7Density != -1) info->gangDensity[7] = gang7Density;
	if(gang8Density != -1) info->gangDensity[8] = gang8Density;
}

void
CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
	CZone *zone;
	zone = GetZone(zoneid);
	if(IsNormalZone(zone->type))
		ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}

void
CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
	CZone *zone;
	zone = GetZone(zoneid);
	if(IsNormalZone(zone->type))
		ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
}

void
CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
	CZone *zone;
	zone = GetZone(zoneid);
	if(IsNormalZone(zone->type))
		ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
}

int16
CTheZones::FindAudioZone(CVector *pos)
{
	int i;

	for(i = 0; i < NumberOfAudioZones; i++)
		if(PointLiesWithinZone(pos, GetAudioZone(i)))
			return i;
	return -1;
}

eLevelName
CTheZones::FindZoneForPoint(const CVector &pos)
{
	if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
		return LEVEL_INDUSTRIAL;
	if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
		return LEVEL_COMMERCIAL;
	if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
		return LEVEL_SUBURBAN;
	return LEVEL_NONE;
}

void
CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
	int i, z;

	if(zone->type != ZONE_DEFAULT)
		return;

	/* This is a bit stupid */
	z = -1;
	for(i = 0; i < NUMZONES; i++)
		if(&ZoneArray[i] == zone)
			z = i;
	AudioZoneArray[NumberOfAudioZones++] = z;
}

void
CTheZones::InitialiseAudioZoneArray(void)
{
	bool gonext;
	CZone *zone;

	gonext = false;
	zone = &ZoneArray[0];
	// Go deep first,
	// set gonext when backing up a level to visit the next child
	while(zone)
		if(gonext){
			AddZoneToAudioZoneArray(zone);
			if(zone->next){
				gonext = false;
				zone = zone->next;
			}else
				zone = zone->parent;
		}else if(zone->child)
			zone = zone->child;
		else{
			AddZoneToAudioZoneArray(zone);
			if(zone->next)
				zone = zone->next;
			else{
				gonext = true;
				zone = zone->parent;
			}
		}
}

void
CTheZones::SaveAllZones(uint8 *buffer, uint32 *size)
{
	INITSAVEBUF
	int i;

	*size = SAVE_HEADER_SIZE
		+ sizeof(int32) // GetIndexForZonePointer
		+ sizeof(m_CurrLevel) + sizeof(FindIndex)
		+ sizeof(int16) // padding
		+ sizeof(ZoneArray) + sizeof(ZoneInfoArray)
		+ sizeof(TotalNumberOfZones) + sizeof(TotalNumberOfZoneInfos)
		+ sizeof(MapZoneArray) + sizeof(AudioZoneArray)
		+ sizeof(TotalNumberOfMapZones) + sizeof(NumberOfAudioZones);

	WriteSaveHeader(buffer, 'Z', 'N', 'S', '\0', *size - SAVE_HEADER_SIZE);

	WriteSaveBuf(buffer, GetIndexForZonePointer(m_pPlayersZone));
	WriteSaveBuf(buffer, m_CurrLevel);
	WriteSaveBuf(buffer, FindIndex);
	WriteSaveBuf(buffer, (int16)0); // padding

	for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
		CZone *zone = WriteSaveBuf(buffer, ZoneArray[i]);
		zone->child = (CZone*)GetIndexForZonePointer(ZoneArray[i].child);
		zone->parent = (CZone*)GetIndexForZonePointer(ZoneArray[i].parent);
		zone->next = (CZone*)GetIndexForZonePointer(ZoneArray[i].next);
	}

	for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
		WriteSaveBuf(buffer, ZoneInfoArray[i]);

	WriteSaveBuf(buffer, TotalNumberOfZones);
	WriteSaveBuf(buffer, TotalNumberOfZoneInfos);

	for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++) {
		CZone* zone = WriteSaveBuf(buffer, MapZoneArray[i]);

		/*
		The call of GetIndexForZonePointer is wrong, as it is
		meant for a different array, but the game doesn't brake
		if those fields are nil. Let's make sure they are.
		*/
		assert(MapZoneArray[i].child == nil);
		assert(MapZoneArray[i].parent == nil);
		assert(MapZoneArray[i].next == nil);
		zone->child = (CZone*)GetIndexForZonePointer(MapZoneArray[i].child);
		zone->parent = (CZone*)GetIndexForZonePointer(MapZoneArray[i].parent);
		zone->next = (CZone*)GetIndexForZonePointer(MapZoneArray[i].next);
	}

	for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
		WriteSaveBuf(buffer, AudioZoneArray[i]);

	WriteSaveBuf(buffer, TotalNumberOfMapZones);
	WriteSaveBuf(buffer, NumberOfAudioZones);

	VALIDATESAVEBUF(*size)
}

void
CTheZones::LoadAllZones(uint8 *buffer, uint32 size)
{
	INITSAVEBUF
	int i;

	CheckSaveHeader(buffer, 'Z', 'N', 'S', '\0', size - SAVE_HEADER_SIZE);

	m_pPlayersZone = GetPointerForZoneIndex(ReadSaveBuf<int32>(buffer));
	m_CurrLevel = ReadSaveBuf<eLevelName>(buffer);
	FindIndex = ReadSaveBuf<int16>(buffer);
	ReadSaveBuf<int16>(buffer);

	for(i = 0; i < ARRAY_SIZE(ZoneArray); i++){
		ZoneArray[i] = ReadSaveBuf<CZone>(buffer);

		ZoneArray[i].child = GetPointerForZoneIndex((int32)ZoneArray[i].child);
		ZoneArray[i].parent = GetPointerForZoneIndex((int32)ZoneArray[i].parent);
		ZoneArray[i].next = GetPointerForZoneIndex((int32)ZoneArray[i].next);
	}

	for(i = 0; i < ARRAY_SIZE(ZoneInfoArray); i++)
		ZoneInfoArray[i] = ReadSaveBuf<CZoneInfo>(buffer);

	TotalNumberOfZones = ReadSaveBuf<int16>(buffer);
	TotalNumberOfZoneInfos = ReadSaveBuf<int16>(buffer);

	for(i = 0; i < ARRAY_SIZE(MapZoneArray); i++){
		MapZoneArray[i] = ReadSaveBuf<CZone>(buffer);

		/*
		The call of GetPointerForZoneIndex is wrong, as it is
		meant for a different array, but the game doesn't brake
		if save data stored is -1.
		*/
		MapZoneArray[i].child = GetPointerForZoneIndex((int32)MapZoneArray[i].child);
		MapZoneArray[i].parent = GetPointerForZoneIndex((int32)MapZoneArray[i].parent);
		MapZoneArray[i].next = GetPointerForZoneIndex((int32)MapZoneArray[i].next);
		assert(MapZoneArray[i].child == nil);
		assert(MapZoneArray[i].parent == nil);
		assert(MapZoneArray[i].next == nil);
	}

	for(i = 0; i < ARRAY_SIZE(AudioZoneArray); i++)
		AudioZoneArray[i] = ReadSaveBuf<int16>(buffer);

	TotalNumberOfMapZones = ReadSaveBuf<uint16>(buffer);
	NumberOfAudioZones = ReadSaveBuf<uint16>(buffer);

	VALIDATESAVEBUF(size)
}