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#pragma once

#define DEFAULT_SKIN_NAME "$$\"\""

class CPlayerSkin
{
	static int m_txdSlot;
public:
	static void Initialise();
	static void Shutdown();
	static RwTexture *GetSkinTexture(const char *texName);
	static void BeginFrontendSkinEdit();
	static void EndFrontendSkinEdit();
	static void RenderFrontendSkinEdit();
};