// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/hw/hw.h"
#include "core/hw/lcd.h"
namespace HW {
template <typename T>
inline void Read(T& var, const u32 addr) {
switch (addr & 0xFFFFF000) {
case VADDR_GPU:
case VADDR_GPU + 0x1000:
case VADDR_GPU + 0x2000:
case VADDR_GPU + 0x3000:
case VADDR_GPU + 0x4000:
case VADDR_GPU + 0x5000:
case VADDR_GPU + 0x6000:
case VADDR_GPU + 0x7000:
case VADDR_GPU + 0x8000:
case VADDR_GPU + 0x9000:
case VADDR_GPU + 0xA000:
case VADDR_GPU + 0xB000:
case VADDR_GPU + 0xC000:
case VADDR_GPU + 0xD000:
case VADDR_GPU + 0xE000:
case VADDR_GPU + 0xF000:
break;
case VADDR_LCD:
LCD::Read(var, addr);
break;
default:
NGLOG_ERROR(HW_Memory, "Unknown Read{} @ {:#010X}", sizeof(var) * 8, addr);
break;
}
}
template <typename T>
inline void Write(u32 addr, const T data) {
switch (addr & 0xFFFFF000) {
case VADDR_GPU:
case VADDR_GPU + 0x1000:
case VADDR_GPU + 0x2000:
case VADDR_GPU + 0x3000:
case VADDR_GPU + 0x4000:
case VADDR_GPU + 0x5000:
case VADDR_GPU + 0x6000:
case VADDR_GPU + 0x7000:
case VADDR_GPU + 0x8000:
case VADDR_GPU + 0x9000:
case VADDR_GPU + 0xA000:
case VADDR_GPU + 0xB000:
case VADDR_GPU + 0xC000:
case VADDR_GPU + 0xD000:
case VADDR_GPU + 0xE000:
case VADDR_GPU + 0xF000:
break;
case VADDR_LCD:
LCD::Write(addr, data);
break;
default:
NGLOG_ERROR(HW_Memory, "Unknown Write{} {:#010X} @ {:#010X}", sizeof(data) * 8, data, addr);
break;
}
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64& var, const u32 addr);
template void Read<u32>(u32& var, const u32 addr);
template void Read<u16>(u16& var, const u32 addr);
template void Read<u8>(u8& var, const u32 addr);
template void Write<u64>(u32 addr, const u64 data);
template void Write<u32>(u32 addr, const u32 data);
template void Write<u16>(u32 addr, const u16 data);
template void Write<u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {}
/// Initialize hardware
void Init() {
LCD::Init();
NGLOG_DEBUG(HW, "Initialized OK");
}
/// Shutdown hardware
void Shutdown() {
LCD::Shutdown();
NGLOG_DEBUG(HW, "Shutdown OK");
}
} // namespace HW