// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <array>
#include <functional>
#include <memory>
#include <optional>
#include <string>
#include <type_traits>
#include <vector>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/concepts.h"
#include "common/swap.h"
#include "core/hle/ipc.h"
#include "core/hle/kernel/svc_common.h"
union Result;
namespace Core::Memory {
class Memory;
}
namespace IPC {
class ResponseBuilder;
}
namespace Service {
class ServiceFrameworkBase;
}
enum class ServiceThreadType {
Default,
CreateNew,
};
namespace Kernel {
class Domain;
class HLERequestContext;
class KAutoObject;
class KernelCore;
class KEvent;
class KHandleTable;
class KProcess;
class KServerSession;
class KThread;
class KReadableEvent;
class KSession;
class ServiceThread;
enum class ThreadWakeupReason;
/**
* Interface implemented by HLE Session handlers.
* This can be provided to a ServerSession in order to hook into several relevant events
* (such as a new connection or a SyncRequest) so they can be implemented in the emulator.
*/
class SessionRequestHandler : public std::enable_shared_from_this<SessionRequestHandler> {
public:
SessionRequestHandler(KernelCore& kernel_, const char* service_name_,
ServiceThreadType thread_type);
virtual ~SessionRequestHandler();
/**
* Handles a sync request from the emulated application.
* @param server_session The ServerSession that was triggered for this sync request,
* it should be used to differentiate which client (As in ClientSession) we're answering to.
* TODO(Subv): Use a wrapper structure to hold all the information relevant to
* this request (ServerSession, Originator thread, Translated command buffer, etc).
* @returns Result the result code of the translate operation.
*/
virtual Result HandleSyncRequest(Kernel::KServerSession& session,
Kernel::HLERequestContext& context) = 0;
/**
* Signals that a client has just connected to this HLE handler and keeps the
* associated ServerSession alive for the duration of the connection.
* @param server_session Owning pointer to the ServerSession associated with the connection.
*/
void ClientConnected(KServerSession* session);
/**
* Signals that a client has just disconnected from this HLE handler and releases the
* associated ServerSession.
* @param server_session ServerSession associated with the connection.
*/
void ClientDisconnected(KServerSession* session);
std::weak_ptr<ServiceThread> GetServiceThread() const {
return service_thread;
}
protected:
KernelCore& kernel;
std::weak_ptr<ServiceThread> service_thread;
};
using SessionRequestHandlerWeakPtr = std::weak_ptr<SessionRequestHandler>;
using SessionRequestHandlerPtr = std::shared_ptr<SessionRequestHandler>;
/**
* Manages the underlying HLE requests for a session, and whether (or not) the session should be
* treated as a domain. This is managed separately from server sessions, as this state is shared
* when objects are cloned.
*/
class SessionRequestManager final {
public:
explicit SessionRequestManager(KernelCore& kernel);
~SessionRequestManager();
bool IsDomain() const {
return is_domain;
}
void ConvertToDomain() {
domain_handlers = {session_handler};
is_domain = true;
}
void ConvertToDomainOnRequestEnd() {
convert_to_domain = true;
}
std::size_t DomainHandlerCount() const {
return domain_handlers.size();
}
bool HasSessionHandler() const {
return session_handler != nullptr;
}
SessionRequestHandler& SessionHandler() {
return *session_handler;
}
const SessionRequestHandler& SessionHandler() const {
return *session_handler;
}
void CloseDomainHandler(std::size_t index) {
if (index < DomainHandlerCount()) {
domain_handlers[index] = nullptr;
} else {
ASSERT_MSG(false, "Unexpected handler index {}", index);
}
}
SessionRequestHandlerWeakPtr DomainHandler(std::size_t index) const {
ASSERT_MSG(index < DomainHandlerCount(), "Unexpected handler index {}", index);
return domain_handlers.at(index);
}
void AppendDomainHandler(SessionRequestHandlerPtr&& handler) {
domain_handlers.emplace_back(std::move(handler));
}
void SetSessionHandler(SessionRequestHandlerPtr&& handler) {
session_handler = std::move(handler);
}
std::weak_ptr<ServiceThread> GetServiceThread() const {
return session_handler->GetServiceThread();
}
bool HasSessionRequestHandler(const HLERequestContext& context) const;
Result HandleDomainSyncRequest(KServerSession* server_session, HLERequestContext& context);
Result CompleteSyncRequest(KServerSession* server_session, HLERequestContext& context);
Result QueueSyncRequest(KSession* parent, std::shared_ptr<HLERequestContext>&& context);
private:
bool convert_to_domain{};
bool is_domain{};
SessionRequestHandlerPtr session_handler;
std::vector<SessionRequestHandlerPtr> domain_handlers;
private:
KernelCore& kernel;
};
/**
* Class containing information about an in-flight IPC request being handled by an HLE service
* implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and
* when possible use the APIs in this class to service the request.
*
* HLE handle protocol
* ===================
*
* To avoid needing HLE services to keep a separate handle table, or having to directly modify the
* requester's table, a tweaked protocol is used to receive and send handles in requests. The kernel
* will decode the incoming handles into object pointers and insert a id in the buffer where the
* handle would normally be. The service then calls GetIncomingHandle() with that id to get the
* pointer to the object. Similarly, instead of inserting a handle into the command buffer, the
* service calls AddOutgoingHandle() and stores the returned id where the handle would normally go.
*
* The end result is similar to just giving services their own real handle tables, but since these
* ids are local to a specific context, it avoids requiring services to manage handles for objects
* across multiple calls and ensuring that unneeded handles are cleaned up.
*/
class HLERequestContext {
public:
explicit HLERequestContext(KernelCore& kernel, Core::Memory::Memory& memory,
KServerSession* session, KThread* thread);
~HLERequestContext();
/// Returns a pointer to the IPC command buffer for this request.
u32* CommandBuffer() {
return cmd_buf.data();
}
/**
* Returns the session through which this request was made. This can be used as a map key to
* access per-client data on services.
*/
Kernel::KServerSession* Session() {
return server_session;
}
/// Populates this context with data from the requesting process/thread.
Result PopulateFromIncomingCommandBuffer(const KHandleTable& handle_table, u32_le* src_cmdbuf);
/// Writes data from this context back to the requesting process/thread.
Result WriteToOutgoingCommandBuffer(KThread& requesting_thread);
u32_le GetHipcCommand() const {
return command;
}
u32_le GetTipcCommand() const {
return static_cast<u32_le>(command_header->type.Value()) -
static_cast<u32_le>(IPC::CommandType::TIPC_CommandRegion);
}
u32_le GetCommand() const {
return command_header->IsTipc() ? GetTipcCommand() : GetHipcCommand();
}
bool IsTipc() const {
return command_header->IsTipc();
}
IPC::CommandType GetCommandType() const {
return command_header->type;
}
u64 GetPID() const {
return pid;
}
u32 GetDataPayloadOffset() const {
return data_payload_offset;
}
const std::vector<IPC::BufferDescriptorX>& BufferDescriptorX() const {
return buffer_x_desciptors;
}
const std::vector<IPC::BufferDescriptorABW>& BufferDescriptorA() const {
return buffer_a_desciptors;
}
const std::vector<IPC::BufferDescriptorABW>& BufferDescriptorB() const {
return buffer_b_desciptors;
}
const std::vector<IPC::BufferDescriptorC>& BufferDescriptorC() const {
return buffer_c_desciptors;
}
const IPC::DomainMessageHeader& GetDomainMessageHeader() const {
return domain_message_header.value();
}
bool HasDomainMessageHeader() const {
return domain_message_header.has_value();
}
/// Helper function to read a buffer using the appropriate buffer descriptor
std::vector<u8> ReadBuffer(std::size_t buffer_index = 0) const;
/// Helper function to write a buffer using the appropriate buffer descriptor
std::size_t WriteBuffer(const void* buffer, std::size_t size,
std::size_t buffer_index = 0) const;
/// Helper function to write buffer B
std::size_t WriteBufferB(const void* buffer, std::size_t size,
std::size_t buffer_index = 0) const;
/// Helper function to write buffer C
std::size_t WriteBufferC(const void* buffer, std::size_t size,
std::size_t buffer_index = 0) const;
/* Helper function to write a buffer using the appropriate buffer descriptor
*
* @tparam T an arbitrary container that satisfies the
* ContiguousContainer concept in the C++ standard library or a trivially copyable type.
*
* @param data The container/data to write into a buffer.
* @param buffer_index The buffer in particular to write to.
*/
template <typename T, typename = std::enable_if_t<!std::is_pointer_v<T>>>
std::size_t WriteBuffer(const T& data, std::size_t buffer_index = 0) const {
if constexpr (Common::IsSTLContainer<T>) {
using ContiguousType = typename T::value_type;
static_assert(std::is_trivially_copyable_v<ContiguousType>,
"Container to WriteBuffer must contain trivially copyable objects");
return WriteBuffer(std::data(data), std::size(data) * sizeof(ContiguousType),
buffer_index);
} else {
static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
return WriteBuffer(&data, sizeof(T), buffer_index);
}
}
/// Helper function to get the size of the input buffer
std::size_t GetReadBufferSize(std::size_t buffer_index = 0) const;
/// Helper function to get the size of the output buffer
std::size_t GetWriteBufferSize(std::size_t buffer_index = 0) const;
/// Helper function to test whether the input buffer at buffer_index can be read
bool CanReadBuffer(std::size_t buffer_index = 0) const;
/// Helper function to test whether the output buffer at buffer_index can be written
bool CanWriteBuffer(std::size_t buffer_index = 0) const;
Handle GetCopyHandle(std::size_t index) const {
return incoming_copy_handles.at(index);
}
Handle GetMoveHandle(std::size_t index) const {
return incoming_move_handles.at(index);
}
void AddMoveObject(KAutoObject* object) {
outgoing_move_objects.emplace_back(object);
}
void AddCopyObject(KAutoObject* object) {
outgoing_copy_objects.emplace_back(object);
}
void AddDomainObject(SessionRequestHandlerPtr object) {
outgoing_domain_objects.emplace_back(std::move(object));
}
template <typename T>
std::shared_ptr<T> GetDomainHandler(std::size_t index) const {
return std::static_pointer_cast<T>(manager.lock()->DomainHandler(index).lock());
}
void SetSessionRequestManager(std::weak_ptr<SessionRequestManager> manager_) {
manager = std::move(manager_);
}
std::string Description() const;
KThread& GetThread() {
return *thread;
}
private:
friend class IPC::ResponseBuilder;
void ParseCommandBuffer(const KHandleTable& handle_table, u32_le* src_cmdbuf, bool incoming);
std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
Kernel::KServerSession* server_session{};
KThread* thread;
std::vector<Handle> incoming_move_handles;
std::vector<Handle> incoming_copy_handles;
std::vector<KAutoObject*> outgoing_move_objects;
std::vector<KAutoObject*> outgoing_copy_objects;
std::vector<SessionRequestHandlerPtr> outgoing_domain_objects;
std::optional<IPC::CommandHeader> command_header;
std::optional<IPC::HandleDescriptorHeader> handle_descriptor_header;
std::optional<IPC::DataPayloadHeader> data_payload_header;
std::optional<IPC::DomainMessageHeader> domain_message_header;
std::vector<IPC::BufferDescriptorX> buffer_x_desciptors;
std::vector<IPC::BufferDescriptorABW> buffer_a_desciptors;
std::vector<IPC::BufferDescriptorABW> buffer_b_desciptors;
std::vector<IPC::BufferDescriptorABW> buffer_w_desciptors;
std::vector<IPC::BufferDescriptorC> buffer_c_desciptors;
u32_le command{};
u64 pid{};
u32 write_size{};
u32 data_payload_offset{};
u32 handles_offset{};
u32 domain_offset{};
std::weak_ptr<SessionRequestManager> manager;
KernelCore& kernel;
Core::Memory::Memory& memory;
};
} // namespace Kernel