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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <string>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/file_sys/fs_save_data_types.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/hle/result.h"
namespace Core {
class System;
}
namespace FileSys {
constexpr const char* GetSaveDataSizeFileName() {
return ".yuzu_save_size";
}
using ProgramId = u64;
/// File system interface to the SaveData archive
class SaveDataFactory {
public:
explicit SaveDataFactory(Core::System& system_, ProgramId program_id_,
VirtualDir save_directory_);
~SaveDataFactory();
VirtualDir Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const;
VirtualDir Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const;
VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
static std::string GetSaveDataSpaceIdPath(SaveDataSpaceId space);
static std::string GetFullPath(ProgramId program_id, VirtualDir dir, SaveDataSpaceId space,
SaveDataType type, u64 title_id, u128 user_id, u64 save_id);
static std::string GetUserGameSaveDataRoot(u128 user_id, bool future);
SaveDataSize ReadSaveDataSize(SaveDataType type, u64 title_id, u128 user_id) const;
void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) const;
void SetAutoCreate(bool state);
private:
Core::System& system;
ProgramId program_id;
VirtualDir dir;
bool auto_create{true};
};
} // namespace FileSys
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