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#pragma once
#include "common.h"
#include "Vector.h"

class CMovingThings
{
public:
	static void Init();
	static void Shutdown();
	static void Update();
	static void Render();
};

class CMovingThing
{
public:
	void Update();
	void AddToList();
	void RemoveFromList();
};

class CScrollBar
{
private:
	uint8       m_Counter;
	const char* m_pMessage;
	CVector     m_Position;
	uint32      m_MessageCurrentChar;
	uint32      m_MessageLength;
	CVector     m_Size;
	float       m_fIntensity;
	uint8       m_MessageBar[40];
	uint8       m_Type;
	bool        m_bVisible;
	uint8       m_uRed;
	uint8       m_uGreen;
	uint8       m_uBlue;
	float       m_fScale;

public:
	void SetVisibility(bool visible) { m_bVisible = visible; }
	bool IsVisible() { return m_bVisible; }

	void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
	void Update();
	void Render();
};

class CTowerClock
{
private:
	CVector m_Position;
	CVector m_Size;
	float   m_fDrawDistance;
	float   m_fScale;
	uint8   m_uRed;
	uint8   m_uGreen;
	uint8   m_uBlue;
	bool    m_bVisible;
	float   m_fIntensity;

public:
	void SetVisibility(bool visible) { m_bVisible = visible; }
	bool IsVisible() { return m_bVisible; }

	void Init(CVector, float, float, uint8, uint8, uint8, float, float);
	void Update();
	void Render();
};

class CDigitalClock
{
private:
	CVector m_Position;
	CVector m_Size;
	float   m_fDrawDistance;
	float   m_fScale;
	uint8   m_uRed;
	uint8   m_uGreen;
	uint8   m_uBlue;
	bool    m_bVisible;
	float   m_fIntensity;

public:
	void SetVisibility(bool visible) { m_bVisible = visible; }
	bool IsVisible() { return m_bVisible; }

	void Init(CVector, float, float, uint8, uint8, uint8, float, float);
	void Update();
	void Render();
};