summaryrefslogtreecommitdiffstats
path: root/src/save/GenericGameStorage.cpp
blob: 798aeb7e0036eec58663ce9574c0cbe13be223f0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
#define WITHWINDOWS
#include "common.h"
#include "crossplatform.h"
#include "main.h"

#include "DMAudio.h"
#include "AudioScriptObject.h"
#include "Camera.h"
#include "CarGen.h"
#include "Cranes.h"
#include "Clock.h"
#include "Date.h"
#include "FileMgr.h"
#include "Font.h"
#include "Frontend.h"
#include "GameLogic.h"
#include "Gangs.h"
#include "Garages.h"
#include "GenericGameStorage.h"
#include "Pad.h"
#include "Particle.h"
#include "ParticleObject.h"
#include "PathFind.h"
#include "PCSave.h"
#include "Phones.h"
#include "Pickups.h"
#include "PlayerPed.h"
#include "ProjectileInfo.h"
#include "Pools.h"
#include "Radar.h"
#include "Restart.h"
#include "Script.h"
#include "Stats.h"
#include "Streaming.h"
#include "Timer.h"
#include "TimeStep.h"
#include "Weather.h"
#include "World.h"
#include "Zones.h"

#define BLOCK_COUNT 20
#define SIZE_OF_SIMPLEVARS 0xBC

const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729;

#ifdef MISSION_REPLAY
int8 IsQuickSave;
const int PAUSE_SAVE_SLOT = SLOT_COUNT;
#endif

char DefaultPCSaveFileName[260];
char ValidSaveName[260];
char LoadFileName[256];
wchar SlotFileName[SLOT_COUNT][260];
wchar SlotSaveDate[SLOT_COUNT][70];
int CheckSum;
eLevelName m_LevelToLoad;
char SaveFileNameJustSaved[260];
int Slots[SLOT_COUNT+1];
CDate CompileDateAndTime;

bool b_FoundRecentSavedGameWantToLoad;
bool JustLoadedDontFadeInYet;
bool StillToFadeOut;
uint32 TimeStartedCountingForFade;
uint32 TimeToStayFadedBeforeFadeOut = 1750;

#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));

#define LoadSaveDataBlock()\
do {\
	if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
		return false;\
	size = align4bytes(size);\
	if (!ReadDataFromFile(file, work_buff, size))\
		return false;\
	buf = work_buff;\
} while (0)

#define ReadDataFromBlock(msg,load_func)\
do {\
	debug(msg);\
	ReadDataFromBufferPointer(buf, size);\
	load_func(buf, size);\
	size = align4bytes(size);\
	buf += size;\
} while (0)

#define WriteSaveDataBlock(save_func)\
do {\
	buf = work_buff;\
	reserved = 0;\
	MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\
	save_func(buf, &size);\
	CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\
	if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\
		return false;\
	totalSize += buf - work_buff;\
} while (0)

bool
GenericSave(int file)
{
	uint8 *buf, *presize, *postsize;
	uint32 size;
	uint32 reserved;

	uint32 totalSize;
	
	wchar *lastMissionPassed;
	wchar suffix[6];
	wchar saveName[24];
	SYSTEMTIME saveTime;
	CPad *currPad;

	CheckSum = 0;
	buf = work_buff;
	reserved = 0;

	// Save simple vars
	lastMissionPassed = TheText.Get(CStats::LastMissionPassedName);
	if (lastMissionPassed[0] != '\0') {
		AsciiToUnicode("...'", suffix);
#ifdef FIX_BUGS
		// fix buffer overflow
		int len = UnicodeStrlen(lastMissionPassed);
		if (len > ARRAY_SIZE(saveName)-1)
			len = ARRAY_SIZE(saveName)-1;
		memcpy(saveName, lastMissionPassed, sizeof(wchar) * len);
#else
		TextCopy(saveName, lastMissionPassed);
		int len = UnicodeStrlen(saveName);
#endif
		saveName[len] = '\0';
		if (len > ARRAY_SIZE(saveName)-2)
			TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix);
		saveName[ARRAY_SIZE(saveName)-1] = '\0';
	}
	WriteDataToBufferPointer(buf, saveName);
	GetLocalTime(&saveTime);
	WriteDataToBufferPointer(buf, saveTime);
#ifdef MISSION_REPLAY
	int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES;
	WriteDataToBufferPointer(buf, data);
#else
	WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES);
#endif
	WriteDataToBufferPointer(buf, CGame::currLevel);
	WriteDataToBufferPointer(buf, TheCamera.GetPosition().x);
	WriteDataToBufferPointer(buf, TheCamera.GetPosition().y);
	WriteDataToBufferPointer(buf, TheCamera.GetPosition().z);
	WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
	WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick);
	WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours);
	WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
	currPad = CPad::GetPad(0);
	WriteDataToBufferPointer(buf, currPad->Mode);
	WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
	WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
	WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
	WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
	WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
	WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
	WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
	WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
	WriteDataToBufferPointer(buf, CWeather::OldWeatherType);
	WriteDataToBufferPointer(buf, CWeather::NewWeatherType);
	WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType);
	WriteDataToBufferPointer(buf, CWeather::InterpolationValue);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth);
	WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear);
	WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
	// converted to float for compatibility with original format
	// TODO: maybe remove this? not really gonna break anything vital
	float f = TheCamera.CarZoomIndicator;
	WriteDataToBufferPointer(buf, f);
	f = TheCamera.PedZoomIndicator;
	WriteDataToBufferPointer(buf, f);
#else
	WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator);
	WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator);
#endif
	assert(buf - work_buff == SIZE_OF_SIMPLEVARS);

	// Save scripts, block is nested within the same block as simple vars for some reason
	presize = buf;
	buf += 4;
	postsize = buf;
	CTheScripts::SaveAllScripts(buf, &size);
	CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);
	if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))
		return false;

	totalSize = buf - work_buff;

	// Save the rest
	WriteSaveDataBlock(CPools::SavePedPool);
	WriteSaveDataBlock(CGarages::Save);
	WriteSaveDataBlock(CPools::SaveVehiclePool);
	WriteSaveDataBlock(CPools::SaveObjectPool);
	WriteSaveDataBlock(ThePaths.Save);
	WriteSaveDataBlock(CCranes::Save);
	WriteSaveDataBlock(CPickups::Save);
	WriteSaveDataBlock(gPhoneInfo.Save);
	WriteSaveDataBlock(CRestart::SaveAllRestartPoints);
	WriteSaveDataBlock(CRadar::SaveAllRadarBlips);
	WriteSaveDataBlock(CTheZones::SaveAllZones);
	WriteSaveDataBlock(CGangs::SaveAllGangData);
	WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators);
	WriteSaveDataBlock(CParticleObject::SaveParticle);
	WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects);
	WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo);
	WriteSaveDataBlock(CStats::SaveStats);
	WriteSaveDataBlock(CStreaming::MemoryCardSave);
	WriteSaveDataBlock(CPedType::Save);

	// sure just write garbage data repeatedly ...
#ifndef THIS_IS_STUPID
	memset(work_buff, 0, sizeof(work_buff));
#endif

	// Write padding
	for (int i = 0; i < 4; i++) {
		size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
		if (size > sizeof(work_buff))
			size = sizeof(work_buff);
		if (size > 4) {
			if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size))
				return false;
			totalSize += size;
		}
	}
	
	// Write checksum and close
	CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum));
	if (CFileMgr::GetErrorReadWrite(file)) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE;
		if (!CloseFile(file))
			PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE;

		return false;
	}
	
	return true;
}

bool
GenericLoad()
{
	uint8 *buf;
	int32 file;
	uint32 size;
#ifdef MISSION_REPLAY
	int8 qs;
#endif

	int32 saveSize;
	CPad *currPad;

	// Load SimpleVars and Scripts
	CheckSum = 0;
	CDate dummy; // unused
	CPad::ResetCheats();
	if (!ReadInSizeofSaveFileBuffer(file, size))
		return false;
	size = align4bytes(size);
	ReadDataFromFile(file, work_buff, size);
	buf = (work_buff + 0x40);
	ReadDataFromBufferPointer(buf, saveSize);
#ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save
	qs = saveSize >> 24;
#endif
	ReadDataFromBufferPointer(buf, CGame::currLevel);
	ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x);
	ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y);
	ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().z);
	ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute);
	ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick);
	ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours);
	ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
	currPad = CPad::GetPad(0);
	ReadDataFromBufferPointer(buf, currPad->Mode);
	ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
	ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
	ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
	ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
	ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter);
	ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
	ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
	ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
	ReadDataFromBufferPointer(buf, CWeather::OldWeatherType);
	ReadDataFromBufferPointer(buf, CWeather::NewWeatherType);
	ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType);
	ReadDataFromBufferPointer(buf, CWeather::InterpolationValue);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth);
	ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear);
	ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList);
#ifdef COMPATIBLE_SAVES
	// converted to float for compatibility with original format
	// TODO: maybe remove this? not really gonna break anything vital
	float f;
	ReadDataFromBufferPointer(buf, f);
	TheCamera.CarZoomIndicator = f;
	ReadDataFromBufferPointer(buf, f);
	TheCamera.PedZoomIndicator = f;
#else
	ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
	ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
#endif
	assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
#ifdef MISSION_REPLAY
	WaitForSave = 0;
	if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3)
		WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000;
#endif
	ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);

	// Load the rest
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Garages \n", CGarages::Load);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
	LoadSaveDataBlock();
	CProjectileInfo::RemoveAllProjectiles();
	CObject::DeleteAllTempObjects();
	ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Cranes \n", CCranes::Load);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
	CParticle::ReloadConfig();
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
	LoadSaveDataBlock();
	ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);

	DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
	DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
	if (!CloseFile(file)) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
		return false;
	}

	DoGameSpecificStuffAfterSucessLoad();
	debug("Game successfully loaded \n");
	return true;
}

bool
ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size)
{
	file = CFileMgr::OpenFile(LoadFileName, "rb");
	if (file == 0) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
		return false;
	}
	CFileMgr::Read(file, (const char*)&size, sizeof(size));
	if (CFileMgr::GetErrorReadWrite(file)) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
		if (!CloseFile(file))
			PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
		return false;
	}
	return true;
}

bool
ReadDataFromFile(int32 file, uint8 *buf, uint32 size)
{
	if (file == 0) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
		return false;
	}
	size_t read_size = CFileMgr::Read(file, (const char*)buf, size);
	if (CFileMgr::GetErrorReadWrite(file) || read_size != size) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
		if (!CloseFile(file))
			PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
		return false;
	}
	return true;
}

bool
CloseFile(int32 file)
{
	return CFileMgr::CloseFile(file) == 0;
}

void
DoGameSpecificStuffAfterSucessLoad()
{
	StillToFadeOut = true;
	JustLoadedDontFadeInYet = true;
	CTheScripts::Process();
}

bool
CheckSlotDataValid(int32 slot)
{
	PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL;
	if (CheckDataNotCorrupt(slot, LoadFileName)) {
		CStreaming::DeleteAllRwObjects();
		return true;
	}

	PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID;
	return false;
}

void
MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize)
{
	presize = buf;
	buf += sizeof(uint32);
	postsize = buf;
}

void
CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size)
{
	memcpy(buf, &size, sizeof(size));
	size = align4bytes(size);
	postbuf2 += size;
	postbuf = postbuf2;
}

void
DoGameSpecificStuffBeforeSave()
{
	CGameLogic::PassTime(360);
	CPlayerPed *ped = FindPlayerPed();
	ped->m_fCurrentStamina = ped->m_fMaxStamina;
	CGame::TidyUpMemory(true, false);
}


void
MakeValidSaveName(int32 slot)
{
	ValidSaveName[0] = '\0';
	sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1);
	strncat(ValidSaveName, ".b", 5);
}

wchar *
GetSavedGameDateAndTime(int32 slot)
{
	return SlotSaveDate[slot];
}

wchar *
GetNameOfSavedGame(int32 slot)
{
	return SlotFileName[slot];
}

bool
CheckDataNotCorrupt(int32 slot, char *name)
{
#ifdef FIX_BUGS
	char filename[MAX_PATH];
#else
	char filename[100];
#endif

	int32 blocknum = 0;
	eLevelName level = LEVEL_GENERIC;
	CheckSum = 0;
	uint32 bytes_processed = 0;
	sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
	int file = CFileMgr::OpenFile(filename, "rb");
	if (file == 0)
		return false;
	strcpy(name, filename);
	while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) > bytes_processed && blocknum < 40) {
		int32 blocksize;
		if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) {
			CloseFile(file);
			return false;
		}
		if (blocksize > align4bytes(sizeof(work_buff)))
			blocksize = sizeof(work_buff) - sizeof(uint32);
		if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) {
			CloseFile(file);
			return false;
		}

		CheckSum += ((uint8*)&blocksize)[0];
		CheckSum += ((uint8*)&blocksize)[1];
		CheckSum += ((uint8*)&blocksize)[2];
		CheckSum += ((uint8*)&blocksize)[3];
		uint8 *_work_buf = work_buff;
		for (int i = 0; i < align4bytes(blocksize); i++) {
			CheckSum += *_work_buf++;
			bytes_processed++;
		}

		if (blocknum == 0)
			memcpy(&level, work_buff+4, sizeof(level));
		blocknum++;
	}
	int32 _checkSum;
	if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) {
		if (CloseFile(file)) {
			if (CheckSum == _checkSum) {
				m_LevelToLoad = level;
				return true;
			}
			return false;
		}
		return false;
	}

	CloseFile(file);
	return false;
}

bool
RestoreForStartLoad()
{
	uint8 buf[999];

	int file = CFileMgr::OpenFile(LoadFileName, "rb");
	if (file == 0) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN;
		return false;
	}
	ReadDataFromFile(file, buf, sizeof(buf));
	if (CFileMgr::GetErrorReadWrite(file)) {
		PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ;
		if (!CloseFile(file))
			PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
		return false;
	} else {
		uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES);
		ReadDataFromBufferPointer(_buf, CGame::currLevel);
		ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
		ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
		ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
		ISLAND_LOADING_IS(LOW)
		{
			CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
			CStreaming::RemoveUnusedBuildings(CGame::currLevel);
		}
		CCollision::SortOutCollisionAfterLoad();
		ISLAND_LOADING_IS(LOW)
		{
			CStreaming::RequestBigBuildings(CGame::currLevel);
			CStreaming::LoadAllRequestedModels(false);
			CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel);
			CGame::TidyUpMemory(true, false);
		}
		if (CloseFile(file)) {
			return true;
		} else {
			PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
			return false;
		}
	}
}

int
align4bytes(int32 size)
{
	return (size + 3) & 0xFFFFFFFC;
}

#ifdef FIX_INCOMPATIBLE_SAVES
#define LoadSaveDataBlockNoCheck(buf, file, size) \
do { \
	CFileMgr::Read(file, (const char *)&size, sizeof(size)); \
	size = align4bytes(size); \
	CFileMgr::Read(file, (const char *)work_buff, size); \
	buf = work_buff; \
} while(0)

#define WriteSavaDataBlockNoFunc(buf, file, size) \
do { \
	if (!PcSaveHelper.PcClassSaveRoutine(file, buf, size)) \
		goto fail; \
	totalSize += size; \
} while(0)

#define FixSaveDataBlock(fix_func, file, size) \
do { \
	ReadDataFromBufferPointer(buf, size); \
	memset(work_buff2, 0, sizeof(work_buff2)); \
	buf2 = work_buff2; \
	reserved = 0; \
	MakeSpaceForSizeInBufferPointer(presize, buf2, postsize); \
	fix_func(save_type, buf, buf2, &size); \
	CopySizeAndPreparePointer(presize, buf2, postsize, reserved, size); \
	if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff2, buf2 - work_buff2)) \
		goto fail; \
	totalSize += buf2 - work_buff2; \
} while(0)

#define ReadDataFromBufferPointerWithSize(buf, to, size) memcpy(&to, buf, size); buf += align4bytes(size)

#define ReadBuf(buf, to) memcpy(&to, buf, sizeof(to)); buf += sizeof(to)
#define WriteBuf(buf, from) memcpy(buf, &from, sizeof(from)); buf += sizeof(from)
#define CopyBuf(from, to, size) memcpy(to, from, size); to += (size); from += (size)
#define CopyPtr(from, to) memcpy(to, from, 4); to += 4; from += 8
#define SkipBuf(buf, size) buf += (size)
#define SkipBoth(from, to, size) to += (size); from += (size)
#define SkipPtr(from, to) to += 4; from += 8

// unfortunately we need a 2nd buffer of the same size to store the fixed output ...
static uint8 work_buff2[sizeof(work_buff)];

enum
{
	SAVE_TYPE_NONE = 0,
	SAVE_TYPE_32_BIT = 1,
	SAVE_TYPE_64_BIT = 2,
	SAVE_TYPE_MSVC = 4,
	SAVE_TYPE_GCC = 8,
};

uint8
GetSaveType(char *savename)
{
	uint8 save_type = SAVE_TYPE_NONE;
	int file = CFileMgr::OpenFile(savename, "rb");

	uint32 size;
	CFileMgr::Read(file, (const char *)&size, sizeof(size));

	uint8 *buf = work_buff;
	CFileMgr::Read(file, (const char *)work_buff, size); // simple vars + scripts

	LoadSaveDataBlockNoCheck(buf, file, size); // ped pool

	LoadSaveDataBlockNoCheck(buf, file, size); // garages
	ReadDataFromBufferPointer(buf, size);

	// store for later after we know how much data we need to skip
	ReadDataFromBufferPointerWithSize(buf, work_buff2, size);

	LoadSaveDataBlockNoCheck(buf, file, size); // vehicle pool
	LoadSaveDataBlockNoCheck(buf, file, size); // object pool
	LoadSaveDataBlockNoCheck(buf, file, size); // paths

	LoadSaveDataBlockNoCheck(buf, file, size); // cranes

	CFileMgr::CloseFile(file);

	ReadDataFromBufferPointer(buf, size);

	if (size == 1032)
		save_type |= SAVE_TYPE_32_BIT;
	else if (size == 1160)
		save_type |= SAVE_TYPE_64_BIT;
	else
		assert(0); // this should never happen

	buf = work_buff2;

	buf += 760; // skip everything before the first garage
	buf += save_type & SAVE_TYPE_32_BIT ? 28 : 40; // skip first garage up to m_fX1

	// now the values we want to verify
	float fX1, fX2, fY1, fY2, fZ1, fZ2;

	ReadBuf(buf, fX1);
	ReadBuf(buf, fX2);
	ReadBuf(buf, fY1);
	ReadBuf(buf, fY2);
	ReadBuf(buf, fZ1);
	ReadBuf(buf, fZ2);

	if (fX1 == CRUSHER_GARAGE_X1 && fX2 == CRUSHER_GARAGE_X2 &&
		fY1 == CRUSHER_GARAGE_Y1 && fY2 == CRUSHER_GARAGE_Y2 &&
		fZ1 == CRUSHER_GARAGE_Z1 && fZ2 == CRUSHER_GARAGE_Z2)
		save_type |= SAVE_TYPE_MSVC;
	else
		save_type |= SAVE_TYPE_GCC;

	return save_type;
}

static void
FixGarages(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	// hardcoded: 5484
	// x86 msvc: 5240
	// x86 gcc: 5040
	// amd64 msvc: 5880
	// amd64 gcc: 5808

	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;
	uint32 read;
	uint32 written = 5240;

	if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_GCC)
		read = 5040;
	else if (save_type & SAVE_TYPE_64_BIT && save_type & SAVE_TYPE_GCC)
		read = 5808;
	else
		read = 5880;

	uint32 ptrsize = save_type & SAVE_TYPE_32_BIT ? 4 : 8;

	CopyBuf(buf, buf2, 4 * 6);
	CopyBuf(buf, buf2, 4 * TOTAL_COLLECTCARS_GARAGES);
	CopyBuf(buf, buf2, 4);

	if (save_type & SAVE_TYPE_GCC)
	{
		for (int32 i = 0; i < NUM_GARAGE_STORED_CARS; i++)
		{
#define FixStoredCar(buf, buf2) \
do { \
	CopyBuf(buf, buf2, 4 + sizeof(CVector) + sizeof(CVector)); \
	uint8 nFlags8; \
	ReadBuf(buf, nFlags8); \
	int32 nFlags32 = nFlags8; \
	WriteBuf(buf2, nFlags32); \
	CopyBuf(buf, buf2, 1 * 6); \
	SkipBuf(buf, 1); \
	SkipBuf(buf2, 2); \
} while(0)

			FixStoredCar(buf, buf2);
			FixStoredCar(buf, buf2);
			FixStoredCar(buf, buf2);

#undef FixStoredCar
		}
	}
	else
	{
		CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS);
		CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS);
		CopyBuf(buf, buf2, sizeof(CStoredCar) * NUM_GARAGE_STORED_CARS);
	}

	for (int32 i = 0; i < NUM_GARAGES; i++)
	{
		// skip the last 5 garages in 64bit builds without FIX_GARAGE_SIZE since they weren't actually saved and are unused
		if (save_type & SAVE_TYPE_64_BIT && *size == 5484 && i >= NUM_GARAGES - 5)
		{
			SkipBuf(buf, 160); // sizeof(CGarage) on x64
			SkipBuf(buf2, 140); // sizeof(CGarage) on x86
		}
		else
		{
			CopyBuf(buf, buf2, 1 * 6);
			SkipBoth(buf, buf2, 2);
			CopyBuf(buf, buf2, 4);
			SkipBuf(buf, ptrsize - 4); // write 4 bytes padding if 8 byte pointer, if not, write 0
			SkipBuf(buf, ptrsize * 2);
			SkipBuf(buf2, 4 * 2);
			CopyBuf(buf, buf2, 1 * 7);
			SkipBoth(buf, buf2, 1);
			CopyBuf(buf, buf2, 4 * 15 + 1);
			SkipBoth(buf, buf2, 3);
			SkipBuf(buf, ptrsize * 2);
			SkipBuf(buf2, 4 * 2);

			if (save_type & SAVE_TYPE_GCC)
				SkipBuf(buf, save_type & SAVE_TYPE_64_BIT ? 36 + 4 : 36); // sizeof(CStoredCar) on gcc 64/32 before fix
			else
				SkipBuf(buf, sizeof(CStoredCar));

			SkipBuf(buf2, sizeof(CStoredCar));
		}
	}

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

#ifdef FIX_GARAGE_SIZE
	*size = (6 * sizeof(uint32) + TOTAL_COLLECTCARS_GARAGES * sizeof(*CGarages::CarTypesCollected) + sizeof(uint32) + 3 * NUM_GARAGE_STORED_CARS * sizeof(CStoredCar) + NUM_GARAGES * sizeof(CGarage));
#else
	*size = 5484;
#endif
}

static void
FixCranes(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;
	uint32 read = 2 * sizeof(uint32) + 0x480; // sizeof(aCranes)
	uint32 written = 2 * sizeof(uint32) + 0x400; // see CRANES_SAVE_SIZE

	CopyBuf(buf, buf2, 4 + 4);

	for (int32 i = 0; i < NUM_CRANES; i++)
	{
		CopyPtr(buf, buf2);
		CopyPtr(buf, buf2);
		CopyBuf(buf, buf2, 15 * 4 + sizeof(CVector) * 3 + sizeof(CVector2D));
		CopyPtr(buf, buf2);
		CopyBuf(buf, buf2, 4 + 7 * 1);
		SkipBuf(buf, 5);
		SkipBuf(buf2, 1);
	}

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

	*size = written;
}

static void
FixPickups(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;
	uint32 read = 0x3480 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // sizeof(aPickUps)
	uint32 written = 0x24C0 + sizeof(uint16) + sizeof(uint16) + sizeof(int32) * NUMCOLLECTEDPICKUPS; // see PICKUPS_SAVE_SIZE

	for (int32 i = 0; i < NUMPICKUPS; i++)
	{
		CopyBuf(buf, buf2, 1 + 1 + 2);
		SkipBuf(buf, 4);
		CopyPtr(buf, buf2);
		CopyBuf(buf, buf2, 4 + 2 + 2 + sizeof(CVector));
		SkipBuf(buf, 4);
	}

	CopyBuf(buf, buf2, 2);
	SkipBoth(buf, buf2, 2);

	CopyBuf(buf, buf2, NUMCOLLECTEDPICKUPS * 4);

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

	*size = written;
}

static void
FixPhoneInfo(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;
	uint32 read = 0x1138; // sizeof(CPhoneInfo)
	uint32 written = 0xA30; // see PHONEINFO_SAVE_SIZE

	CopyBuf(buf, buf2, 4 + 4);

	for (int32 i = 0; i < NUMPHONES; i++)
	{
		CopyBuf(buf, buf2, sizeof(CVector));
		SkipBuf(buf, 4);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		CopyBuf(buf, buf2, 4);
		SkipBuf(buf, 4);
		CopyPtr(buf, buf2);
		CopyBuf(buf, buf2, 4 + 1);
		SkipBoth(buf, buf2, 3);
	}

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

	*size = written;
}

static void
FixZones(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;
	uint32 read = 11300; // see SaveAllZones
	uint32 written = 10100; // see SaveAllZones

	CopyBuf(buf, buf2, 1 * 4);

	SkipBuf(buf, 4);
	uint32 hdr_size = 10100 - (1 * 4 + 4); // see SaveAllZones
	WriteBuf(buf2, hdr_size);

	CopyBuf(buf, buf2, 4 * 2 + 2);
	SkipBoth(buf, buf2, 2);

#define FixOneZone(buf, buf2) \
do { \
	CopyBuf(buf, buf2, 8 + 8 * 4 + 2 * 2); \
	SkipBuf(buf, 4); \
	CopyPtr(buf, buf2); \
	CopyPtr(buf, buf2); \
	CopyPtr(buf, buf2); \
} while(0)

	for (int32 i = 0; i < NUMZONES; i++)
		FixOneZone(buf, buf2);

	CopyBuf(buf, buf2, sizeof(CZoneInfo) * NUMZONES * 2);
	CopyBuf(buf, buf2, 2 + 2);

	for (int32 i = 0; i < NUMMAPZONES; i++)
		FixOneZone(buf, buf2);

	CopyBuf(buf, buf2, 2 * NUMAUDIOZONES);
	CopyBuf(buf, buf2, 2 + 2);

#undef FixOneZone

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

	*size = written;
}

static void
FixParticles(uint8 save_type, uint8 *buf, uint8 *buf2, uint32 *size)
{
	uint8 *buf_start = buf;
	uint8 *buf2_start = buf2;

	int32 numObjects;
	ReadBuf(buf, numObjects);
	WriteBuf(buf2, numObjects);

	uint32 read = 0xA0 * (numObjects + 1) + 4; // sizeof(CParticleObject)
	uint32 written = 0x88 * (numObjects + 1) + 4; // see PARTICLE_OBJECT_SIZEOF

	for (int32 i = 0; i < numObjects; i++)
	{
		// CPlaceable
		SkipPtr(buf, buf2);
		CopyBuf(buf, buf2, 4 * 4 * 4);
		SkipPtr(buf, buf2);
		CopyBuf(buf, buf2, 1);
		SkipBuf(buf, 7);
		SkipBuf(buf2, 3);

		// CParticleObject
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		SkipPtr(buf, buf2);
		CopyBuf(buf, buf2, 4 * 3 + 2 * 1 + 2 * 2);
		SkipBoth(buf, buf2, 2);
		CopyBuf(buf, buf2, sizeof(CVector) + 2 * 4 + sizeof(CRGBA) + 2 * 1);
		SkipBoth(buf, buf2, 2);
	}

	SkipBuf(buf, 0xA0); // sizeof(CParticleObject)
	SkipBuf(buf2, 0x88); // see PARTICLE_OBJECT_SIZEOF

	*size = 0;

	assert(buf - buf_start == read);
	assert(buf2 - buf2_start == written);

	*size = written;
}

bool
FixSave(int32 slot, uint8 save_type)
{
	if (save_type & SAVE_TYPE_32_BIT && save_type & SAVE_TYPE_MSVC)
		return true;

	bool success = false;

	uint8 *buf, *presize, *postsize, *buf2;
	uint32 size;
	uint32 reserved;

	uint32 totalSize;

	char savename[MAX_PATH];
	char savename_bak[MAX_PATH];

	sprintf(savename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b");
	sprintf(savename_bak, "%s%i%s.%lld.bak", DefaultPCSaveFileName, slot + 1, ".b", time(nil));

	assert(caserename(savename, savename_bak) == 0);

	int file_in = CFileMgr::OpenFile(savename_bak, "rb");
	int file_out = CFileMgr::OpenFileForWriting(savename);

	CheckSum = 0;
	totalSize = 0;

	CFileMgr::Read(file_in, (const char *)&size, sizeof(size));

	buf = work_buff;
	CFileMgr::Read(file_in, (const char *)work_buff, size); // simple vars + scripts

	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // ped pool
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // garages
	FixSaveDataBlock(FixGarages, file_out, size); // garages need to be fixed in either case

	LoadSaveDataBlockNoCheck(buf, file_in, size); // vehicle pool
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // object pool
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // paths
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // cranes
	if (save_type & SAVE_TYPE_64_BIT)
		FixSaveDataBlock(FixCranes, file_out, size);
	else
		WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // pickups
	if (save_type & SAVE_TYPE_64_BIT)
		FixSaveDataBlock(FixPickups, file_out, size);
	else
		WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // phoneinfo
	if (save_type & SAVE_TYPE_64_BIT)
		FixSaveDataBlock(FixPhoneInfo, file_out, size);
	else
		WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // restart
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // radar blips
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // zones
	if (save_type & SAVE_TYPE_64_BIT)
		FixSaveDataBlock(FixZones, file_out, size);
	else
		WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // gang data
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // car generators
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // particles
	if (save_type & SAVE_TYPE_64_BIT)
		FixSaveDataBlock(FixParticles, file_out, size);
	else
		WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // audio script objects
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // player info
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // stats
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // streaming
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	LoadSaveDataBlockNoCheck(buf, file_in, size); // ped type
	WriteSavaDataBlockNoFunc(buf, file_out, size);

	memset(work_buff, 0, sizeof(work_buff));

	for (int i = 0; i < 4; i++) {
		size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4);
		if (size > sizeof(work_buff))
			size = sizeof(work_buff);
		if (size > 4) {
			if (!PcSaveHelper.PcClassSaveRoutine(file_out, work_buff, size))
				goto fail;
			totalSize += size;
		}
	}

	if (!CFileMgr::Write(file_out, (const char *)&CheckSum, sizeof(CheckSum)))
		goto fail;

	success = true;

fail:;
	CFileMgr::CloseFile(file_in);
	CFileMgr::CloseFile(file_out);

	return success;
}

#undef LoadSaveDataBlockNoCheck
#undef WriteSavaDataBlockNoFunc
#undef FixSaveDataBlock
#undef ReadDataFromBufferPointerWithSize
#undef ReadBuf
#undef WriteBuf
#undef CopyBuf
#undef CopyPtr
#undef SkipBuf
#undef SkipBoth
#undef SkipPtr
#endif

#ifdef MISSION_REPLAY

void DisplaySaveResult(int unk, char* name)
{}

bool SaveGameForPause(int type)
{
	if (AllowMissionReplay != MISSION_RETRY_STAGE_NORMAL)
		return false;
	if (type != SAVE_TYPE_QUICKSAVE_FOR_MISSION_REPLAY && WaitForSave > CTimer::GetTimeInMilliseconds())
		return false;
	WaitForSave = 0;
	if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') {
		DisplaySaveResult(3, CStats::LastMissionPassedName);
		return false;
	}
	IsQuickSave = type;
	MissionStartTime = 0;
	int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT);
	PcSaveHelper.PopulateSlotInfo();
	IsQuickSave = 0;
	DisplaySaveResult(res, CStats::LastMissionPassedName);
	return true;
}
#endif