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#include "common.h"
#include "ModelInfo.h"
#include "AnimManager.h"
#include "VisibilityPlugins.h"
base::cRelocatableChunkClassInfo CWeaponModelInfo::msClassInfo("CWeaponModelInfo", VTABLE_ADDR(&msClassInstance), sizeof(msClassInstance));
CWeaponModelInfo CWeaponModelInfo::msClassInstance;
void
CWeaponModelInfo::SetAnimFile(const char *file)
{
if(strcasecmp(file, "null") == 0)
return;
m_animFileName = new char[strlen(file)+1];
strcpy(m_animFileName, file);
}
void
CWeaponModelInfo::ConvertAnimFileIndex(void)
{
if(m_animFileIndex != -1){
// we have a string pointer in that union
int32 index = CAnimManager::GetAnimationBlockIndex(m_animFileName);
delete[] m_animFileName;
m_animFileIndex = index;
}
}
void
CWeaponModelInfo::Init(void)
{
CSimpleModelInfo::Init();
SetWeaponInfo(0);
}
void
CWeaponModelInfo::SetWeaponInfo(int32 weaponId)
{
m_relatedModel = (CSimpleModelInfo*)weaponId;
}
eWeaponType
CWeaponModelInfo::GetWeaponInfo(void)
{
return (eWeaponType)(uintptr)m_relatedModel;
}
/*
void
CWeaponModelInfo::SetAtomic(int n, RpAtomic *atomic)
{
CSimpleModelInfo::SetAtomic(n, atomic);
CVisibilityPlugins::SetAtomicRenderCallback(atomic, CVisibilityPlugins::RenderWeaponCB);
}
*/
void
CWeaponModelInfo::RcWriteThis(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}
void
CWeaponModelInfo::RcWriteEmpty(base::cRelocatableChunkWriter &writer)
{
writer.AllocateRaw(this, sizeof(*this), sizeof(void*), false, true);
writer.Class(VTABLE_ADDR(this), msClassInfo);
}
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