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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <functional>
#include <span>
#include <vector>
#include "common/common_types.h"
namespace Kernel {
class KThread;
}
namespace Core {
enum class DebuggerAction {
Interrupt, // Stop emulation as soon as possible.
Continue, // Resume emulation.
StepThread, // Step the currently-active thread.
ShutdownEmulation, // Shut down the emulator.
};
class DebuggerBackend {
public:
/**
* Can be invoked from a callback to synchronously wait for more data.
* Will return as soon as least one byte is received. Reads up to 4096 bytes.
*/
virtual std::span<const u8> ReadFromClient() = 0;
/**
* Can be invoked from a callback to write data to the client.
* Returns immediately after the data is sent.
*/
virtual void WriteToClient(std::span<const u8> data) = 0;
/**
* Gets the currently active thread when the debugger is stopped.
*/
virtual Kernel::KThread* GetActiveThread() = 0;
/**
* Sets the currently active thread when the debugger is stopped.
*/
virtual void SetActiveThread(Kernel::KThread* thread) = 0;
};
class DebuggerFrontend {
public:
explicit DebuggerFrontend(DebuggerBackend& backend_) : backend{backend_} {}
/**
* Called after the client has successfully connected to the port.
*/
virtual void Connected() = 0;
/**
* Called when emulation has stopped.
*/
virtual void Stopped(Kernel::KThread* thread) = 0;
/**
* Called when new data is asynchronously received on the client socket.
* A list of actions to perform is returned.
*/
[[nodiscard]] virtual std::vector<DebuggerAction> ClientData(std::span<const u8> data) = 0;
protected:
DebuggerBackend& backend;
};
} // namespace Core
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